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So I made a card called Galaxy Slime as a stand alone card for flavour more than anything. But someone begged the question of when to use it. What would it be used for? So I started making some support for him and got into making a mini-archetype of sorts: Slimes!

 

So here are the cards I've got so far:

 

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This card cannot be Normal Summoned or Set. You can Special Summon this card by Tributing up to 3 Fiend-type monsters you control and cannot be Special Summoned by other effects. This monster's ATK is 1200 x the number of cards Tributed to summon it. Once per turn, you can reduce this card's level by 1 and increase its ATK or DEF by 300.

 

This is the main power of the set. The idea is that he can be versatile. With 1 tribute, you can use him as a simple wall, increasing his DEF up. Or you can use 2 or 3 tributes to bring him out with 2400 or 3600 ATK, which can be further increased by his effect. On its own it really isn't that great, but the other slimes have effects when they are tributed, so it works with them by tributing them.

 

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Tribute 1 face-up "Galaxy Slime" monster you control to activate this card's effect. Special Summon up to 2 level 4 or lower Fiend-type "Slime" monsters from your hand or graveyard in face-up Defense Position. Destroy them in the End Phase of this turn. The monsters destroyed by this effect are considered Tributed.

 

This one is simple. It destroys your Galaxy Slime (if he gets hit by something from your opponent like Fiendish Chain or something) and gives you 2 Slime monsters back from the grave or the hand. Then they get destroyed, but are considered tributed, activating their effects. You can also use the 2 monsters to Synchro the Whitehot Slime, but we'll get to him.

 

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You can Special Summon this card by Tributing 1 "Slime" monster you control. When this card is Tributed by a card effect, you can discard 1 card. If you do, all face-up monsters your opponent controls become 0 ATK and DEF.

 

The first of the tribute effect slimes. He can be Special Summoned by tributing a slime, activating their own effect. Also, when he's tributed, he can reduce all of your opponent's monsters ATK and DEF to 0. The problem is it costs both him and a card from your hand.

 

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This card can be Special Summoned by Tributing 1 "Slime" monster you control. When this card is Tributed by a card effect, you can discard 1 card. If you do, return up to 2 cards your opponent controls to either the top or bottom of the deck.

 

This guy works just like the Corrosive Slime, only instead of severely weakening your opponent's monsters, he can get rid of them out right, or get rid of Spells or Traps. Again, it costs him and another card. He is really meant to be used in conjuction with Galaxy Slime. You bring out Galaxy Slime by using Rubber Slime and 'bounce' your opponent's monsters off the field, allowing you to do some direct damage.

 

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This card can be Special Summoned by Tributing 1 "Slime" monster you control. When this card is Tributed by a card effect, you can reveal up to 3 cards in your hand to reveal the same number of cards in your opponent's hand. Then you can discard 1 card to choose 1 card revealed by your opponent. Your opponent discards it.

 

This guy functions similarly to the other tributable slimes, but doesn't effect the field. Instead he effects your opponent's hand. The upside is you can see up to 3 cards in your opponent's hand. The tradeoff is that you have to reveal your own cards to do so. Then you can get rid of 1 of your cards to get rid of 1 of those revealed cards in your opponent's hand. It isn't that great, but it has its uses, I'd say.

 

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This card cannot be Special Summoned. During each of your End Phases, this card loses 600 ATK and gains 600 DEF. During your Standby Phase, if this card has 0 ATK, destroy it.

 

This guy is different. He's a Slime not meant for tributing. Instead he is here as a 'big brother' slime, in that he really only comes in to protect the other slimes for a turn. He's a 2200 level 4, but only for the turn you summon him, then he melts down.

 

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This card can only be Tribute Summoned in face-down Defense Position. When this card is Tributed by a card effect, you can discard 1 card. If you do, Special Summon 2 level 4 or lower "Slime" monsters from your deck.

 

This guy is just used to bring more slimes to the field. Really, that's all. He has a decent 2600 defense, but with 2000 attack he probably won't be doing much killing. It's also worth noting that he has to start in face-down defense, and when he's tribute summoned, it isn't a card effect, so the slime used doesn't activate its effect.

 

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You can Special Summon this card if you control no monsters. Once per turn, you can discard 1 monster card to increase this monster's level by a number less than or equal to the discarded monster's level until the End Phase. This monster can only be used in the Synchro Summon of a Fiend-type monster.

 

This guy is the Tuner monster to bring out the Synchro slime. He can be special summoned if you have no monsters, which is pretty good, but being only level 1 kinda kills him for a 1 turn Synchro. That's where his effect comes in. It costs a monster from your hand, but you can basically make your level what you want it to be, provided you have a decent level monster to discard. For added balance, he can only be used for Fiend synchros, just to prevent him being used for other synchros.

 

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1 "Slime" Tuner + 1 or more non-Tuner "Slime" monsters
When this card is Summoned, reduce the ATK and DEF of all monsters on the field, except "Slime" monsters, by 600. Once per turn, you can Tribute 1 "Slime" monster you control (other than this card). If you do, that card's effect can activate without discarding a card.

 

So here's the Synchro. He can only be brought out by Slime monsters and when he is, non-slimes lose 600 ATK and DEF. That isn't a huge amount, but considering most of the slimes have pretty low ATK, it can help. His main function, though, is that each turn he can tribute a slime, which allows them to activate their effect, but by his own effect, they don't have to discard to use it. Which means he can combo pretty well with Rubber Slime to remove your opponent's monsters then attack directly without losing a card from the hand.

 

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Whenever a "Slime" monster is discarded from the hand, you can treat it as being Tributed.

 

This is a continuous spell card used to support the discarding effects of the slimes. Basically, if you use a slimes effect and discard a slime from the hand, you can treat that discarded slime as a tributed slime, being able to activate his effect and continue a chain. The only problem is you need cards in the hand, so I feel it balances itself.

 

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Activate only when a "Slime" monster you control is sent to the graveyard (by battle or by card effect). Special Summon 1 "Slime" monster from your graveyard in face-up Defense Position.

 

This is a simple trap that just brings back a slime that got destroyed. Pretty simple really, but can be used alongside Galaxy Dust to tribute your Galaxy Slime to bring out 2 slimes, than bring Galaxy back. Pretty sweet.

 

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Tribute 1 face-up "Slime" monster you control. You can activate its effect without discarding.

 

This one I added last minute. The idea is that you can force a tribute on 1 of your slimes to use his effect, and when you do use his effect, you don't have to discard a card. Pretty nice, I think.

 

So there you have it. Some Slimes I made. Let me know what you think. I feel like they need better synergy or something, but it is what it is. I also feel that they balance themselves out by needing to constantly be tributed or discarded to work.

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A few more cards I cooked up:

 

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This card is not considered a "Slime" monster. You can Special Summon this monster (from the hand) by paying 2000 life points. Once per turn, by Tributing 1 face-up "Slime" monster you control, you can place 1 Slime Counter on a zone on the field. You can only choose a zone that does not have a card in it. If a zone has a Slime Counter on it, it cannot be used. When this card leaves the field, remove all Slime Counters from the field.

 

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Tribute 1 face-up "Slime" monster you control to activate this card's effect. Equip only to a "Slime" monster you control. Increase its ATK, DEF, and level by the Tributed monster's ATK, DEF, and level.

 

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Once per turn, you can discard 1 card to Special Summon 1 level 4 or lower "Slime" monster from your graveyard. When this card leaves the field, banish all "Slime" monsters you control.

 

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Whenever a "Slime" monster declares an attack, it cannot be negated by cards or effects. All "Slime" monsters you control gain 200 ATK for each "Slime" monster in your graveyard.

 

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Activate only while you control a face-up level 5 or higher "Slime" monster. Destroy 1 monster and 1 other card your opponent controls.

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