xXxSe7eNxXx Posted July 23, 2013 Report Share Posted July 23, 2013 Inspired by another certain trading card game, "EX" monsters have the exact same ATK, DEF, Types, and Attributes as their Normal counterparts, and can only be summoned (from your hand or Deck) by banishing 1 Normal counterpart on your side of the field (unless you have "Frog the Jam EX" on the field, which allows you to banish the respective Normal monster from your hand instead). Also, you can only control 1 of each "EX" monster. If you have any suggestions for other Normal Monsters (generic ones, please) to be turned into Effect Monster counterparts, please do so! Monsters 7 Colored Fish EX [Monster|Effect] Fish/Water [★★★★] 1800/1000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "7 Colored Fish" you control. Once per turn: You can change this card's Attribute to either EARTH, FIRE, WATER, OR WIND. This card gains effects depending on the Attribute of this card: • EARTH: This card's original DEF becomes 3000. • FIRE: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. • WATER: This card cannot be targeted by card effects, also your opponent cannot select this card as an attack target. • WIND: This card can attack your opponent directly. You can only control 1 "7 Colored Fish EX". [spoiler=Design Notes]I would've made "7 Colored Fish EX" be able to take form into all seven Attributes, if all of them were real ones (I'm looking at you, LAUGH). "7 Colored Fish EX" can make some decent plays, however; for example, use this card in WIND form with "Daigusto Phoenix" to take a large chunk off your opponent's Life Points! The fact that this card is nearly invincible in its original form or is able to serve as a robust defender in its EARTH form is intimidating already.[/spoiler] Ancient Jar EX [Monster|Effect] Earth/Rock [★] 400/200 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Ancient Jar" you control. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Each player banishes their entire hand, then draws the same number of cards they banished. You can only control 1 "Ancient Jar EX". [spoiler=Design Notes]"Ancient Jar EX" is the beefed-up version of "Morphing Jar"; instead of discarding cards to the Graveyard, it banishes them altogether! Combo with "Space Mambo EX" to banish unneeded Normal Monsters from your hand and gain massive draw power![/spoiler] Ansatsu EX [Monster|Effect] Warrior/Dark [★★★★★] 1700/1200 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Ansatsu" you control. During either player's turn: You can banish this card until your next Standby Phase. When this effect resolves: Target 1 monster your opponent controls; destroy that monster and inflict damage equal to its ATK. Your opponent cannot activate card effects in response to this effect. You can only control 1 "Ansatsu EX". [spoiler=Design Notes]"Ansatsu EX" truly lives up to its name, in that it will assassinate any enemy monster that you can target, banishing it for good and in turn inflicting damage equal to its ATK; and the best part is, your opponent can't do anything about it! Plus, banishing this card from the field will guarantee its safety until your next Standby Phase.[/spoiler] Basic Insect EX [Monster|Effect] Insect/Earth [★★] 500/700 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Basic Insect" you control. When this card is Special Summoned, Special Summon as many "Basic Insect Tokens" as possible (Insect-Type/EARTH/Level 2/ATK 500/DEF 700). These Tokens cannot be used as Fusion or Synchro materials for a Summon. While face-up on the field, these Tokens cannot be Tributed. All "Basic Insect" monsters you control gain 300 ATK for each Insect-Type monster you control. You can only control 1 "Basic Insect EX". [spoiler=Design Notes]"Basic Insect EX" relies on the classic "strength in numbers" and swarm the field upon its Summon. This card can make for a potential OTK; if you Summon this card while you control no monsters, Basic Insect EX will Summon four of its friends, all of them packing 2000 ATK each![/spoiler] Battle Footballer EX [Monster|Effect] Machine/Fire [★★★★] 1000/2100 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Battle Footballer" you control. This card cannot be destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. At the end of the Damage Step, if this Defense Position card battled a monster: Return that monster to its owner's hand. You can only control 1 "Battle Footballer EX". [spoiler=Design Notes]"Battle Footballer EX" is basically the enhanced version of "Legendary Jujitsu Master", as this guy will knock back those pesky monsters in its way, without the danger of it being destroyed by battle![/spoiler] Beaver Warrior EX [Monster|Effect] Beast-Warrior/Earth [★★★★] 1200/1500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Beaver Warrior" you control. Before the Damage Step, if this face-up Defense Position card on the field is attacked by a monster whose ATK is greater than this card's DEF: Destroy both this card and the attacking monster, and if you do, both players take damage equal to the attacking monster's ATK. You can only control 1 "Beaver Warrior EX". [spoiler=Design Notes]"Beaver Warrior EX" may make up in its defensive capabilities with a powerful effect, but at the cost of its controller also taking damage from its effect, and the Beaver Warrior destroying itself in the process. Use as a last-ditch attempt, with "Forbidden Lance" or "Forbidden Dress" to get even with your opponent.[/spoiler] Bunilla EX [Monster|Effect] Beast/Earth [★] 150/2050 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Bunilla" you control. When this card is Special Summoned, place 1 Carrot Counter for each card on the field. Each time a monster is Summoned/Set, or a Spell/Trap Card is activated: Place 1 Carrot Counter on this card. Once per turn: Gain 100 Life Points for each Carrot Counter on this card. If a card(s) you control would be destroyed, you can remove 1 Carrot Counter from this card instead of destroying one of those cards. You can only control 1 "Bunilla EX". [spoiler=Design Notes]"Bunilla EX" is the answer to defending your precious "EX" monsters, or any other card that may need extra protection. It can also replenish your Life Points each turn, making it a great generic support card.[/spoiler] Cosmo Queen EX [Monster|Effect] Spellcaster/Dark [★★★★★★★★] 2900/2450 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Cosmo Queen" you control. When this card is Special Summoned, shuffle all of your banished monsters into your Deck, and if you do, destroy an equal number of cards your opponent controls. You can only control 1 "Cosmo Queen EX". [spoiler=Design Notes]"Cosmo Queen EX" cleans up your Banished Zone of your monsters and makes them usable again by shuffling them into your Deck, but its second effect that can potentially clear your opponent's field gives the "EX" archetype much needed firepower.[/spoiler] Frog the Jam EX [Monster|Effect] Aqua/Water [★★] 700/500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Frog the Jam" you control. You can Special Summon "EX" monsters by banishing the required monster for the Special Summon from your hand. Once per turn: You can add 1 Normal Monster from your Deck to your hand, except "Frog the Jam". You can only control 1 "Frog the Jam EX". [spoiler=Design Notes]Finally, "Frog the Jam" gets its well-deserved support, well sort of. "Frog the Jam EX" greatly speeds up the "EX" archetype; not only can you banish the required Normal monster to summon an "EX" monster from your hand instead of your side of the field, it can search for any Normal Monster from your Deck, except "Frog the Jam" (did you get the reference?).[/spoiler] Overdrive EX [Monster|Effect] Machine/Earth [★★★★] 1600/1500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Overdrive" you control. You can have this card lose 500 DEF to have this card gain 500 ATK. If this card attacks the turn its effect was activated, it is changed to Defense Position at the end of the Battle Phase. You can only control 1 "Overdrive EX". [spoiler=Design Notes]You'd think that a giant tank armed with a mini-gun would be able to obliterate anything in its path, but sadly, that is not the case. "Overdrive EX" solves that problem, being able to power itself up to massive proportions and blow away the strongest of monsters! Great power comes at a cost, however; should this card attack after powering itself up, it will change to Defense Position, effectively turning it into a sitting duck.[/spoiler] Seiyaryu EX [Monster|Effect] Dragon/Light [★★★★★★★] 2500/2300 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Seiyaryu" you control. Banish any monster destroyed by battle with this card. Negate the effects of Effect Monsters destroyed by this card. Monsters this card destroys by battle cannot be removed from the Banished Zone. You can only control 1 "Seiyaryu EX". [spoiler=Design Notes]"Seiyaryu EX" literally vaporizes any monster it destroys by battle; not only is that monster banished when it is destroyed by battle, it can never be brought back ever again; this means no more plays with "Leviair the Sea Dragon" or "Return from the Different Dimension", the way banished monsters ought to have been in the first place.[/spoiler] Shapesnatch EX [Monster|Effect] Machine/Dark [★★★★★] 1200/1700 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Shapesnatch" you control. Once per turn: You can target 1 monster your opponent controls; equip it to this card, then this card gains ATK equal to the original ATK of the monster equipped by this effect, also this card gains the equipped monster's effects. (You can only equip 1 monster at a time to this card with this effect.) If this card would be destroyed, destroy the equipped monster instead. You can only control 1 "Shapesnatch EX". [spoiler=Design Notes]"Shapesnatch EX's" terrible power comes from its ability to take control an enemy monster and absorb its power, but should it become destroyed, it can simply destroy the equipped monster instead! Take control of powerful enemy monsters, such as "Stardust Dragon" or "Dark Armed Dragon" for best results.[/spoiler] Space Mambo EX [★★★★] 1700/1000 [Monster|Effect] Fish/Water Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Space Mambo" you control. When a Normal Monster is banished: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect. You can only control 1 "Space Mambo EX". [spoiler=Design Notes]"Space Mambo EX" gives much-needed draw power initially needed for the "EX" archetype; this card is the first one you should Summon along with "Frog the Jam EX" to get a massive speed boost.[/spoiler] Trent EX [Monster|Effect] Plant/Earth [★★★★★] 1500/1800 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by banishing 1 face-up "Trent" you control. If this card is in face-up Attack Position, destroy it. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects, except by the effect of "Return to Normalcy". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this card is face-up on the field, your opponent cannot attack your Life Points directly. You can only control 1 "Trent EX". [spoiler=Design Notes]"Trent EX" is truly invincible (unless it is tributed), but its sole job is to protect your Life Points from battle; it cannot attack (it will be destroyed as soon as it is in Attack Position), nor does it have any special effects like the other "EX" monsters.[/spoiler] Spells/Traps EX Barrier [Spell|Continuous] "EX" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with Normal Monsters. The effects of "EX" monsters on the field cannot be negated. [spoiler=Design Notes]While "EX" monsters have special and powerful effects, they are inherently weak, due to their comparatively low stats, and especially if their effects are negated. "EX Barrier" is the answer to that conundrum, as it adds an extra layer of protection for all "EX" monsters on the field.[/spoiler] EXterminate! [Spell|Quick] You can activate one of the following effects: • Target 1 Spell/Trap Card on the field; destroy that target. • Negate the effect of a Monster OR Spell/Trap card and destroy it. Your opponent cannot activate cards or card effects in response to this card's activation. You can only activate 1 "EXterminate!" per turn. You can only activate this card if you there is an "EX" monster on the field. [spoiler=Design Notes]"EXterminate!" serves as a multi-purpose tool to get rid of pesky Spells, Traps, or Effect monsters, which your opponent can't do anything about it! However, you can only activate this card once per turn, and you have to control an "EX" monster to activate it. [/spoiler] Return to Normalcy [Trap|Continuous] Once per turn, during either player's turn, you can target 1 "EX" monster you control; shuffle that target into the Deck, then Special Summon 1 banished Normal Monster that is listed in the sent monster's text. [spoiler=Design Notes]"Return to Normalcy" allows you to protect your "EX" monsters by bouncing them into the Deck should danger arise, and when used during your turn, it essentially allows you use the effects of an "EX" monster twice; use an "EX" monster's effect, bounce it back into your Deck, then Summon the same monster from your Deck and use its effect again![/spoiler] Link to comment Share on other sites More sharing options...
AnUntrainedArmy Posted July 23, 2013 Report Share Posted July 23, 2013 I think this is an interesting idea. Maybe add a Spell/Trap similar to Number Wall that protects them from destruction, since they are inherently weak monsters. My suggestions for new additions would be Ancient Jar, Rainbow Fish, and Space Mambo. Link to comment Share on other sites More sharing options...
xXxSe7eNxXx Posted July 23, 2013 Author Report Share Posted July 23, 2013 Bump. Made changes to some monsters' effects Added "Space Mambo EX" Added S/T support ("EX Barrier"/"Return to Normalcy") Link to comment Share on other sites More sharing options...
xXxSe7eNxXx Posted July 23, 2013 Author Report Share Posted July 23, 2013 Bump. Made changes to some monsters' effects (again) Added more monsters: "7 Colored Fish EX" & "Ancient Jar EX" Link to comment Share on other sites More sharing options...
Whimsical Posted July 28, 2013 Report Share Posted July 28, 2013 I suggest Seiyaryu, Unknown Warrior Of Fiend, Seiyaryu, Saggi the Dark Clown, Seiyaryu, Trial of Nightmare, Fiend Sword, Seiyaryu, and Seiyaryu Link to comment Share on other sites More sharing options...
xXxSe7eNxXx Posted July 30, 2013 Author Report Share Posted July 30, 2013 Bump. Added Design Notes Made changes to some monsters' effects Added: "Seiyaryu EX" Link to comment Share on other sites More sharing options...
xXxSe7eNxXx Posted August 3, 2013 Author Report Share Posted August 3, 2013 Bump. Added S/T Support: "EXterminate!" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.