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first ever card in RC, Multi-Element Dragon


Face McShooty

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ok another member of the forums suggested this card be put here, so I'm gonna give it a shot and see what everyone thinks, all critisms welcome

 

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Cannot be Special Summoned. The Attribute of this card is also treated as FIRE and WATER while it is face-up on the Field. This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.

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It's not very interesting.

The fact that it can jump the 3000 gap is cool an all, but you killed it with that first sentence. People can play around that attack increase, especially when it doesn't gain from 3 types and effects can destroy, banish, bounce or even still in this day and age.

 

My suggestion to keep the idea of powering up due to your opponent's monsters, give it a different effect for when your opponent controls a certain type of monster. Sort of how Clear World works but only for your guy. If you're gonna keep it as a cannot be Special Summoned you can give it a bit of power effects, but I suggest removing that condition, or giving it it's own summoning conditions and make it a Nomi (can only be special summoned by its own effect and cannot be special summoned by other methods)

 

For the effects, kinda look at what good decks do this day and age. Like look at what Fire Fist and Fire Kings do and base your Fire effect around going against them. And look at the Naturia Synchros, Geargia, Karakuri and Gadgets and base your Earth effect around that. Then the same for Water and Mermails, Frogs, etc.

 

I'll end it saying I do enjoy flexible cards that work against an opponent's deck, but just attack gain isn't good enough for nowadays. Monsters with no built in protection aren't likely to last more than a turn or 2.

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Well that first sentence also means you have to tribute summon it, and for 2 tributes most people will want something more than an overglorified beatstick. Like a BLS or a Master Hyperion.

 

Besides you could also just make it like Hazy Beast Peryton or whatever. Able to be Normal Summoned but has a limited special Summon window.

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so make it to where you can SS by using one EARTH, FIRE and WATER monster? or what?

Honestly, do what you want with the summon conditions. I'm just saying either make it hard to bring out with a damn good effect, or make it easy to bring out with a cool effect that's worth it but not broken.

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It's not very interesting.

The fact that it can jump the 3000 gap is cool an all, but you killed it with that first sentence. People can play around that attack increase, especially when it doesn't gain from 3 types and effects can destroy, banish, bounce or even still in this day and age.

 

My suggestion to keep the idea of powering up due to your opponent's monsters, give it a different effect for when your opponent controls a certain type of monster. Sort of how Clear World works but only for your guy. If you're gonna keep it as a cannot be Special Summoned you can give it a bit of power effects, but I suggest removing that condition, or giving it it's own summoning conditions and make it a Nomi (can only be special summoned by its own effect and cannot be special summoned by other methods)

 

For the effects, kinda look at what good decks do this day and age. Like look at what Fire Fist and Fire Kings do and base your Fire effect around going against them. And look at the Naturia Synchros, Geargia, Karakuri and Gadgets and base your Earth effect around that. Then the same for Water and Mermails, Frogs, etc.

 

I'll end it saying I do enjoy flexible cards that work against an opponent's deck, but just attack gain isn't good enough for nowadays. Monsters with no built in protection aren't likely to last more than a turn or 2.

 

It's not very interesting.

The fact that it can jump the 3000 gap is cool an all, but you killed it with that first sentence. People can play around that attack increase, especially when it doesn't gain from 3 types and effects can destroy, banish, bounce or even still in this day and age.

 

My suggestion to keep the idea of powering up due to your opponent's monsters, give it a different effect for when your opponent controls a certain type of monster. Sort of how Clear World works but only for your guy. If you're gonna keep it as a cannot be Special Summoned you can give it a bit of power effects, but I suggest removing that condition, or giving it it's own summoning conditions and make it a Nomi (can only be special summoned by its own effect and cannot be special summoned by other methods)

 

For the effects, kinda look at what good decks do this day and age. Like look at what Fire Fist and Fire Kings do and base your Fire effect around going against them. And look at the Naturia Synchros, Geargia, Karakuri and Gadgets and base your Earth effect around that. Then the same for Water and Mermails, Frogs, etc.

 

I'll end it saying I do enjoy flexible cards that work against an opponent's deck, but just attack gain isn't good enough for nowadays. Monsters with no built in protection aren't likely to last more than a turn or 2.

i disagree, if it could be special summoned it would be unfair, it's good this way

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