burakyilan1 Posted August 5, 2013 Report Share Posted August 5, 2013 Lore: Target 1 non-XYZ monster on your side of the field, and destroy the target. During your End-Phase, if the targeted monster is face-up on the field and wasn't removed from the field, activate one of the following effects; * Draw 2 cards. * Destroy 2 cards on the field. * Your opponent discards 2 cards. This is a single card I made which can either be used with cards that can avoid destruction to activate powerful effects or on a monster whose ability activates upon being destroyed. It doesn't deal with any particular cards but can be used with the following to create good combos; *Wind-Up Zenmaines: It can avoid destruction to activate the card and destroy a card your opponent controls due to it's effect. *Forbidden Lance: First using this on a monster will prevent "Risky Bet" from destroying it so you can use one of it's effects and the monster will be safe from most spell/traps until the end phase. *Battlin' Boxer Lead Yoke: Similar to Zenmaines it can avoid destruction and get a 800 ATK boost. *Dragunity & Other Decks that deal with Equip monsters (Inzektor, cyberdark): Since only the equipped monster will be destroyed by "Risky Bet" you'll get to use the effects. Also, some monsters have an effect that activates when they're destroyed while being equipped. So, thoughts? All Criticisms, corrections, comments etc. are welcome. Edit; changed the Lore so the card won't activate when the monster is brought back with a card like Monster Reborn. Also, made it so that it can't target XYZ monsters. Link to comment Share on other sites More sharing options...
yopppsss Posted August 5, 2013 Report Share Posted August 5, 2013 Its a relatively good card but I think the targeted card needs to have a level it must have to be to use the effects. Such as "Target 1 Monster on your side of the field above Level 4" Just my two cents. Link to comment Share on other sites More sharing options...
burakyilan1 Posted August 5, 2013 Author Report Share Posted August 5, 2013 Its a relatively good card but I think the targeted card needs to have a level it must have to be to use the effects. Such as "Target 1 Monster on your side of the field above Level 4" Just my two cents. Thanks for the input. I think I see what you mean since XYZ monster are too easy to summon. But a level cap would nerf the card too much, since it would prevent it from being used by Decks that deal in equip monsters (since the equipped monster would be destroyed first, leaving behind the original monster) Especially Dragunity decks that would get a bonus out of it too. Perhaps I should add a line to prevent XYZ monsters from being targeted. Link to comment Share on other sites More sharing options...
bbbgenius Posted August 5, 2013 Report Share Posted August 5, 2013 Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Link to comment Share on other sites More sharing options...
burakyilan1 Posted August 5, 2013 Author Report Share Posted August 5, 2013 Everyone is probably going to go for "destroy two cards on the field". I suggest making all of the values of 2, 1 instead. It's too easy to use this card when you have a card to retrieve the monster from the graveyard, (Like soul resurrection). It is still a good idea though, and I love the art. Thanks, and personally, I thought "Draw 2 cards" would be used the most. Anyhow, my thought when making the card was that cards like Soul Resurrection/Monster Reborn etc. wouldn't work, since the monster wouldn't be the same monster. I'm not sure about that so I'll change the lore to match my meaning. Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted August 7, 2013 Report Share Posted August 7, 2013 Some archetypes this card supports: Six Samurai (Lots of them have effects to destroy another six samurai instead. This would let you use its effect.) Mecha Phantom Beasts (Besides the Xyz, lots of them have the token-protection effect.) Anyways, I think that Six Samurais REALLY don't need any more draw cards, even without mentioning the other two effects, so with that in mind, I think that this card is pretty overpowered. There's lots of other combos with this card as well. It could work with Forbidden Lance, for example. As-is, this card either would need to be limited, or have a clause that says you can only activate one of it per turn. You don't want 2 of these targetting the same monster on the same turn. Link to comment Share on other sites More sharing options...
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