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Justice Brigade [7 Cards]


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Justice Pawn

LV1/LIGHT

Fairy / Effect

If this card is Special Summoned by the effect of "Court of Justice": You can Special Summon 1 "Justice Pawn" from your Deck.  While you control a "Court of Justice", this card cannot be destroyed by battle or by card effects.

100/0

 

Light Court's Guard

LV1/LIGHT

Fairy / Effect

When this card is Normal Summoned: You can add 1 "Justice Pawn" from your Deck to your hand.  If this card is Special Summoned by the effect of "Court of Justice": You can Special Summon 1 "Justice Pawn" from your Deck or Graveyard in face-up Defense Position.  While you control a "Court of Justice", this card cannot be destroyed by battle or by card effects.

800/0

 

Justice Prosecutor

LV3/LIGHT

Fairy / Effect

While you control a "Court of Justice", this card's Level is treated as 1.  During the turn this card was Normal Summoned: You can Tribute 1 "Justice Pawn" to target 2 Spell/Trap cards on the field; destroy those targets.  While you control a "Court of Justice", this card cannot be destroyed by battle or by card effects.

1100/0

 

Judge of the Grand Justice

RK1/LIGHT

Fairy / Effect

3 Level 1 monsters

When this card is Xyz Summoned: You can add 1 "Court of Justice" from your Deck, Graveyard, or banished zone to your hand.  While you control a "Court of Justice" and this card has Xyz Material; the ATK and DEF of this card are switched.  When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute 1 "Justice Pawn" to target 1 card on the field; destroy that target.  While you control a "Court of Justice", this card cannot be destroyed by battle or by card effects.  During each of your End Phases: Detach 1 Xyz Material from this card.

0/2900

 

Order of the Court

Normal Spell Card

Add 1 LIGHT Fairy-Type monster from your Deck to your hand.  You must control a face-up "Court of Justice" to activate and to resolve this effect.  You can only activate 1 "Order of the Court" per turn.  Level 5 or higher monsters cannot be Special Summoned during the turn this card was activated.

 

Shining Appeal

Quick-Play Spell Card

Target 1 monster from your opponent's Graveyard; Special Summon that target to their field in face-up Attack Position.  Its effect(s) is negated and its ATK becomes 0.  It cannot be destroyed by battle.  During this turn, each time the targeted monster is targeted for an attack: Your opponent draws 1 card.

 

 

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