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Time-Space - Lingering behind in their Zones


Airride

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Time-Space Wanderer - LIGHT

*

Spellcaster/Tuner

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. During your Standby Phase, if you have a Monster Card Zone that cannot be used, and this card is in your hand, graveyard, or is banished: You can make that Zone Usable, The Special Summon this card from your hand, graveyard, or that is Banished. If you do, you can select 1 empty Monster Card Zone on the field: While this face-up card is on the field, that Card Zone cannot be used.

ATK/0 DEF/500

 

Time-Space Voyager - LIGHT

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Spellcaster/Effect

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. While you have a Monster Card Zone(s) that cannot be used: This card gains 700 ATK and DEF. Once per turn, while you have 2 or more Monster Card Zones that cannot be used: You can banish 2 cards in your graveyard to target 1 "Time-Space" monster from your graveyard, or that is banished and Choose 1 Monster Card Zone on Your Field that cannot be used; That Monster Card Zone can be used, and then Special Summon that target.

ATK/1200 DEF/900

 

Time-Space Drifter - LIGHT

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Spellcaster/Effect

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. Once per turn, if this card would leave the field: It is not, then if there is a Monster Card Zone Zone(s) that cannot be used on your opponent's field, 1 of them can be used, and either way, switch control of this card. Then, the Monster Card Zone this card was in cannot be used.

ATK/1600 DEF/0

 

Time-Space Explorer - LIGHT

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Spellcaster/Effect

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. You may choose 2 Monster Card Zones that cannot be used; They can be used, then you may add 1 "Time-Space" card from your deck to your hand. You may only activate this effect of "Time-Space Explorer" once per turn.

ATK/0 DEF/1700

 

Time-Space Nomad - LIGHT

****

Spellcaster/Synchro/Effect

1 "Time-Space" Tuner + 1 or more non-tuner Monsters

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. Once per turn, when this card would be destroyed: You can Select 1 Monster Card Zone that cannot be used on the field; It can be used, and this card is not destroyed.

ATK/2200 DEF/2000

 

Time-Space Vagabond - LIGHT

*******

Spellcaster/Synchro/Effect

1 "Time-Space" Tuner + 1 or more non-tuner Monsters

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. Once per turn: You can target 1 Unoccupied Monster Card Zone; while this face-up card is on the field, that Card Zone cannot be used. When a "Time-Space" Monster leaves the field: Target that Monster; During the Next Standby Phase after this effect was activated: Choose 1 Monster Card Zone that cannot be used; It can be used, and Special Summon that target.

ATK/2800 DEF/700

 

Time-Space Straggler - LIGHT

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Spellcaster/Xyz/Effect

2 Level 3 Monsters

When this card leaves the field (Except by Battle): The Monster Card Zone this card was in cannot be used. When this card is Xyz Summoned: 2 of Your Unoccupied Monster Card Zones cannot be used while this card is face-up on the field. This card gains 200 ATK for each Monster Card Zone that cannot be used on the field. Once per turn: You can Detach 1 Xyz Material From this card to choose 1 Monster Card Zone that cannot be used and choose 1 Unoccupied Monster Card Zone on the field: The first Zone can be used, and the second cannot be used while this card is face-up on the field.

ATK/1900 DEF/2100

 

Time-Space Repair

Quick-Play Spell

Choose 2 Monster Card Zones you Control that cannot be used: They can be used, and Draw 1 Card.

 

Time-Space Distortion

Quick-Play Spell

Each player targets 1 Monster in their graveyard or that are banished that were removed from the field last turn; 1 Monster Card Zone on each side of the field cannot be used. During the Standby Phase, those Monster Card Zones can be used, and the Targets are Special Summoned to their owner's side of the field.

 

It feels a bit weak to me, but using a rarely-used mechanic for their main concept kind of helps that. Otherwise, there isn't really any search aside from explorer, and there isn't a whole lot to let you pump the bosses out. Regardless, they came out roughly how I wanted, so I'm happy with that.

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