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Imps and Demons. The Power of Level 0! (12/?)


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I haven't made any new archetypes recently and I was thinking of exploring the concept of 0. I've created an archetype that makes use of 0 in relation to a card's Level(The way 'Ante' considers S/T to be Level 0). I would LOVE for ANY IDEAS and RESPONSES that will help me with this archetype without taking away from the LEVEL 0 CONCEPT.

The focus of these monsters generally is to fill the graveyard/deck thin to make way for the "Big Deimun" monsters. In addition to filling the graveyard these monsters have varying bemefits depending on the card.

 

[Spoiler=Imps][Spoiler= Amon]

270862.jpg

[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard and inflict 800 damage to your opponent; while this card is face-up on the field and a Level 0 card is revealed from the deck, send the top card of your opponent's deck to the graveyard.

* Place that card on the bottom of your deck; your opponent discards 1 card.[/Spoiler][/Spoiler]

 

[Spoiler= Anti-Paladin]270864.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard and increase this card's ATK by 500; whenever a Level 0 card revealed by a card effect, your "Imp"/"Deimun" monsters gain 300 ATK.

* Place that card on the bottom of your deck and change this card to Defense Position; this card gains 900 DEF.[/Spoiler][/Spoiler]   [Spoiler=Meteor]270865.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard to destroy 1 card on the field; this card gains 500 ATK.

* Place that card on the bottom of your deck; this card gains 800 ATK.[/Spoiler][/Spoiler]   [Spoiler=Critical!]270866.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard; while this card is face-up on the field and a Level 0 card is revealed by a card effect, your "Imp"/"Deimun" monsters gain 200 ATK.

* Place that card on the bottom of your deck; this card can attack your opponent directly.[/Spoiler]   [Spoiler=Power-Seal]270867.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard; your opponent cannot Special Summon until your next turn.

* Place that card on the bottom of your deck; add 1 "Imp" monster in your graveyard to your hand.[/Spoiler][/Spoiler]   [Spoiler=Egg]270868.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top card of your deck and activate 1 of the appropriate effects:

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard to add 1 Level 5 or lower "Imp" or "Deimun" monster from your deck to your hand; you can Normal Summon 1 non-Tuner "Imp" or "Deimun" monster in addition to your Normal Summon or Set this turn.

* Place that card on the bottom of your deck and change this card to face-up Defense Position; this card gains 1000 DEF.[/Spoiler][/Spoiler]   [Spoiler=Deimuns]

[Spoiler=Baby Demon]270875.jpg[Spoiler=Lore][/Spoiler][/Spoiler]

 

 

[Spoiler=Deimun Paladin of Rage]270873.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top 2 cards of your deck and activate 1 of the appropriate effects (per revealed card):

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard and destroy 1 card your opponent controls; this card gains 800 ATK.

* Place that card on the bottom of your deck; you can Normal Summon 1 "Imp" or "Deimun" monster in addition to your Normal Summon or Set this turn.[/Spoiler][/Spoiler]

[Spoiler=Mind-Eating Deimun]270870.jpg[Spoiler=Lore]If this card is revealed from your deck by the effect of a "Imp" or "Deimun" monster: treat this card's Level as 0. When you Normal or Flip Summon this monster, reveal the top 2 cards of your deck and activate 1 of the appropriate effects (per revealed card):

* You can send a Level 0 card(Non-Monster Cards are treated as Level 0) revealed in this way to the graveyard; your opponent discards 1 card and this card gains 600 ATK.

* Place that card on the bottom of your deck; inflict 800 damage to your opponent.[/Spoiler][/Spoiler][/Spoiler]     

[Spoiler=Big Deimuns]

[Spoiler=Lord Amon]270877.jpg[/Spoiler]

[Spoiler=Big Pallidus]270879.jpg[/Spoiler]

[Spoiler=Bid Destra]270881.jpg[/Spoiler]

[/Spoiler]

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