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Risky Game of Lives


Megagun133

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http://www.yugiohcardmaker.net/ycmaker/createcard.php?name=Risky%20Game%20of%20Lives&cardtype=Spell&subtype=normal&attribute=Light&level=1&magictraptype=None&rarity=Ultimate%20Rare&picture=http://www.planet-wissen.de/alltag_gesundheit/krankheiten/spielsucht/img/wf_spielsucht_bandit_g.jpg&set1=4645&set2=7837&inset=false&type=&description=Activate%20this%20card%20if%20both%20players%20atleast%20control%203%20cards.%0AThen%20roll%20a%20dice%20and%20activate%20the%20effect%20depending%20on%20what%20you%20rolled%3A%0A1%2F2%3A%20Destroy%20all%20cards%20on%20your%20opponent%20field%20and%20discard%201%20card%20from%20his%20hand.%0A3%2F4%3A%20Destroy%20all%20cards%20on%20your%20field%20and%20discard%201%20card%20from%20your%20hand.%0A5%3A%20Destroy%20all%20cards%20on%20the%20field%20and%20discard%20all%20cards%20on%20both%20hands.%0A6%3A%20Inflict%201000%20damage%20to%20lifepoints%20to%20both%20players.&circulation=1ST%20Edition&atk=&def=&creator=Megagun133&year=2013&serial=52864303

 

Risky Game of Lives

Spell Card/ Normal

 

Lore: Activate this card if both players atleast control 3 cards.
Then roll a dice and activate the effect depending on what you rolled:
1/2: Destroy all cards on your opponent field and discard 1 card from his hand.
3/4: Destroy all cards on your field and discard 1 card from your hand.
5: Destroy all cards on the field and discard all cards on both hands.
6: Inflict 1000 damage to lifepoints to both players.

 

Idea: Good in luck based decks with cards to reroll in them.

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I'm just gonna attach your card's image to my post so people can see it. Just in case that link messes up.

Anyways, the card is ok... kinda hard to make a suggestion here, but I think of the following:
* The result of 6 should only burn the controller
*Make the conditions be a little more strict, like if both players were to control LESS than 5 cards.

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