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Fune Arche-type!


iC RiskQ

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Hello, people. I be a noob with this site, but I'm feeling confident that this Arche type is really good. I'm not sure if I'm posting this in the right spot, but I think I am. I especially love the pictures for these cards. Tell me what you guys think of this, I enjoyed working on this. I worked really hard and took the time to think of effects. I did kind of got some ideas from current cards that are all ready exist. But I tried to stay original, I tried to make it "Somewhat" OP, and "Somewhat" Fair. I think it's balanced.(IMO)

 

That's it, ENJOY! :D

 

 

 

[spoiler='Main Deck Monsters'][attachment=38612:Fune Indus.jpg]

Fune Indus Level 4 Machine/Effect
While this card is face-up on the field, your opponent cannot target another "Fune" monster for an attack. When this card is flipped face-up, you can discard one card to destroy one set card your opponent controls.

[attachment=38613:Fune Lightyear.jpg]

A couple of corrections on this card. I'll be sure to update that...

Fune Lightyear Level 4 Machine/Effect
Once per turn, when the top card is sent from your deck to the graveyard by the effect of a "Fune" card, you can target 1 "Fune" Spell/Trap card in your graveyard and return it to your deck.

[attachment=38614:Fune Nova.jpg]

A bit of a correction here and there. I'll be sure to correct it.

Fune Nova Level 4 Machine/Effect

When this card is Special Summoned, you can destroy Spell/Trap cards on the field, up to the number of "Fune" monsters you control. Up to twice per turn, you can increase the level of a "Fune" monster by 2.

[attachment=38615:Fune Orion.jpg]

Fune Orion Level 3 Machine/Tuner

If this card is in your graveyard, you can send the top card of your deck to the graveyard to Special Summon it in Attack Position. When this card leaves the field, banish it.

Little correction at the end. Be sure to fix that.

[attachment=38616:Fune Pandora.jpg]

Fune Pandora Level 8 Machine/Effect

Cannot be Normal Summoned/Set. Cannot be Special Summoned from the deck. This card can only be Special Summoned from your hand by having 3 or more "Fune" monsters in your graveyard with different names. Once per turn, you can banish one "Fune" monster in your graveyard to destroy all Spell/Trap cards on the field. You cannot conduct your Battle Phase the turn this effect was activated.

[attachment=38617:Fune Stellar.jpg]

Fune Stellar Level 6 Machine/Effect

You can Special Summon this card from your hand if you control a Level 6 "Fune" monster. Once per turn, you can tribute another "Fune" monster to destroy a Spell/Trap card on the field. If you do, send the top card from your deck to the graveyard, if that card was a monster, you can add that target to your hand.[/spoiler]

 

[spoiler='Spells/Traps']One Spellcheck at the end

[attachment=38618:Fune Black Out.jpg]

Fune Black Out! Trap/Counter

Activate only when your opponent declares a direct attack. Send the top 2 cards from your deck to end the Battle Phase. Then if any of those cards where "Fune" cards, add one of those targets to your hand and banish the other one. Your opponent can't activate card effects in response to this card.

[attachment=38619:Fune Boost.jpg]

Fune Boost! Spell/Equip

Equip only to a "Fune" monster. The equipped monster loses 200 ATK, but it's original level becomes 6. When this card leaves the field, you can Special Summon 1 "Fune" monster from your deck.

[attachment=38620:Return from the Spaceyard.jpg]

Return from the Spaceyard Spell/Quickplay

Target 1 Level 4 or lower "Fune" monster in your graveyard and Special Summon it. It's ATK is doubled and is destroyed at the End Phase on the turn this card was activated.

[attachment=38621:Space of Fune.jpg]

Space of Fune Spell/Field

"Fune" monsters gains 300 ATK during the battle phase. Once per turn, when you destroy a Spell/Trap card with the effect of "Fune" card, send the card from the top of your deck to the graveyard. If the card was a Spell, Trap, or monster, your opponent can't activate effects of the same card as the one sent. This effect lasts until you opponent's next turn.[/spoiler]

 

[spoiler='Extra Deck Monsters']
[attachment=38622:Fune Orbitron.jpg]

Fune Orbitron Level 9 Machine/Synchro/Effect

1 "Fune" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can send up to 1-5 cards from the top of your deck to the graveyard. This card gains 100 ATK for each "Fune" monster sent. Once per turn, if "Space if Fune" is active on the field, this card cannot be destroyed by battle or card effects.[/spoiler]

 

 

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If I gave a good review, click the "Like This" button (also for other people than the card maker). It helps me out in the Review Board.


OCG fix: Hover your cursor over the word(s) with the dotted lines to read my reasons for the fixes. Make sure to hover over more than one one word, as it might put the things I have to say together with the dotted lines (or view it with BBcode turned off, just copy and paste it and click the switch in the control pannel). I do not repeat if you have made the flaw more than once, instead will it be bold (if any). Anything in italic is simple typos (if any). Anything in red means that it is something that is missing and should be there, as well as dotted lines to explain my reasoning/ask why you may have forgotten (if any). Also, if you have the time, check out my OCG Thread.


Indus
It is pretty decent card. 1900 DEF is pretty high, while some cards can still easily get over it, playing it early game might make it have a higher chance of survival, additionally you can use cards that prevent destruction in battle as well. The discard to destroy, while it only gets Set cards, it can help you get other Indus cards in the Graveyard easily, and I am glad you didn't make it from the Deck, as that would be cheap, as sending from the Deck is not really a cost at all. It is pretty alright I would say. Nothing really to change here
 
[acronym=There s no reason to say the "While this is face-up on the field", unless it is as a condition to another effect (see Wind-Up Rat or Number 106: Giant Hand)']Your[/acronym] opponent cannot target [acronym="other cards like this such as Hamon, Lord of Striking Thunder say it other instead of another"]other[/acronym] "Fune" monster [acronym="Again, Hamon, Lord of Striking Thunder says " for attacks""]for attacks.[/acronym] When this card is flipped face-up[acronym=It s a condition, so you must use a colon here']: You[/acronym] can discard [acronym="instead of " one" you must say "1" because it means 1 specific card."]1[/acronym] card[acronym="since you had a cost/target you must use a semi-colon here instead of the word " to"."]; destroy[/acronym] 1 [acronym="Set is always capitalized"]Set[/acronym] card your opponent controls.

Lightyear
I hope you know that this card only works with the following cards: Stellar, Perseus, Orbitron, Space of Tune
That makes it not as useful as it might have been. Now, that said, it can return any of your used Spell/Trap cards you might have sent. Though sadly, it has poor stats, it only every gets one, it requires a specific condition, and it is a once per turn effect. I would change it so it would be when it was destroyed/sent to the Graveyard, it isn't really broken, since it returns to the Deck, not the hand or something like that. You have a good idea here, but it needs changing is what I'm saying.
 
Once per turn, when the [acronym="I would suggest using this order of wording instead, also, I assume you wish for it to also work if multiple are sent, so make sure you put in the " (s)" to indicate that. Also, "Deck" and "Graveyard" are always capitalized"]top card(s) of your Deck is sent to the Graveyard[/acronym] by the effect of a "Fune" card: You can target 1 "Fune" Spell/Trap [acronym="when talking about a Spell/Trap Card, the " Card" part is always capitalized, the same goes for Equip Spell Card and such"]Card[/acronym] in your Graveyard[acronym="again, you want to use a semi-colon when you either target or have a cost (or both) and while return is alright to use, you normally want to say shuffle instead."]; shuffle[/acronym] it to your Deck.

Nova
Your Constellar Kaus of the Archetype, making it a very important card. It has a nice pop, but it only works for SS, making it a bit more balanced then simply being a pop at all times. While Spell/Trap Card destruction isn't that huge of a deal in this format, it still shouldn't be bonkers either, and you have done it pretty well. Anyway, as said, since you only have one way to make your Rank 6 and Level 9 Synchro, you need this card if you wish to make them, and on top of that, it makes other Rank 6s as well, which is pretty cool, or it can make Rank 5s with your Orion, even though that isn't as easy, but it is still possibly. Nice card, got decent stats, not half bad.
 

(Note, I lost what I had written in the OCG fixes from this point on, and I do not feel like writing it all again, so for now, it is only the OCG fixes, not the explanations. I will get back to them at some point, but for now, only the fixes are there)


When this card is Special Summoned: You can destroy Spell/Trap cards on the field, up to the number of "Fune" monsters you control. Up to twice per turn: You can increase the Level of a "Fune" monster by 2.

Orion
I cannot say I am fan of its very easy Summoning conditions, but the fact that it also banishes itself when it leaves both makes it balanced, but also kind of hard to play with. I would suggest giving it Quillbolt-like clause instead, so it only banishes itself when you SS it. That way, you can set the card without worrtying about losing it easily. As this Decks only Tuner, and the Synchro Monster needing this card to even play, you need to make it more playable in that regard. Not saying it isn't, it has very easy, and Archetype-helping effect on it.
 
You can send the top card of your Deck to the Graveyard; Special Summon this card in face-up Attack Position. When this card leaves the field, banish it.

Pandora
I am not sure where this fits in, since you seem to want a Constellar-like Synchro/Xyz Monster playstyle, but this is like the Main Deck boss monster I suppose. The nuke is balanced, making you miss out on your BP, not sure if it is worth it, considering that you already have plenty of Spell/Trap destroying effects, I would have wanted something else perhaps, but it is powerful, wihtout being too insane either. The summoning conditions makes you able to go into Rank 9s easily, which is quite nice, since I like Rank 9s, though I wouldn't call it the best form of balance. That said, you cannot use other Fune monsters to do it, since they cannot go into Level 9 with Nova, unless you use Nova 3 times on Orion, but really, that is just playing badly. The other way would be to use Galaxy Queen's Light or something like that. It's alright I would say.
 
Cannot be Normal Summoned/Set. Must be Special Summoned (from yor hand) by having 3 or more "Fune" monsters in your Graveyard with different names and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Fune" monster in your Graveyard; destroy all Spell/Trap cards on the field. You cannot conduct your Battle Phase during the turn you activate this effect.
 
Stellar
It is quite powerful, not only can you make instant Rank 6s, but you can easily regain monsters. It does require you to Tribute, so it isn't that bad. Though it easy Summoning conditions worry me a bit. Maybe if it could only be used as a Synchro and Xyz Material for Fune monsters? Just an idea.

 

If you control a Level 6 "Fune" monster, you can Special Summon this card (from your hand). Once per turn: You can Tribute another "Fune" monster; destroy 1 Spell/Trap Card on the field, and if you do, send the top card of your Deck to the Graveyard, then, if that card was a monster, you can add that monster to your hand.


Black Out
I don't really know if I am a fan of this card. Since your opponent cannot negate it (unless your opponent happens to have Eagle Claw equipped to Utopia) it is cheap as heck, and since you gain a card out of it, it is pretty much a +0 as well. I would suggest making your opponent at least able to counter it, I find that extreamly cheap.

 

When your opponent declares a direct attack: Send the top 2 cards of your Deck to the Graveyard; end the Battle Phase, then you can add 1 "Fune" sent to the Graveyard to your hand and banish the other card. Your opponent cannnot activate card or effects in response to this card activation.


Boost!
I dislike this card a lot. The fact that it produces more cards, and makes the monster a Level 6 just makes for instants Rank 6s and Level 9 Synchros is just bad design. It has no condtions, the only thing that matters is that it loses 200 ATK. On top of that, you can use certain cards that return other cards to the hand to trigger this card's effect, which I dislike as well. It should only work when it is destroyed by your opponent's card effect (not your own, as you can easily trigger this card with this Archetype), and it should negate the card's effects or something like that. I still dislike instants Summoning from the Deck though, but it at least makes it a little more balaned.

 

Equip only to a "Fune" monster. The equipped monster loses 200 ATK, but its original Level becomes 6. When this card leaves the field: You can Special Summon 1 "Fune" monster from your Deck.


Return From the Spaceyard
Well, it isn't a Fune card, which is both weird, but also makes it a little more balanced, since you cannot regain it that easily. While it is still a free monster, it isn't as bad as it would have been could you regain it, and get it with other cards in the Archetype. I would still suggest changing the card a little bit, as it also makes it able to be a powerful beater at 2800 ATK (and more with Space of Fune), which I dislike as well.

 

Target 1 Level 4 or lower "Fune" monster in your Graveyard; Special Summon it. Its ATK is doubled and it is destroyed during the End Phase.

Space of Fune
If I get this right, you mean that it lasts until the start of their next turn? This makes it not very useful. While you can easily avoid many effects, since your opponent will just regain them during their turn, and the only way to really use it is with Indus, and since that can only activate during the Battle Phase, unless your opponent finds another way to make it flip face-up/you find another way, but that is simply too much work for a random mill that might lock something down, that might or might not be helpful for you, and since you are also required to hit a Set card, it becomes even more problematic to use. So, basically, the only use for this card is really to help Orbitron, and the ATK gain is nice (even though DEF gain would have been nice as well, considering the cards you actually need to survive)

 

All "Fune" monsters gain 300 ATK during the Battle Phase. Once per turn, when you destroy a Spell/Trap Card(s) with the effect of "Fune" card: Send 1 card from the top of your Deck to the Graveyard. You opponent cannot activate the effects of card with the same card type (Monster, Spell or Trap) until their next turn.

Obitron
The Kagutshichi-like effect is pretty neat. It has a pretty nice protection, though it isn't that hard to get multiple destroys, and there're many other ways to get rid of it, either to negate its effects first, or use Compulsory, but it is still decent, since it is a pretty powerful card, as it can get around 3500 ATK or so. It isn't bad, a nice Synchro boss.

 

When this card is Synchro Summoned: You can send up to 5 cards from the top of your Deck to the Graveyard. This card gains 100 ATK for each "Fune" monster sent by that effect. Once per turn, if "Space if Fune" is on the field, this card cannot be destroyed by battle or by card effects.

Persues
This card kind of confuses me. Mainly the last part: "as the same card that wasa sent". Now what is this suppose to mean? I think you mean card type, and if that is the case,, it is pretty much in that regard. If you wish to pop monsters, you already have Guantlet Launcher, and you already have massive Spell/Trap card pop, so more isn't really needed. It does help them get in the Graveyard, I will say that, but I don't think it is really needed. If it is something else I'm not getting, be sure to tell me, though it is luck based, so it isn't that helpful really.

 

Once per turn: You can detach 1 Xyz Material from this card; send the top card from your Deck to the Graveyard, then destroy 1 card your opponent controls with the same card type (Monster, Spell or Trap) as the sent card.


Overall: It isn't bad for a noobie, though a few of the card designs kind of worry me, mostly the Quick and Equip Spell Cards. As a non-fan of Lightsworn and such, you managed to make a mill heavy Archetype that wasn't completely bonkers. Needs some fixing up, and the OCG is mostly pretty bad, but that is to be expected by a noobie. Their art is cute as well, if kind of low quality. 6/10

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Thanks for your time. Really appreciate your advice. It is the first Arche-type I've done, so I did expect a few mistakes here and there.

 

Regards to Fune Perseus, and Space of Fune

 

The effect was suppose to be sort of like a Shockmaster Effect.Both Perseus and Space of Fune's effect were a bit hard to read, now that I looked at it again. But it's meant to say something along the lines of "your opponent cannot activate card effects as the same card type that was sent" but I do agree that that effect relies on luck, but then again, the WHOLE game relies on luck. 

 

Fune Orion

The effect sure sounds a bit odd, once it leaves, it's banished. So I do think that I should have it say something like, "You can Special Summon this card from your graveyard in Attack position, by sending the top card from your deck to the graveyard. When this card leaves the field when it was Special Summoned with it's own effect, banish it." I think that would make more sense considering that, it'll just be banished with out clarification. 

 

Fune Lightyear

I don't really see this card all that useless, since it relies on half of the Arch-type. You said it like there was a hole bunch of other of these cards. It's stats are pretty weak, if I do say so myself. Maybe having it at 1700/1400 DEF. When I made Return from the Spaceyard,  I thought to myself, I shouldn't name this one anything with "Fune" Since Lightyear will just recycle the damn card making it really unfair. So I gave it a clever name! :D

 

Fune Boost!

This one was just like a "Throw in a random Spell Card" I really wasn't too sure about this one either, making instant rank 6's, but the 200 ATK loss. But, I was really thinking on how I would Special Summon Fune Nova for this specific Arche-type to actually trigger it's Special Summoning effect. I could take your advice by just leaving it for instant Rank 6's, but negating it's effect or something like that.

 

Fune Black Out!

When I was making this card I wasn't too sure on what the effect was gonna be, I liked "Black Out" So I thought, "Hey, let's make this so that the opponent can't activate effects in response, HENCE the name Black Out!" I was debating whether I should make this like a Mirror Force thing, or Wall of Thorns, where it's exactly like Mirror Force, only with plants. Making it like, "When an opponent's monster declares a direct attack, you can activate this card and negate the attack, if you do, Special Summon 1 Level 4 "Fune" monster from your hand, and destroy all Attack Position monsters your opponent controls" 

This was another Nova Summoner, but I felt like it was a bit unfair. That was the Original Effect of this card.

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