Adak33 Posted July 29, 2013 Report Share Posted July 29, 2013 So I made a new Archetype focused around Union Monsters. I've never done Union Monsters before, so I'm pretty sure it's horribly unbalanced -- any advice is appreciated! The idea here is that this Archetype's central Monsters are Robots that don't automatically come with full power or all of their weapon systems, so you need to equip them. Further, the Archetype is separated into... You know what, I'll just show you. First up: The Electro-Dynamic Monsters! [spoiler='Electro-Dynamic'] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a Machine or Psychic-Type Monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an Machine-Type Monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. A Monster equipped with this card may be treated as both Machine-Type and Thunder-Type. While this Monster remains face-up on the field, Monsters equipped with "Electro-Dynamic" Union Monsters gain 300 Attack, and "Electro-Dynamic" Monsters gain 600 Defense.[/spoiler] And their counterparts... The Pyro-Dynamic Monsters: [spoiler='Pyro-Dynamic'] Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a Machine or Psychic-Type Monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to an Machine-Type Monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. A Monster equipped with this card may be treated as both Machine-Type and Pyro-Type. While this Monster remains face-up on the field, Monsters equipped with "Pyro-Dynamic" Union Monsters gain 600 Defense, and "Pyro-Dynamic" Monsters gain 300 Attack.[/spoiler] You'll note that the Union Monsters here have no specific effect when equipped to a Monster (Except for the type-changing the engines do). You'll also note that they can equip to any Machine-Type Monster. There's a reason for both of these; the central Monsters of the archetype all have different effects that can only trigger when they are equipped with specific Monsters. Like the Dynamic Monsters, the "Dynamo" Monsters are also separated into two types: [spoiler='Burning Dynamo'] This Monster gains 1000 attack for every "Electro-Dynamic Array" Monster equipped to it; if you attack with this Monster, unequip 1 "Electro-Dynamic" Monster from it after Damage Calculation. Standby Phase: you may destroy a "Pyro-Dynamic Engine" equipped to this Monster; Search your deck for a "Dynamic Core" Monster and add it to your hand. Once per turn: You may unequip "Pyro-Dynamic Engine" from this Monster to increase its attack by 800 until the End Phase. If this Monster is destroyed by battle while equipped with "Electro-Dynamic Array," you may Special Summon 1 "Burning Dynamo" Monster from your hand and equip it with all cards that were equipped to this card. If "Pyro-Dynamic Engine" is equipped to this Monster, it gains 1000 attack when battling a defense position Monster. If "Pyro-Dynamic Array" is equipped to this Monster, it gains 500 attack when battling an attack position Monster. If your opponent's Monster declares an attack on this Monster while it is equipped with "Pyro-Dynamic Engine," This Monster gains 1000 attack and defense until the end of the Damage Step. When this Monster declares an attack against a defense position Monster, you may unequip "Pyro-Dynamic Array" from this Monster to increase its attack by 500 until the end of the Damage Step. This Monster gains 400 attack for every "Pyro-Dynamic Engine" equipped to it. You may unequip "Electro-Dynamic Array" from this Monster to destroy 1 Magic or Trap card you control and draw 1 card. While this Monster is equipped with "Pyro-Dynamic Engine," its attack becomes 2400. When this Monster destroys your opponent's Monster, you may unequip "Electro-Dynamic Array" from this card to gain life points equal to half the destroyed Monster's defense. If a "-Dyne" or non-equipped "-Dynamic" Monster you control would be destroyed by battle while "Pyro-Dynamic Engine" is equipped to this card, you may destroy a Magic Card you control instead. Increase this Monster's attack by 300 for every "Pyro-Dynamic Array" equipped to it. When you unequip a Union Monster from this card, you may search your deck for a Monster with "-Dyne" in its name and add it to your hand. Standby Phase: If there are no Union Monsters equipped to this card, return it to your hand. While this face-up Monster is equipped with "Pyro-Dynamic Engine," "Pyro-Dynamic" Pyro-Dyne" and "Burning Dynamo" Monsters other than "Burning Dynamo Soldier" may not be destroyed by battle.[/spoiler] and [spoiler='Voltaic Dynamo'] This Monster may not attack unless it is equipped with "Electro-Dynamic Engine." This Monster's attack increases by 400 for every "-Dynamic Array" Monster equipped to it. You may not have more than six cards equipped to this Monster. You may unequip "Electro-Dynamic Engine" from this Monster to attack your opponent directly. You may unequip "Electro-Dynamic Array" from this Monster to switch it into defense position. You may unequip "Pyro-Dynamic Array" from this Monster to increase its attack by 900 until the end Phase. If "Electro-Dynamic Engine" is equipped to this Monster, you take no damage from battles involving this card. If this Face-Up Defense Position Monster would be destroyed, you may unequip "Pyro-Dynamic Array" from this card to negate its destruction. If "Electro-Dynamic Engine" is equipped to this card, any face-down Monster it attacks is destroyed without performing damage calculation. Once Per Turn: You may unequp "Pyro-Dynamic Array" from this Monster, then select and reveal one set card. If an "Electro-Dynamic" Monster is equipped to this card: When this card destroys a Monster by battle, you may special summon one "Dynamic Core" Monster from your Graveyard. While this face-up Monster is equipped with "Electro-Dynamic Engine," "Electro-Dynamic" Electro-Dyne" and "Voltaic Dynamo" Monsters other than "Voltaic Dynamo Soldier" may not be attacked. When you unequip a Union Monster from this card, you may search your deck for a magic card with "-Dyne" in its name and add it to your hand. Standby Phase: If there are no Union Monsters equipped to this card, destroy it. If there is a "Pyro-Dynamic" Monster equipped to this card, this Monster's original attack becomes 2600. When you destroy a Level 4 or higher Monster with this card, you may unequip "Electro-Dynamic Array" from this Card to destroy 1 Magic or Trap Card on the field. If an "Electro-Dynamic" Monster is equipped to this card, its original attack becomes 2500. If "Pyro-Dynamic Array" is unequipped from this Monster, it deals piercing damage until the End Phase.[/spoiler] You'll note the presence of Monsters that search out "-Dyne" cards. These are the third part of the Archetype, and they are once again separated into fire and electricity: [spoiler='Pyro-Dyne'] If you control this face-up Monster, you may normal-summon level 5 "Burning Dynamo" Monsters without a Tribute. If "Pyro-Dynamic Array" is equipped to this Monster, it cannot be destroyed by battle. When this Monster is sent to the Graveyard, you may special summon one "Pyro-Dynamic" Monster from your hand or add 1 "Pyro-Dynamic" Monster from your deck to your hand. If "Pyro-Dynamic Core" is sent to the graveyard, you may pay 500 life-points while controlling this face-up card or discard this card from your hand to place the "Pyro-Dynamic Core" on the top of your deck. While you control this card and "Pyro-Dynamic Core," you may Fusion Summon Monsters that list "Pyro-Dynamic Core" as a Fusion Material without "Polymerization." If you do so, destroy this card. If a "Burning Dynamo" Monster is sent to the graveyard, all cards equipped to it are added to your hand. Once per turn: When you unequip a "Pyro-Dynamic" Monster, you may immediately equip it to another Monster you control. [/spoiler] [spoiler='Electro-Dyne'] If you control this face-up Monster, you may normal-summon level 5 "Voltaic Dynamo" Monsters without a Tribute. If "Electro-Dynamic Array" is equipped to this Monster, it cannot be destroyed by battle. When this Monster is sent to the Graveyard, you may special summon one "Electro-Dynamic" Monster from your hand or add 1 "Electro-Dynamic" Monster from your deck to your hand. If "Electro-Dynamic Core" is sent to the graveyard, you may pay 500 life-points while controlling this face-up card or discard this card from your hand to place the "Electro-Dynamic Core" on the top of your deck. While you control this card and "Electro-Dynamic Core," you may Fusion Summon Monsters that list "Electro-Dynamic Core" as a Fusion Material without "Polymerization." If you do so, destroy this card. If a "Voltaic Dynamo" Monster is sent to your graveyard, all cards equipped to it are added to your hand. Once per turn: When you unequip an "Electro-Dynamic" Monster, you may immediately equip it to another Monster you control. [/spoiler] You'll note that the above cards reveal why the "-Dynamic Core" Cards are important -- they're used for the Archetype's Fusion Summons. The Archetype has 8 Fusion Monsters, each summoned by fusing one Voltaic Dynamo, one Burning Dynamo, and one Dynamic Core. [spoiler='Dynasty Engine'] "Voltaic Dynamo Behemoth"+"Pyro-Dynamic Core"+"Burning Dynamo Excinerate" This Monster cannot attack unless it is equipped with a "Pyro-Dynamic" Union Monster. "Voltaic Dynamo Eradicator"+"Electro-Dynamic Core"+ "Burning Dynamo Jetblast" If all of your opponent's Monsters are in defense Mode, you may destroy a "-Dynamic Engine" Monster equipped to this card to attack your opponent directly. If "Electro-Dynamic Array" is not equipped to this Card, it cannot attack or trigger its other effects. "Voltaic Dynamo Scorpion"+"Pyro-Dynamic Core"+ "Burning Dynamo Furnace" If this Monster is equipped with "Pyro-Dynamic Array," your opponent cannot declare attacks against "Dynasty Engine" Monsters. Standby Phase: If this Monster is equipped with "Electro-Dynamic Array," you may destroy 1 Magic card you control to take control of one of your opponent's non-Machine-Type Monsters until your End Phase. "Voltaic Dynamo Warlord"+"Electro-Dynamic Core" +"Burning Dynamo Fangshell" If a "Dynamic Array" Monster is equipped to this card, this Monster deals Piercing Damage. If a "Dynamic Engine" Monster is equipped to this card, any level 7 or lower Monster that this Monster declares an attack against is destroyed after Damage Calculation. "Burning Dynamo Blade-Rail"+"Pyro-Dynamic Core"+"Voltaic Dynamo Warblade" If this Monster declares an attack when not equipped with"Pyro-Dynamic Engine," it loses 1000 attack until the end of the damage step. When you destroy a Level 4 or Higher Monster your opponent controls with this card, you may destroy an "Electro-Dynamic Array" equipped to this card to special summon a Psychic, Pyro, or Thunder-Type Monster from your hand. "Voltaic Dynamo Crusader"+"Electro-Dynamic Core"+ "Burning Dynamo Burstflame" You may destroy 1 "Electro-Dynamic Engine" equipped to this monster to increase its attack by 1000 until the End Phase. If "Electro-Dynamic Array" is not equipped to this Monster, it cannot attack. "Burning Dynamo Smogbarrel"+"Pyro-Dynamic Core"+ "Voltaic Dynamo Walker" While this Monster is equipped with "Pyro-Dynamic Array," Machine-Type Monsters you control gain 300 attack. While this Monster is equipped with "Pyro-Dynamic Engine," non-Machine-type Monsters your opponent controls lose 500 Attack. "Burning Dynamo Smokescout"+"Electro-Dynamic Core"+"Voltaic Dynamo Crawler" Battle Phase: If "Electro-Dynamic Engine" is equipped to this Monster, this Monster may attack all Monsters your opponent controls once each. [/spoiler] So that's the Archetype! I plan on doing some play-testing eventually -- I'll make a post here when I start -- but that's a ways off. As usual, commentary of any sort is appreciated! Link to comment Share on other sites More sharing options...
dgerr123 Posted August 4, 2013 Report Share Posted August 4, 2013 Why is the first one such a low level when it has 1800 ATK? Link to comment Share on other sites More sharing options...
Adak33 Posted August 6, 2013 Author Report Share Posted August 6, 2013 Why is the first one such a low level when it has 1800 ATK? ...You have a point. That's probably an artifact of me changing around the stats so much during development. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.