xByThunder1 Posted August 4, 2013 Report Share Posted August 4, 2013 This card must be special summoned from your hand by banishing two "Twilight" monsters from your graveyard. When this card is special summoned, you can summon two Twilight tokens (1500ATK/0DEF/Level 1/Sea/Normal), whilst you control tokens you gain the effects: Two tokens: This card can attack directly. One token: This card can attack twice in each battle phase. If you have no face-up Twilight tokens, destroy this card. This card must be special summoned from your hand by sending two "Twilight" monsters from your hand to the graveyard. This card gains 500 attack for every face-up Twilight token on the field. This card must be special summoned from your hand by having at least three "Twilight" monsters removed from play. This card gains 200 attack for every face-up Twilight monster on the field. This card cannot attack your opponent directly. This card must be special summoned by banishing one face up "Twilight Lord of Darkness" and cannot be summoned by any other ways. This cards attack and defense is 4000 during your turn only. This card must be special summoned by tributing 3 face-up "Twilight" Monsters or tokens. THE IDEA OF THESE CARDS: The idea of these "Twilight" cards was to have multiple cards of these powerful monsters whose effects all correspond to each other - You can summon Twilight Lord of the Sea by banishing two monsters, which contributes to the Twilight Lord of Darkness's effect, and the Twilight Lord of Flames effect, enhancing your other monsters by playing just one of them. The Twilight Lord of Darkness is initially going to be a tough summon, but it will be worth it to tribute him for The Dark Knight of Twilight - the archtypes best monster alongside Twilight Lord Paladin of Darkness. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted August 4, 2013 Report Share Posted August 4, 2013 I'm sorry, but the only one that's not broken is the fourth one. The first: Too broken upside & the downside makes it too risky to summon. The second: Too strong for it's effect. The third: Too easy to summon IMO, and too strong for it's effect. If it were 2300-2500, it would be more understandable. The fourth: Kinda like a mini-armityle. The fifth: Why so strong? Why. My advice would be coming up with spells/traps that would summon said twilight tokens, because the levels are kinda too high for something like this to be playable. Link to comment Share on other sites More sharing options...
Djblue13 Posted August 4, 2013 Report Share Posted August 4, 2013 I'm sorry, but the only one that's not broken is the fourth one. The first: Too broken upside & the downside makes it too risky to summon. The second: Too strong for it's effect. The third: Too easy to summon IMO, and too strong for it's effect. If it were 2300-2500, it would be more understandable. The fourth: Kinda like a mini-armityle. The fifth: Why so strong? Why. My advice would be coming up with spells/traps that would summon said twilight tokens, because the levels are kinda too high for something like this to be playable. I have to agree with you.I think you should also just tone their levels down and also lower their ATK so that their effects are a bit more realistic.I mean come on lord paladin 3500 ATK it should be level 8 and have 2800 ATK Link to comment Share on other sites More sharing options...
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