Jump to content

Lance Warrior [PREVIEW OF UPCOMING SET] [UPDATED]


:^)

Recommended Posts

474SH.png

 

1 Tuner + 1 or more Warrior-type non-Tuner monsters. You can only control 1 of this card. When this card is Synchro Summoned search your Deck for 1 level 4 or lower Warrior-type Monster and add it to your hand. When this card destroys a Defence Position monster, your opponent takes Battle Damage. This card's attacks cannot be negated.

Link to comment
Share on other sites

Being a Rota on a level 6 synchro body is actually really flippin good.  While as of now the only good deck I can see running this and benefiting from it significantly is Sams, being a toolboxable Stratos is a big deal.  It's not really broken though, given the low ATK and that the rest of its effects are subpar.

 

If I were you, I'd put a "You can only control 1 of this card" clause.

Link to comment
Share on other sites

Being a Rota on a level 6 synchro body is actually really flippin good.  While as of now the only good deck I can see running this and benefiting from it significantly is Sams, being a toolboxable Stratos is a big deal.  It's not really broken though, given the low ATK and that the rest of its effects are subpar.

 

If I were you, I'd put a "You can only control 1 of this card" clause.

 

You mean make it limited.

Link to comment
Share on other sites

Just a bit of syntaxing. Feel free to correct mine as well if it's wrong:

 

1 Tuner + 1 or more non-Tuner Warrior-type monsters

When this card is Synchro Summoned: Add 1 level 4 or lower Warrior-type monster from your Deck to your hand. If this card attacks a Defense Position monster, inflict Piercing Damage to your opponent. This card's attacks cannot be negated.

 

Other than that, it looks good. Kinda' iffy on a walking RoTA that is only summonable easily by a deck that already has searches out the ass and access to walking locks, but maybe that could be mitigated by adding some sort of "That monster can't be summoned this turn" clause akin to Lion Emperor's return-to-hand effect? Most decks won't even notice it, but it'd stop potential Kageki/Elder>Kagemusha>Kizan>Kagemusha+Kizan=Lance>Kizan-to-hand>Summon plays that'd add up to 3900 damage if Elder is in defense with the first attack being a piercer, or a whopping 5600 damage if my math is correct, again, backed up with a piercing attacker.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...