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C. Turtle Gambit


Syncopation

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Effect & Use: It's pretty much useless. At -3, I don't get how anybody would use it. It's very gimmicky, and it may have been able to be an anime card at best, but even then, they don't have insane costs like this. Even the burn isn't that great, maxing out at 1500. I don't really see where this would be of any help, if it was Continuous Trap, maybe, just maybe Ninja could use it, but really, this card isn't useful at all, and you need to change it to be more useful.

Design: Well, it's balanced. It's slow as heck, it requires a lot of different things, but to have a well designed card isn't all about balance, it's also about having it be useful. Sadly, your isn't. On top of that, your opponent draws a card, again adding to balance, but not playability.

Flavor & Image: I get the joke, but I personally don't think YGO cards should have any text, and if it should, it should not be the only thing, nor should it fill the whole card. The other thing is that the effect doesn't match the image, at least not completely. As the image states, it launches another monster, not a Continuous Spell Card. If you changed it to do that instead, it would be better, but then, it would also be bad design (even if Lightning Vortex kind of does the same, but it only hits face-ups and doesn't burn). I like the name though.

Overall: I don't think more destruction cards are really needed. Had this been 2002, this might have been more useful, but it isn't. Another problem is that you don't mention where the Continuous Spell Card is being sent from, is it the field or the hand? If it's the field, it may be a bit more useful since with Tenki, you could just add something to the hand, Summon it and wait a turn, but regardless, it's not very good either way. 2/10

OCG fix: Hover your cursor over the word(s) with the dotted lines to read my reasons for the fixes. Make sure to hover over more than one one word, as it might put the things I have to say together with the dotted lines (or view it with BBcode turned off, just copy and paste it and click the switch in the control pannel). I do not repeat if you have made the flaw more than once, instead will it be bold (if any). Anything in italic is simple typos (if any). Anything in red means that it is something that is missing and should be there, as well as dotted lines to explain my reasoning/ask why you may have forgotten (if any). Also, if you have the time, check out my OCG Thread.
 
NOTE: Please post lore, it makes it easier for me to make the OCG fix, it is also a requirement in Realistic Cards. Thank you.

Tribute 1 monster and send 1 [acronym='Make sure you capitalized Card when talking about a specific kind of card, as in Counter Trap Card or Continuous Spell Card']Continuous Spell Card[/acronym] [acronym='You havn't mentioned where, so is it both? You must mention this.']you control or from your hand[/acronym] to the Graveyard[acronym='costs are indicated by a semi-colon rather than "to" post PSCT']; destroy[/acronym] all monsters your opponent controls, [acronym='instead of having a period, have a comma, it makes it easier to know that they're connected and happen at the same time during resoluton']and If you do,[/acronym] inflict 300 damage [acronym='You must mention "to your opponent" when talking about inflicting effect damage']to your opponent[/acronym] for each monster destroyed by this effect[acronym='Again, put them together, also put the "then" first'], then your opponent draws 1 card.[/acronym]

My Version(s):
Send 1 Continuous Spell Card you control or from your hand to the Graveyard; destroy all monsters your opponent controls, then your opponent draws 1 card. You can only activate 1 "C. Turtle Gambit" per turn.

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Effect & Use: It's pretty much useless. At -3, I don't get how anybody would use it. It's very gimmicky, and it may have been able to be an anime card at best, but even then, they don't have insane costs like this. Even the burn isn't that great, maxing out at 1500. I don't really see where this would be of any help, if it was Continuous Trap, maybe, just maybe Ninja could use it, but really, this card isn't useful at all, and you need to change it to be more useful.

Design: Well, it's balanced. It's slow as heck, it requires a lot of different things, but to have a well designed card isn't all about balance, it's also about having it be useful. Sadly, your isn't. On top of that, your opponent draws a card, again adding to balance, but not playability.

Flavor & Image: I get the joke, but I personally don't think YGO cards should have any text, and if it should, it should not be the only thing, nor should it fill the whole card. The other thing is that the effect doesn't match the image, at least not completely. As the image states, it launches another monster, not a Continuous Spell Card. If you changed it to do that instead, it would be better, but then, it would also be bad design (even if Lightning Vortex kind of does the same, but it only hits face-ups and doesn't burn). I like the name though.

Overall: I don't think more destruction cards are really needed. Had this been 2002, this might have been more useful, but it isn't. Another problem is that you don't mention where the Continuous Spell Card is being sent from, is it the field or the hand? If it's the field, it may be a bit more useful since with Tenki, you could just add something to the hand, Summon it and wait a turn, but regardless, it's not very good either way. 2/10

OCG fix: Hover your cursor over the word(s) with the dotted lines to read my reasons for the fixes. Make sure to hover over more than one one word, as it might put the things I have to say together with the dotted lines (or view it with BBcode turned off, just copy and paste it and click the switch in the control pannel). I do not repeat if you have made the flaw more than once, instead will it be bold (if any). Anything in italic is simple typos (if any). Anything in red means that it is something that is missing and should be there, as well as dotted lines to explain my reasoning/ask why you may have forgotten (if any). Also, if you have the time, check out my OCG Thread.
 
NOTE: Please post lore, it makes it easier for me to make the OCG fix, it is also a requirement in Realistic Cards. Thank you.

Tribute 1 monster and send 1 [acronym='Make sure you capitalized Card when talking about a specific kind of card, as in Counter Trap Card or Continuous Spell Card']Continuous Spell Card[/acronym] [acronym='You havn't mentioned where, so is it both? You must mention this.']you control or from your hand[/acronym] to the Graveyard[acronym='costs are indicated by a semi-colon rather than "to" post PSCT']; destroy[/acronym] all monsters your opponent controls, [acronym='instead of having a period, have a comma, it makes it easier to know that they're connected and happen at the same time during resoluton']and If you do,[/acronym] inflict 300 damage [acronym='You must mention "to your opponent" when talking about inflicting effect damage']to your opponent[/acronym] for each monster destroyed by this effect[acronym='Again, put them together, also put the "then" first'], then your opponent draws 1 card.[/acronym]

My Version(s):
Send 1 Continuous Spell Card you control or from your hand to the Graveyard; destroy all monsters your opponent controls, then your opponent draws 1 card. You can only activate 1 "C. Turtle Gambit" per turn.

It seems that I'm learning something every time I post. I've changed it to your version of the effect because it sounded... better. Thank you for your input. 

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