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Nomadic *NEW Archetype*


girostrike

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The basis on this archetype revolves around the seasons and them changing. I splitting the cards up into: Field Spells, Monsters, and Support.

Field Spells:

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Monsters:

I looked at "Pyramid of Light" and its related cards as a template. The monsters in this set aren't as strong but have varied effects.
The monsters are Level 7 to 9. This was to prevent them from being able to be summoned with just 1 tribute (were the Level 7s level 6 or 5).

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This card is also WATER-Attribute. Twice per turn, this card cannot be destroyed by battle. If this card was Special Summoned, when "A Marsh's Spring" leaves the field, banish this card. When "A Marsh's Spring" activates, Special Summon this banished card.

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Spell and Trap Cards cannot be activated in response to this card's Summon. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card was Special Summoned, when "A Marsh's Spring" leaves the field, banish this card. When "A Marsh's Spring" activates, Special Summon this banished card.

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This card can attack twice. Battle Damage to your opponent from a battle involving this monster becomes 0. If this card was Special Summoned, when "A Marsh's Spring" leaves the field, banish this card. When "A Marsh's Spring" activates, Special Summon this banished card.

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When this card is Summoned, banish all face-up WATER monsters. As long as this card remains face-up, destroy all Field Spell Cards except "A Hellish Summer". If this card was Special Summoned, when "A Hellish Summer" leaves the field, banish this card. When "A Hellish Summer" activates, Special Summon this banished card.

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This card is also EARTH-Attribute. During your opponent's End Phase, Special Summon 1 Level 4 or lower monster from your Deck. If this card was Special Summoned, when "A Winter's Winter" leaves the field, banish this card. When "A Winter's Winter" activates, Special Summon this banished card.

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When this card is Summoned, destroy all cards in this column except this card. During your opponent's Standby Phase, this card can move to an adjacent unoccupied Monster Card Zone. Destroy all cards in this column including this card. If this card was Special Summoned, when "A Hallowed Autumn" leaves the field, banish this card. When "A Hallowed Autumn" activates, Special Summon this banished card.

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When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. Inflict damage to your opponent equal to its ATK. If this card was Special Summoned, when "A Marsh's Spring" leaves the field, banish this card. When "A Marsh's Spring" activates, Special Summon this banished card.

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This card can attack your opponent directly. You take half the Direct Damage they would have taken from a battle involving this card. If this card was Special Summoned, when "A Marsh's Spring" leaves the field, banish this card. When "A Marsh's Spring" activates, Special Summon this banished card.

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Monster cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. If this card was Special Summoned, when "A Hallowed Autumn" leaves the field, banish this card. When "A Hallowed Autumn" activates, Special Summon this banished card.

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If "A Winter's Winter" is on the field, you can pay 500 Life Points to Special Summon this card from your hand. If this card's ATK or DEF are increased or decreased by a card effect that affects Aqua-Type or WATER monsters, this card cannot be destroyed by battle. If this card was Special Summoned, when "A Winter's Winter" leaves the field, banish this card. When "A Winter's Winter" activates, Special Summon this banished card.

Support:
The support card were designed to be used when you control a "Nomadic" monster and when you control no monsters. There are some exceptions.

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EDIT: Scheduled Changes/Fixes
1. Goliath holds back the frost: changing this to extend the duration of any other "season". As of now it seems too specific.
2. Balancing the number of "Nomadic" monster. The number of EARTH monsters is higher than any of the others.
3. OCG fixes. In addition some are kind of wordy.

4. More support cards.

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