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Banished Angels! (A FIRE Fairy archtype!?)


WoodBear

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So here is a set for yo bootay! 

 

I cleverly put together a set of Level 1 Angels that basically run the field. They are very broken so no need to comment on how broken they are. Just let me know how the cards look and how you feel about them as a whole. 

 

This set was made to basically show where Yugioh has gone and would most likely go. The game's broken now, so no need to make my cards slower than some of the cards in the actual game. xD

 

Anywho, the basic idizzle is to spam your field with the LV1 Fairies and Sync into your LV4 Fairies then XYZ into your R4 Fairies and basically control the field while you are at it. This is a set that is going to be used by a main antagonist in my upcoming YuGiOh comic. Idk when that will be, but it will be soon. 

 

Thanks for looking. And please leave a comment. :3

 

*DISCLAIMER*

All art goes to Rage of Bahamut a game for Iphone and Android. 

Great game.

 

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"Note that Konami making horribly unbalanced and awfully designed cards is not a reason you can do so, and cards like the Elemental Dragons, Spellbook of Judgment, Alt Win Conditions, One Day of Peace, etc. will be frowned upon in hopes of promoting an environment with good, player interactive design." - Schwarzchild Black, Section Rules

 

But aside from your claims, I really don't think that these are terribly broken. Aside from Forsakangel's 4000 ATK and Marian's immunity to all card effects, I like how they cooperate. You're bound to have some control if you plan on Synchro Summoning with four monsters. That's going to take a few turns even with major swarming capability, because a great portion of your Special Summoning is reliant on the opponent (Lily Anna, Exile, Bruntilda, etc.) Oh, and Ragnarok is pretty silly. I think that goes without saying. And Searcher's name is uncreative. c: So yeah, moderately broken, but not uncontrollably so.

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I'm not the best person to give advice on balance, but some tips on Format: You'll want to paste the text of each card under it, since some people may be unable to read the text (Either because the picture won't load, or their screen doesn't have enough resolution to see the text clearly). It's common practice on the site and someone's going to bring it up eventually; might as well be me. Also, your first Monster up there is called "Banishgel," which I'm guessing it's not supposed to be.

Also, it's incredibly uncommon for a Level 1 Monster to have higher than 800 in attack or defense (As in, there are exactly five level 1 Monsters in the entire official game that have higher than 800). It's not a hard and fast rule or anything, but it's a pretty decent guideline for how strong a level 1 Monster's stats should be. The ones you have are significantly less extreme than the official exceptions, so I'm not saying that this is something you need to change; I just find it odd.

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In a response to Mr. Dark. 

 

I can see where the cards that are coming out now-a-days are very powerful, and technically not really broken, I still find them to be far less fun than when Yu-Gi-Oh! fisrt started. Getting out monsters that had 2100 ATK were a problem. Now monsters with 2100 ATK is a joke. I understand the game needs to progress otherwise its players will get bored. I just think its getting a little out of hand. Naturally, this is all my own opinion and I base nothing on fact. But, I do appreciate your feedback. 

 

In a play test with these cards I came to a subtle conclusion. THESE CARDS ARE WONKED OUT AND BROKEN! They seem harmless when you are reading them...then you put them into action and I had out 2 or 3 of the XYZ's on my first turn. 

 

Now in a response to Mr. Adak. 

 

I am aware of that some viewers may need me to put the spoilers. I was kinda in a rush to post this when I was putting it all down and kinda oversaw that small factoid. I will gladly re-post any lore that you may need if that is the case. For now I am far too lazy/busy with my next set to do that without request. But, I do apologize for the inconvenience.

 

As for the ATK of the LV1 monsters. None of the LV1 monsters I have made have any ATK power. Their DEF is a little high, but I combat that argument with Flamvell Gaurd. There are some other LV1 monsters with REDONK DEF, alas, I can not remember some names. 

 

I appreciate your feed back fellas. I shall keep these ideas in mind for my next set. Look forward to your comments on those too. ^w ^

 

If you have sets posted, let me know. Ill check em out. :3

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