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Guardian of the Citadel


KrazyKris96

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(First post so please help me improve <3)

 

hfqAMKr.jpg

 

Effect:

When this card is Normal Summoned: Place 3 spell counters on it (max. 3.). When this face up card would be destroyed (by card effect or battle) you can remove 1 spell counter from this card instead. If this card has no spell counters on it during the end phase, it is destroyed, and the controller of this card takes 1000 life point damage.

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I ran into some form of Spellcaster Stall.dek a few times, this probably can find a spot in it. In fact I would name this a legegd-one-time-Gagagashield. But that's it, it can't do anything, and Gagaga Magician, Rapid-Fire, Breaker and Kycoo are all better DARK Summoner Monk targets. I suggest you give it an effect at the cost of counters removing, and since it already stalls the opponent, I think it should be something which makes it usefull when you are at advantage. Maybe a recycle sffect, similar Shutendoji. :s

 

I wish you had wrote some thoughts in your post to make the card more clear/understandable. :)

 

Hope I helped.

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Thanks for the feedback, and sorry about not including the thoughts. 

I currently run a deck branching from the spellcaster command structure deck, and I thought the idea of having a card that can keep itself alive for a long time (with a helping hand from cards such as Pitch Black Power Stone) would be neat. And in turn, the spellcounters on it could be used to enchance other spell casters, such as Arcanite or Tempest.

 

If I were to add another effect what should it be, ideas? (Maybe a way to special summon a lvl 4 to XYZ into monsters such as Alchemic Magician?)

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