Therrion Posted July 25, 2013 Report Share Posted July 25, 2013 When this card is Normal Summoned: You can target 1 Spell/Trap card on the field; return that target to the hand. You cannot activate cards or a card with the same name until your next Standby Phase. This effect of "Sonic Dragon" can only be activated once per turn. A Synchro or Xyz Monster using this card as a Synchro Material Monster, or Xyz Material gains this effect. ● When this card is Special Summoned: Add 1 WIND monster from your Graveyard to your hand, except "Sonic Dragon". [spoiler=Design Notes] What!? How dare you make a card that can go perfectly with Debris Dragon!? And Tempest can search it, while also having a pretty good upon Normal Summon effect (though, 400atk on NS isn't scary)!? BURN AT THE STAKE!!! Yes, I know it is perfect with Debris, but while it is, it is also nice support for the underloved Attribute. The bounce effect, if not needing that restriction (originally it didn't have it, what do you all think about the delay for reuse?) could help with Divine Wind Decks so they wouldn't have to Ancient Fairy Dragon the Field for another use, instead just bouncing and replaying. The last effect makes good recycle for the entire Attribute upon Synchro/Xyz, which can be easily achieved with the aforementioned Debris, but it isn't picky with what it goes with, so a Goblindbergh/etc. works just fine. Thoughts? [/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted July 25, 2013 Report Share Posted July 25, 2013 Effect & Use: I don't really get why Debris should be a problem, as this is Level 4, and the most powerful effect comes at a Normal. Anyway, at first, I was worried, but actually, you balanced it quite well, as you cannot activate that card until your next Standby Phase, you cannot do any crazy OTK stuff with Harpies and Divine Mist, but you can still pull of neat combos. The add is balanced enough, while you will be able to get a Debris or Harpie back, if you intend to use Debris, you can only Xyz Summon, and if you do, you cannot gain that guy back anyway, so I like that. The obvious choice, since it's WIND, would be Chidori here, but it can do some other stuff as well. I like it, I don't think it's too broken, unless there's things that I'm not seeing here.Design: You balanced it fairly well. While I would maybe have liked a OPT clause, just in case, I don't think it's too big of a deal to really worry about, but you can put it in if you wish to.Flavor & Image: I don't really see what this card has to do with speed or sound waves, the dragon looks kind of bulky, and looks more like it's fighting than being fast in any way. It kind of makes sense in terms of effect, it returns cards back to your hand when it first entes the field, though, it doesn't have to do with the image I feel. The image is alright, the quality is maybe a little bad (use PGN instead of JPG next time) but it looks decent enough.Overall: It's an alright card for Harpie and Divine Mist decks. I don't fear that it will break them more than they already are, but it will give them a nice little boost.OCG fix: Hover your cursor over the word(s) with the dotted lines to read my reasons for the fixes. Make sure to hover over more than one one word, as it might put the things I have to say together with the dotted lines (or view it with BBcode turned off, just copy and paste it and click the switch in the control pannel). I do not repeat if you have made the flaw more than once, instead will it be bold (if any). Anything in italic is simple typos (if any). Anything in red means that it is something that is missing and should be there, as well as dotted lines to explain my reasoning/ask why you may have forgotten (if any). Also, if you have the time, check out my OCG Thread. When this card is Normal Summoned: You can return 1 Spell/Trap Card on the field to the hand. Y[acronym='Based on the text of Lion Emporer and Vulcan the Divine']You cannot activate cards or a card with the same name until your next Standby Phase. [/acronym]This effect of "Sonic Dragon" can only be activated once per turn. [acronym='As far as I'm aware, no card mentions just material, I know it's a bother, but write the full names of it instead']A Synchro or Xyz Monster using this card as a Synchro Material Monster, or Xyz Material gains this effect.[/acronym] ● When this card is Special Summoned: Add 1 WIND monster from your Graveyard to your hand, except "Sonic Dragon". My Version: When this card is Normal Summoned: You can return 1 Spell/Trap Card on the field to the hand. You cannot activate cards or a card with the same name until your next Standby Phase. This effect of "Sonic Dragon" can only be activated once per turn. A Synchro or Xyz Monster using this card as a Synchro Material Monster, or Xyz Material gains this effect. ● When this card is Special Summoned: Add 1 WIND monster from your Graveyard to your hand, except "Sonic Dragon". Link to comment Share on other sites More sharing options...
Therrion Posted July 25, 2013 Author Report Share Posted July 25, 2013 I honestly forgot Debris can't go with other Level 4 monsters. That does only leave Xyz as an option, eliminating the worry of Debris Synchro return Debris repeat next turn. It could be good with Summoner Monk, also. Perhaps I should make it a Tuner. Link to comment Share on other sites More sharing options...
~Shin~ Posted July 25, 2013 Report Share Posted July 25, 2013 It returns even opponent's spell/traps, intended? As you noted with the right Tuner it can create a loop, but also with anything that can SS itself. So make anything returned unsummonable, just to be safe. Other than that, the card is alright. Link to comment Share on other sites More sharing options...
Therrion Posted July 25, 2013 Author Report Share Posted July 25, 2013 Well, no, it cannot create a loop (even that minor of one) since Debris can't Synchro with other Level 4s. Yes, it was intended to return even the opponent's S/T. It makes it somewhat useful and worthwhile, in some cases, to actually NS a 400atk monster. Tempest can search it if you have a Thrasher play with it, for instance. I don't think the returned monster needs to be unsummonable, as in most cases you already consumed your NS for the turn. Any scenarios that are broken in Theory-Oh! in your head worthy of note to convince me are appreciated, however. Link to comment Share on other sites More sharing options...
FF Fan Posted July 27, 2013 Report Share Posted July 27, 2013 Does the spell/trap bounce target? The card itself I see fine and functional, doubling as way to help clear your opponent's backrow, but with a cost of not being able to use a card with that name until your next turn. The Xyz and Synchro support is definitely nice as wind monsters don't have enough support as is, but I can't think any particular decks I would use it in right now. Link to comment Share on other sites More sharing options...
Zazubat Posted July 27, 2013 Report Share Posted July 27, 2013 Does the spell/trap bounce target? The card itself I see fine and functional, doubling as way to help clear your opponent's backrow, but with a cost of not being able to use a card with that name until your next turn. The Xyz and Synchro support is definitely nice as wind monsters don't have enough support as is, but I can't think any particular decks I would use it in right now.It doesn't say it targets, so that means no. Link to comment Share on other sites More sharing options...
Therrion Posted July 27, 2013 Author Report Share Posted July 27, 2013 If it didn't target/give time for responce before, now it does. It is true that you can't plainly see any Decks that would use it, but it is an evergrowing card. As the Attribute gets more love, this guy gets more use. Link to comment Share on other sites More sharing options...
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