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Drowning set


TheNextEcho

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here is just a little set I made, I'm still working on the complete set, please let me know your opinions

 

[spoiler=Monsters]

[spoiler=Effect/tuner Monsters]

[spoiler=Drowning Archfiend]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
When the effect of a face-up "Drowning" monster activates; add 1 "Drowning" monster from your from your Graveyard to your hand. You can only use 1 "Drowning - Archfiend" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning chimera]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
When the effect of a face-up "Drowning" monster activates; you can Special Summon this card (from your hand). You can only use 1 "Drowning - Chimera" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning dinosaur]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
When the effect of a face-up "Drowning" monster activates; You can target 1 "Drowning" monster you control; this card's Level becomes the Level of that monster. You can only use 1 "Drowning - Chimera" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning dragon]

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Once per turn: if this card would be destroyed by battle; it is not. When the effect of a face-up "Drowning" monster (except "Drowning - Dragon") activates; Draw 1 card.

[/spoiler]

 

[spoiler=Drowning horseman]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
When the effect of a face-up "Drowning" monster activates; Target 1 face up "Drowning" monster; Special Summon 1 "Drowning" monster from your Graveyard with a different name but equal DEF to the targetted monster. You can only use 1 "Drowning - Horseman" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning nymph]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
When a "Drowning" monster is sent from the top of your Deck to the Graveyard: You can Special Summon it. You can only use 1 "Drowning - Nymph" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning phoenix]

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Once per turn: if this card would be destroyed by battle; it is not. When the effect of a face-up "Drowning" monster activates; Gain 800 life points.

[/spoiler]

 

[spoiler=Drowning tiger]

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Once per turn: You can select and activate one of the following effects:
● Discard 1 card; Send the top card of your Deck to the Graveyard.
● Send the top card of your Deck to the Graveyard; You lose 500 life points.
● Pay 500 life points; Discard 1 card.
If you do not control another "Drowning" monster, this card cannot attack.

[/spoiler]

[/spoiler]

 

[spoiler=Synchro]

[spoiler=Drowning Spirit Contrast]

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1 Tuner + 1 or more non-Tuner monsters
Once per turn: When the effect of a face-up "Drowning" monster activates; add 1 non-Normal Spell card from your graveyard to your hand. Once per turn: When the effect of a face-up "Drowning" monster activates; add 1 non-Normal Trap card from your graveyard to your hand. You can only use 1 "Drowning - Nymph" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning Spirit king]

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1 Tuner + 1 or more non-Tuner monsters
Twice per turn: When the effect of a face-up "Drowning" monster activates; This card gains 800 ATK and DEF. If this card would be destroyed by a card effect; you can banish 2 WATER monsters from your Graveyard instead.

[/spoiler]

 

[spoiler=Drowning Spirit Predator]

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1 Tuner + 1 or more non-Tuner monsters
During your Standby Phase: Target 1 face-up monster, send it to the graveyard. Once per turn: target 1 "Drowning" (except this card) monster you control; it can attack your opponent directly this turn. You can only use 1 "Drowning - Spirit Predator" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning Spirit Priestess]

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1 Tuner + 1 or more non-Tuner monsters
Once per turn: When the effect of a face-up "Drowning" monster activates; Target 1 Spell/Trap card; return it to the controllers hand. During your Standby Phase: target 1 Set card your opponent controls; reveal that Set card. You can only use 1 "Drowning - Spirit Priestess" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Drowning Spirit serpent]

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1 Tuner + 1 or more non-Tuner WATER monsters
Once per turn: You can select and activate one of the following effects:
● Pay 1000 life points: All face-up monsters you currently control are unaffected by Spell effects this turn.
● Discard 2 cards: All face-up monsters you currently control are unaffected by Trap effects this turn.
● Send the top 3 cards of your Deck to the Graveyard: All face-up monsters you currently control are unaffected by other monster effects this turn.
You can only use 1 "Drowning - Spirit Serpent" effect per turn, and only once that turn.

[/spoiler]

 

[/spoiler]

 

[/spoiler]

 

[Spoiler= Spells]

 

[Spoiler= Drowned in atlantic]

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You can Activate this card in to your Spell & Trap Card Zone as a Continuous Spell. If this card is treated as Field Spell: When the effect of a face-up "Drowning" monster activates; All face-up monsters gain 300 ATK & DEF. If this card is treated as Continuous Spell: When your opponent declares an on a face-up monster; you can change the attack target to a face-up "Drowning" monster with the same DEF.

[/spoiler]

 

[/spoiler]

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The Effect Monster's first and second effect is very repetitive. I really only think that they need the first and third, although there really wouldn't be any point in paying Life Points to discard a card when you can discard a card and gain milling power for Horseman and Nymph. Phoenix's effect is pretty pointless. I would replace it with something that strengthens Drowning Synchro Monsters. That would give him more integration with the deck. Dragon needs the trademark effect, and perhaps a drawback for being able to draw an extra card each turn while not being able to be destroyed by battle. I would take away his battle immunity and give him the three (or however many you're keeping) effects. Predator's second effect is mandatory, which I don't think was intended. Priestess has the exact same effect as Predator, which I hope wasn't intended. Serpent's first effect should come with a cost more severe, such as a 1500 Life Point cost. I think King should require 2 or more non-Tuner monsters.

 

Those are just some suggestions. I really like how the effect monsters operate by taking advantage of deliberately "bad" effects. I especially like Horseman, Nymph, and Dinosaur. They really feel like they are geared toward Synchro Summoning. Great job! I'll be waiting for the Spell/Trap Cards. ^^

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@ chaos affinity: thank you for your in depth analysis

 

I fixed priestess, with regards to the three effects, i tried to make the first halve of each effect a cost, so for example you couldn't use the "Discard 1 card;" in dark worlds. i tried to make i agree with what you said about dragon but i haven't come up with a decent enough draw back and giving it the three eff would make it to much. the reason i made phoenix because nymph and dragon would compensate for the discarding and milling, so i made one to regain life points.

 

i'm still working on the spell/trap cards at the moment but contrast kind of indicate what i'm going for

 

@ jakerer thank you for your comment

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