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Merge Archtype


asdfg402

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Monster Cards-

 

Name- Merge Device

Type- Machine/Tuner/Effect

Attribute- Light

Level- 3

Atk-1400

Def- 1200

Effect- If this card is sent to the Graveyard as a result of a Synchro Summon, inflict 900 damage to your opponent.

 

Name- Merge Scout

Type- Machine/Effect

Attribute- Light

Level- 4

Atk- 1800

Def- 400

Effect- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Merge" monster from your Deck.

If this card is sent to the Graveyard as a result of a Synchro Summon, draw 1 card.

 

Name- Merge Duplicator

Type- Machine/Effect

Attribute- Light

Level- 2

Atk- 1500

Def- 1000

Effect- When this card is summoned: You can Special Summon a Level 4 or lower "Merge" monster from your hand, you can only use this effect of "Merge Duplicator" once per turn.

If this card is sent to the Graveyard as a result of a Synchro Summon, you can destroy 1 monster on the field.

 

Name- Merge Starbot

Type- Machine/Effect

Attribute- Light

Level- 1

Atk- 900

Def- 1000

Effect- Once per turn: You can increase or decrease the Level of 1 of the monsters on your side of the field by 1.

If this card is sent to the Graveyard as a result of a Synchro Summon, you gain 300 Life Points.

 

Name- Merge Spellcaster

Type- Machine/Tuner/Effect

Attribute- Light

Level- 3

Atk- 1600

Def- 1600

Effect: If this card is sent to the Graveyard as a result of a Synchro Summon, Add 1 "Merge" Spell/Trap card from your Deck to your hand.

 

Name- Merge Captain Siegfried

Type- Machine/Synchro/Effect

Attribute- Light

Level- 6

Atk- 2100

Def- 1400

Effect: This card gains 400 Attack for each "Merge" card in your Graveyard. If this card is sent to the Graveyard as an Xyz Material, return it to your Extra Deck at the end of this turn.

 

Name- Merge King Shining Siegfried

Type- Machine/Xyz/Effect

Attribute- Light

Rank- 6

Atk- 25000

Def- 1700

Req.- 2 Level 5 Synchro Monsters

Effect- When this card is Special Summoned: inflict 400 damage to your opponent for each "Merge" monster in your Graveyard.

Once per turn: You can detach 1 Xyz Material from this card, Special Summon 1 "Merge" monster  from your Graveyard, and return 1 card from your opponent's side of the field to their Deck.

 

Spell/Trap Cards-

 

Name- Merge Empire

Type- Spell Card

Property- Field Spell

Effect- Inflict 300 damage to your opponent whenever a Machine-Type or Thunder-Type monster is sent to the Graveyard. The summoning of "Merge" monsters cannot be negated.

 

Name- Merge Evacuation Signal

Type- Spell Card

Property- Quick Spell

Effect- Shuffle all cards in your Graveyard to your Deck, your opponent can then choose 2 cards in their Graveyard and shuffle them into their Deck.

 

Name- Merge Synchronization

Type- Trap Card

Property- Normal

Effect- Activate only when you control no Level 4 or lower monsters: Special Summon 2 monsters from your Deck whose added Levels are equal to 6.

 

Name- Merge Grand Barrier

Type- Trap Card

Property- Continuous

Effect- Whenever a Level 4 or lower "Merge" monster would be destroyed by battle, put 1 "Protect" counter on this card instead.

Once per turn: You can remove all "Protect" counters on this card, draw 1 card for each counter removed this way.

 

Play Style-

 

"Merge" Decks rely on Synchro Summoning their members and reaping the benefits. All of the low-level "Merge" monsters give an added effect when used for a Synchro Summon. Also, the only Synchro Monster in this archtype is easily summonable and gains attack for every "Merge" monster in your Graveyard, it also returns to the Extra Deck when used to summon the king pin of this archtype. The king pin Xyz monster can take off a huge chunk of the opponent's Life points and his effects can easily summon more "Merge" monsters to swarm the battlefield.  The "Merge" field spell and other "Merge" cards can also generate a lot of burn damage.

 

Weaknesses-

 

"Merge" cards are susceptible to cards that banish or prevents Synchro Summons. Low-level "Merge" monsters also have relatively low attack and defense. These problems can be solved with "Merge Grand Barrier" and "Merge Empire". These cards will prevent your "Merge" monsters from being destroyed or banished, which can help a lot, and if those cards don't work, "Merge Synchronization" will protect you from being directly attacked if you have no low-level monsters.

 

Pros-

* Easy Synchro Summons

* Fully recyclable cards

* Swarms the battle field

* High burn damage

 

Cons-

* Weak low-level "Merge" monsters

* Weak to banishing cards

 

Please give me some thoughts and feedback! Thanks ;).

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Okay first off I'd say that you probally should change the wording on duplicator, so that you don't have to destroy your own cards if your opponent does not control a monster.

Furthermore I'd lower the damage on the xyz monster since otherwise people will make turbo OTK variants since you only need 10 merge monsters in the grave for an otk, even less if the field spell is active and you synchroed with device, 900+600+600=2000 without having to go out of your way to do it, so then you summon the king pin and deal another 3200 damage, at least.

I'd suggest lowering the amount to 500, it still is a good finishing effect but has less otk potentional.
Then there is scout, there is a unspoken rule that lv 4 effect monsters can't have more than 1900 attack without having a negative effect, but that is up to you.

I'd change the field spell from not being affected by effects, to the summon of merge monsters can't be negated, that way you leave some counter play for your opponent instead of having to beat over some of your monsters, lastly I'd change the xyz and synchro to level 6 so that this deck has a good level 6 synchro and change magicians level to 3, otherwise people might use junk synchron to summon dup who's effect than triggers with which you summon magician synch into a level 7, nuke the field with black rose and get a search for synchronisation and protect yourself for the next attack.

I look forward to seeing more of this archtype it definately has potentional of made correctly.

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