hexcalibrate Posted July 27, 2013 Report Share Posted July 27, 2013 During your opponents End Phase: roll a six-sided die, then apply the result. 1: Both players skip their next Draw Phase. 2: Both players skip their next Standby Phase 3: Both players cannot Normal Summon, Set and/or Special Summon during their next Main Phase 1. 4: Both players cannot conduct their next Battle Phase 5: Both players skip their Main Phase 2 6: Destroy this card. Link to comment Share on other sites More sharing options...
Therrion Posted July 27, 2013 Report Share Posted July 27, 2013 Balance/Playability Well, it is underpowered, as most luck based cards are. All the rolls are so bad. 1 hurts equally, 2 does next to nothing, 3 does little, 4 is like all battle phase stoppers (bad, see Negate Attack), and 5 is out performed by Terminal World. And this card goes on to have a self destruct. It isn't playable whatsoever. Flavour/Originality What a Juggernaut has to do with skipping segments of time is beyond me. It is original in how it pursues each effect, but each effect has been put somewhere before, so it isn't gushing with originality. Suggestions/Additional Comments Don't make it affect both players, only your opponent. None of these are so great that they can't be for the opponent only, even more so since each depends on luck. Even then, it is bad, but somewhat better. The die roll might as well, in this case, be during your End Phase as well to make it take more immediate action. Link to comment Share on other sites More sharing options...
hexcalibrate Posted July 28, 2013 Author Report Share Posted July 28, 2013 thank you for your reveiw Link to comment Share on other sites More sharing options...
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