Jump to content

Beautiful! Another set by W.B. :3


WoodBear

Recommended Posts

Watashi no rei o kangei shimasu! Or if you don't speak Japanese (or know how to fudge around with a google translator like me) then, WELCOME MY SPIRITS! That's right the name of each and every card is Japanese translated to English Phonetics. The only one I remember is that "Seishin" means Spirit! :O

 

  This set is all about SPAM! And why may you ask? Oh....you're not asking....

 

 

 

......

 

 

 

 

......

 

 

 

 

 

......

 

 

 

 

 

This is kinda awkward......

 

 

.......

 

 

 

HEY LOOK YUGIOH CARDS! :D

 

 

 

202251.jpg

 

You can Special Summon this card (from your hand) by revealing 1 other "Seishin"monster in your hand. If this card destroys amonster a result of battle, destroy 1 set card on the field. If the destroyed card was amonsterreturn this card to its original owner's hand. Then Special Summon 1 level 5 or lower "Seishin"monster from your deck except "Seishin Nariko".

 

202252.jpg

 

If this card was Special Summoned by theeffect of a "Seishin"monster destroy 1 card on the field. If the destroyed card was aspell/trap card, returnthis card to its original owner's hand. Then Special Summon 1 level 4 or lower "Seishin"monster from your deck except "Seishin Zorro".

 

202254.jpg

 

During your Standby Phase, if you control nomonsters you may reveal 1 "Seishin"monster in your hand to Special Summon this card from the graveyard. You can only use the effect of "Seishin Tortorro" once per turn.

 

202281.jpg

 

Once per turn, if you Special Summoned 2 or more "Seishin" monsters from your deck or graveyard this turn: Draw 2 cards. Then shuffle this card into your deck and Special Summon 1 "Seishin" monster from your hand, deck or graveyard. You can only use the effect of "Seishin Cailey" once per turn.

 

202282.jpg

 

You can return 1 "Seishin" monster you control to your hand to Special Summon this card (from your hand). If this card is to the graveyard, add 1 "Seishin" monster from your deck or graveyard to your hand.

 

202283.jpg

 

3 level 4 "Seishin"monsters

Once per turn, you can detach 1 XYZ material attached to this card to destroy 1 card on the field or discard 1 card from your opponent's hand. If this card destroys a monster by battle, Special Summon 1 "Seishin" monster from your deck or graveyard who's level is less than or equal to the destroyed monster. You may only control 1 "Seishin Senshi Ares".

 

202286.jpg

 

You may activate this card only during your End Phase. Return 1 "Seishin" monster you control to your hand. Draw 2 cards. You can only use 1 "Supekutoru Shōkan" per turn.

 

202287.jpg

 

 

Activate only if you control at least 1 "Seishin" monster. Negate the Summon or Effect of a monster and banish it. Return 1 "Seishin" monster you control to your hand during the End Phase.

 

202288.jpg

 

 

Once per turn, if a "Seishin" monster would be sent from the field to your hand you may shuffle that monster into the deck instead. Then Special Summon 1 "Seishin" monster of the same level as that monster from your deck or hand.

 

202290.jpg

 

 

This card cannot be Special Summoned. Twice per turn, this card cannot be destroyed as a result of battle. Once per turn, this card cannot be destroyed by a card Effect. If this card would be destroyed (either by battle or Effect) you may shuffle this card into the deck instead. If this card is face-up on the field during your End Phase, send it to the graveyard. Then add 1 "Seishin" monster from your deck or graveyard to your hand.

 

202291.jpg

 

 

2 level 4 "Seishin"monsters
Once per turn, you may detach 1 XYZ material from this card to gain 1000 life points. If this card is destroyed by an opponent's card Effect while it has XYZ material attached to it, you may Special Summon 1 monster that used as material for this card.

 

202293.jpg

 

 

If you control no monsters and your opponent controls at least 1 monster you can reveal 1 other "Seishin" monster in your hand to Special Summon this card (from your hand). When this card destroys an opponent's monster by battle you may return this card and another "Seishin" monster you control to your hand to destroy all monsters on the field. You may only use the Effect of "Seishin Gōrudo" once per duel.

 

202297.jpg

 

 

2 level 5 "Seishin" monsters
Once per turn, you may detach 1 XYZ material from this card to increase the ATK of all "Seishin" monsters you control by 1500.Monsters you control may not attack directly the turn this card's effect is activated. If this card attacks your opponent directly, you may reveal 2 "Seishin" monster in your hand to attach 1 "Seishin" monster in your graveyard to this card as material. If this card has no material, banish this card.

 

202301.jpg

 

 

You may Special Summon this card from your hand whenever a "Seishin" monster is Special Summoned from your graveyard to your side of the field. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● When this card is Summoned: Draw 1 card.

 

202302.jpg

 

 

2 level 3 "Seishin" monsters
Once per turn, you may detach 1 XYZ material from this card to banish 1 set card on the field. If this card is destroyed by battle, add 1 "Seishin" monster from your deck or graveyard to your hand.

 

202303.jpg

 

 

If this card destroys an opponent's monster by battle, return it to your hand after damage calculation. This card can only attack your opponent directly by revealing 1 "Seishin" monster in your hand.

 

202305.jpg

 

 

Once per turn, you may reveal any number of "Seishin" monster in your hand. This card gains 300 ATK times the number of cards revealed. If this card destroys an opponent'smonster by battle,return this card to your hand. Then Special Summon 1 level 5 or lower "Seishin" monsterfrom your hand.

 

202307.jpg

 

 

Add 1 "Seishin" monster from your deck to your hand. You can not Special Summon monsters except from your Extra Deck until the End Phase.

 

202308.jpg

 

 

Activate only when a face-up Attack Position "Seishin" monster you control is attacked by an opponent's monster. Destroy all face-up monsters on your opponent's side of the field. Then both players draw 1 card.

 

202310.jpg

 

 

You can Special Summon this card (from your hand) by revealing 2 other "Seishin" monsters in your hand. If this card was Special Summoned this way its original ATK becomes 2000. If this card destroys an opponent's monster by battle, Special Summon 1 level 5 or lower "Seishin" monster from your hand. Its effects are negated and is destroyed during your next Standby Phase.

 

202313.jpg

 

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 5 "Seishin" monsters you control. This card's Summon cannot be negated. If this card is targeted by an opponent's card effect: Reveal 2 "Seishin"monsters in your hand to negate and destroy that card. When this card inflicts direct damage to your opponent you may banish all cards on your side of the field and in your hand to inflict the original ATK of this card directly to your opponent. If this card is destroyed by battle you may add 3 banished "Seishin"monsters to your hand.

 

That's it for now! Enjoy! :3

Link to comment
Share on other sites

Indi-Card Review

 

Nariko- I think she can get herself on the field too easily and it wouldn't cost you anything at all. I like her 2nd eff though. (Needs a real cost for 1st eff)

 

Zorro- I see nothing inhumane with this card, though I think it's a bit it's kind of conditional to have her effect to take place, it's not a really bad card at all though.

 

Tortoro- It's somewhat a treeborn frog or a Naturia Pumpkin in someway, not bad. Though, a part of me says that it needs more restrictions (Like say, it gets banished after it gets sent to the graveyard when it was brought to the field by its effect) but the requirement of you having no monsters to act her eff is good.

 

Cailey- Ok, whoah, I actually think this card is a bit game-breaking, though she has bad stats for a lvl 5, being able to draw 2 cards after special summoning monsters would put your opponent in quite a unfair fit too much and though it gets sent back to your deck, it SS's another monster in exchange of her place and take note, it comes from anywhere cept the banished zone. Also, the prior "Once per turn" is redundant cause of the end statement "You can only use the eff of blah once per turn", which is the more reasonable one.

 

Kitsune- I see nothing wrong with this card it's a very stable +0 imo. Error though, "If this card is ___ graveyard"? you probably didn't type sent or something so, yeah.

 

Senshi Ares- I see this as a "Fortune Lady Dark" version of this archetype. Really soothes the swarming capabilities of the deck though the 1st eff felt a bit off for me, imo. It's not bad still~

 

Shokan- It's a +1 that, although may clear a card on your field during your opponent's turn, I kinda don't like it in a way.

 

Rebuttal- I think it stops your opponent's actions too much + the cost seemed to occur on the End Phase, so I kinda don't like it. It fuels Tortoro though. But I think this card needs re-thinking.

 

Abigael- I kinda don't see the survival-ish effects it has just so I can have it search a card at my End Phase.

 

Tenshi Tsuki- I think there are some OCG errors on this one but I'm not too sure of the perfect one for this (forgotten OCG thingies) I don't mind the 1k LP it gives though it seems off for the Archetype.

 

Getsuro- I seem to see nothing wrong with this one

 

Usagi- I kinda its eff, it's a bit too conditional but it balances it out. Imo.

 

Inuclair- Well, nothing too bad bout this one.

 

Jeminikitsune- This card is a good way to maintain field prescence.

 

Sakusei-  I was thinking that it's 2nd eff kinda restricts you too much but then this archetype relies on having seishun monsters on your hand, so I guess this 1 is balanced out cause of this. (I kinda of would prefer GS instead tho)

 

Noshuku- It's like a Justi-break ver of this archetype. I kinda of like it...tbh.

 

Fencer Alice- I like this 1 it's one of those cards that help the swarm capabilities of the archetype.

 

Kyukyoku- It's too OP and too broken if you ask me, also, "When this card inflicts direct damage to your opponent you may banish all cards on your side of the field and in your hand to inflict the original ATK of this card directly to your opponent" by how I understood this, this actually makes me think that this card is OTK. I also think that there are no cards that can destroy this card as long as you have 2 seishun monsters at hand. It needs a lot of toning down.

 

Koshin- It blocks 1 attack from your opponent continuously and replaces your current monster and have something less useful to die on its stead 

 

 

Overall, I love how the effects of this archetype go around by revealing cards from your hand, also, they seem to support each other. Though there are quite a bit of errors, you can easily edit them. 

Link to comment
Share on other sites

@_ @ *Mind went boom*

 

 

Well thank you graciously for the advice! I will have to look into all this. 

 

This is possibly my most favored set that Ive made (and part of set of cards that me and my friends printed out for funziez) and I was planning on giving it a redux to kinda....make it "flow" better.

 

When playing with this deck I find myself at a loss of what to do next. There are sometimes when the deck just halts itself. 

 

I will look into this and perhaps post an updated version.

 

BUT! I digress!

 

Thank you for your input! I look forward to your comments on some of my other soon to be posted sets. And I will post on yours when I see them. :3

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...