ComingSoonNOT123 Posted July 28, 2013 Report Share Posted July 28, 2013 [spoiler=Opening Comment]I haven't touched this site for 3 years and happened to drop by for the sake of old times. I haven't played YCG for 2 years so this card might be seriously OP, so bare with me. I hope I still got it :D.[/spoiler] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, expect by removing from play 3 DARK monsters from your Graveyard, with the same name. During your Draw Phase, if the drawn card is a DARK Monster Card, you can discard it to activate 1 Spell Card from your Graveyard. When this card destroys a monster by battle, draw 1 card from your opponent's Deck. Destroy this card when you take any Life Point damage. During your End Phase return all Spell and Trap Card(s) on the field to their respective player's hand, then Special Summon 1 DARK monster from your Graveyard, with a Level equal to the amount of card(s) returned by this effect. Its effect(s) are negated. Enjoy! Link to comment Share on other sites More sharing options...
Zazubat Posted July 28, 2013 Report Share Posted July 28, 2013 If I gave a good review, could you give me a like? It helps me out in the Review Board.Effect & Use: There's a lot of things going on here, so let's go through it all in order. First there's the Summoning. Normally, banishing from the Graveyard isn't all that big of a deal, though most DARK-Attribute Decks would rather want their cards in the Graveyard. Now, just because it requires a 3 banishment, that doesn't mean it isn't possible. Lots of DARK-attribute Decks can quite easily get stuff into the Graveyard (Dark World, Archfiend etc.) and even a Chaos Lightsworn can work. It can easily dead draw, but so can DAD, yet it is at 1 (mostly because it doesn't have a OPT clause, but still). Now the second effect is interesting. I cannot really say I like it though. You -1, but you also get any Spell Card, either it be a used up Monster Reborn, or a Continuous Spell Card. On top of that, some effects trigger if they're sent to the Graveyard, and as already said, DARKs love the Graveyard. I dislike this effect, though if it was more conditional like not being able to do a certain thing, having the clause "instead of drawing, you can send 1 DARK monster from your hand to the Graveyard", or not being able to attack etc. I would maybe keep that effect, but if you don't want that, you should just remove it. The next is the draw. I don't really get this. Do you mean that you get the card you draw? Or do you mean that it's your opponent that draws? If it is the first, it's interesting, but very cheap as well. If your opponent draws, I'm fine with that, it seems pretty random, but regardless, it's intersting. The next is the destroy. This could very well ruin your card, meaning that when you take any damage, you're screwed. Though, in reality, there're plenty cards that can avoid this. If you use Waboku or Threating Roar or something like that, you cannot be hurt by battle. There're also some for effect damage, but since there arn't enough cards that are worht it, you would rather want to side that instead. It does also mean that if you would be screwed if you wished to use cards like Falling Down, but those cards are limited, and really, if you wished to do so, you would use it before playing this guy. The last part is the biggest flaw of this card. Not only do you get a monster, but you also return your Call of the Haunted and such, which again, DARK decks really like to have. It's not a good design to ever do anything like Giant Trunade, so I think it is better to simply take that out instead of trying to balance it. Either that, or make it work differently. Other than that, it is also a Dragon and DARK and has more than 2500, so if you ever were to have it destroy itself by damage, you could always use EEV on it. 2600 isn't all that much, but this guy does a lot of things, so that isn't really justified. Design: The design is not the best, and it could easily be worked on. I feel like you stuffed a lot of things into it to make it better, but really, it is just too much for its own good.Flavor & Image: Well, it is kind of dark, so I can't see it too well, but it looks like it is being grabbed by something. That might have to do with it destroying itself though. The quality isn't really the beast, I got no idea what Twister has to do with anything, other than it having a lot of effects twisted into it.Overall: Needs work, a lot of work. It is very powerful in what it does, and has a lot of damn things to it. I really feel as though you needed to put half the effects into another monster instead. 4/10OCG fix: Hover your cursor over the word(s) with the dotted lines to read my reasons for the fixes. Make sure to hover over more than one one word, as it might put the things I have to say together with the dotted lines (or view it with BBcode turned off, just copy and paste it and click the switch in the control pannel). I do not repeat if you have made the flaw more than once, instead will it be bold (if any). Anything in italic is simple typos (if any). Anything in red means that it is something that is missing and should be there, as well as dotted lines to explain my reasoning/ask why you may have forgotten (if any). Also, if you have the time, check out my OCG Thread. [acronym='Shorter and sweeter, use this instead when having nomi/semi-nomi']Cannot be Normal Summoned/Set. [/acronym] [acronym='nomi (Must be Special Summoned by doing X) are written like this post PSCT']Must be Special Summoned (from your hand) by banishing 3 DARK monsters from your Graveyard with the same name. Also, you didn't mention where you Special Summon from, you need to say that.[/acronym] During your Draw Phase, if you drew a [acronym='All Attributes must be in all caps, also, instead of "monster card" we just say "monster" these days']DARK monster[/acronym][acronym='since there is a condition, you must have a colon here']: You[/acronym] can discard it[acronym='Since you have a cost, you must use a semi-colon instead of the word "to".']; activate[/acronym] 1 Spell Card from your Graveyard. [acronym='Use this way of wording it']When this card destroys an opponent's monster by battle[/acronym]: [acronym='As mentioned before, I am very unsure of this effect. Are you suppose to draw 1 card from your opponent's deck and put it in your hand, or does your opponent draw from theirs like normal? If its the ladder, use my wording']Your opponent draws 1 card.[/acronym] [acronym='Now, because you have been using old wording the whole effect, I am not sure if this is suppose to be a continuous effect or if it triggers. It changes it a lot, since you could chain EEV (as I mentioned earlier) to it when you take damage (except battle damage since you cannot actiate Trap Cards in the Damage Step)']When you take damage: Destroy this card.[/acronym] During your End Phase: [acronym='don't use the (s), instead just say it was a S instead. also instead of "with a Level" you want to say "whose Level is". Some other things as well, but you can see those hopefully.']Return all Spell and Trap Cards on the field to the hand, then Special Summon 1 DARK monster from your Graveyard whose Level is equal to the amount of cards returned.[/acronym] My Version(s): Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 DARK monsters from your Graveyard with the same name. During your Draw Phase, if you drew a DARK monster: You can discard it; activate 1 Spell Card from your Graveyard, but it is banished after resolving that effect, also you cannot activate other Spell Cards during the turn you use this effect. When this card destroys a monster by battle: Your opponent draws 1 card. When you take Life Points: Destroy this card. Once per turn, during the End Phase: You can discard any number of DARK monsters; Special Summon 1 DARK monster in your Graveyard whose Level is equal to the amount of cards discarded by this effect. 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ComingSoonNOT123 Posted July 29, 2013 Author Report Share Posted July 29, 2013 The effect isn't for you to keep the card you drew but you draw 1 card from your opponent's deck. So it's a +1 from your opponent's deck. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 DARK monsters from your Graveyard with the same name. During your Draw Phase, if you drew a DARK monster: You can banish it; activate 1 Spell Card from your Graveyard. When this card destroys a monster by battle: You can Special Summon a DARK monster from your Deck or Graveyard with a Level equal to the difference in Level between this card and the destroyed monster. When you take Life Points: Destroy this card. During your End Phase if more than 5 cards were sent to the Graveyard: You can draw 1 card from your opponent's Deck. Is that more balanced? Link to comment Share on other sites More sharing options...
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