:^) Posted August 24, 2013 Report Share Posted August 24, 2013 So I decided that I had always made either Single Cards or Archtypes and i wanted to just make a Booster Set, where only a few cards seem to go with each other. When your opponent Special Summons a monster that is level 5 or greater, pay 1500 Life Points and Banish it. This card cannot be negated. While this card is in face-up Attack Position, all Beast-Warrior-type Monsters on your side of the field gain 400 ATK excluding "Leandros the Conquerer". If this card does battle with a Beast-Warrior-type Monster, this card gained 500 ATK and DEF. This card cannot be Special Summoned. If this card is used in the Synchro Summon of a WATER Monster, the Synchro Summoned Monster gains 800 ATK and 350 DEF for 5 turns. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 Zombie-type Monsters with 500 or less DEF. When this card is Special Summoned search your Deck for 1 Zombie-type Monster with 1200 or less ATK and Special Summon it in face-up Attack Position. The Special Summoner Monster cannot Attack the turn it is Special Summoned. When this card is Normal Summoned, search your Deck for 1 "Traveler Mech" and add it to your hand. While this card is in face-up Defence Position it cannot be destroyed by battle. If this card is sent to the Graveyard because of battle, the attacking monster is also sent to the Graveyard. This card cannot be Special Summoned to your opponent's side of the field. Once per turn you can flip this card to face-down Defence position and swap its place with any other face-down Defence position monster on your side of the field. While you do this your opponent must not watch. Set all monsters on the field to face-up Attack position. Neither player can declare an attack until your opponent's End Phase after this card's activation. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when one WATER Monster on your side of the field is sent to the Graveyard. FLIP: Your opponent takes 500 Damage. Instead of sending this card to the Graveyard, banish it instead. When this card is sent to the Graveyard add 1 Machine-type Monster with 1500 or less DEF from your Graveyard to the top of your Deck. During your End Phase shuffle your deck. When this card is sent to the Graveyard inflict 500 damage to your opponent. If you opponent has less than 1000 Life Points inflict the damage to yourself instead. When this card is Normal Summoned search your Deck for 1 level 3 or lower Warrior-type Monster and add it to your hand. When this card attacks your opponent's Life Points directly, gain 700 Life Points. When this card is Summoned, set all other Monsters on either field. While this card is in face-up Attack Position monsters can only be Flip Summoned by paying 500 Life Points. While this card is in face-up Attack Position, it is the only Monster on your side of the field that can be targeted for an attack. This card cannot be destroyed by battle. When you take damage to your Life Points, this card gains ATK and DEF equal to half of the damage taken. All face-up Monsters gain 500 ATK and DEF. If a Warrior-type Monster is destroyed while this card is in play, instead of sending it to the Graveyard the card is shuffled into the Deck. Once per turn during a player's Stand-by Phase they can flip a coin. If Heads the player can search their Deck for 1 level 4 or less Monster and add it to their hand.If Tails the player must banish 1 card from their hand, if they have no cards in their hand they take 2000 damage to their Life Points. Choose 1 face-up Monster on your opponent's side of the field and set it in face-down Defence Position. This effect can only be used once every 5 turns. Pay 1500 Life Points to deal 1500 damage to your opponent's Life Points. This card cannot be negated. This card's effect can only be used once by either player. 1 Tuner + 1 or more Warrior-type non-Tuner monsters. You can only control 1 of this card. When this card is Synchro Summoned search your Deck for 1 level 4 or lower Warrior-type Monster and add it to your hand. When this card destroys a Defence Position monster, your opponent takes Battle Damage. This card's attacks cannot be negated. When a Synchro Monster you control is targeted for attack, negate the attack and the Synchro Monster gains 1000 ATK and DEF permenantly. This card's can only be used once per turn. If a Monster you control is targeted for an attack, negate the attack and return the targeted monster to your hand. During your next Standby Phase, the targeted Monster can be Special Summoned in face-up Attack Position. This card cannot be negated. Pay 500 Life Points and search your Deck for 1 Level 6 or lower WATER Monster and add it to your hand. This card cannot be added from your Deck to your hand. "Gagaga Synchron" + 1 non-Tuner "Gagaga" Monster. When this card is Successfully Synchro Summoned search your Deck for 1 "Gagaga" Monster and add it to your hand. This card cannot be destroyed by the effect of a card. This card cannot be Special Summoned from your Deck or Graveyard. When this card is Normal Summoned target one face-up Monster on the field, this card's level becomes equal to the targeted Monster's level until your opponent's next End Phase. This card can only be used in the Synchro Summon of a LIGHT Monster. If this card is destroyed by battle, search your Deck for 1 "Gagaga" Monster and add it to your hand. This card can be Special Summoned from your hand when you have exactly 4 LIGHT Monsters in your Graveyard and Banish them. This card's ATK is equal to the amount of LIGHT Monsters you have Banished x 750. While your opponent controls Warrior-type Monsters, no Warrior-type Monsters on your side of the field can be Destroyed. When this card is sent to the Graveyard, you can return 4 Banished LIGHT Monsters to your Deck, this effect can only be used once per game. While this card is in face-up Defence Position no "Garnecia" cards except for "Garnecia Gardna" can be targeted for attack. This card can be sent to the Graveyard from your hand to Special Summon 1 "Garnecia" Monster with 2000 or less DEF from your hand or Deck. You can only activate this card when a "Garnecia" Monster you control is targeted for an attack. All "Garnecia" Monsters gain 500 DEF. If you control no "Garnecia" Monsters destroy this card. You can only activate this card when you Summon a "Garnecia" Monster. All "Garnecia" Monsters gain 500 ATK. If you control no "Garnecia" Monsters destroy this card. FLIP: Target one face-up Monster and inflict it's ATK to your opponent's Life Points. Then return that card to its owner's hand. This effect can only be used once per turn. This card cannot be Special Summoned, this card can only be Normal Summoned by tributing 1 Beast-type Monster. If this card attacks a face-down Defence Position Monster and destroys it, it can attack again during the same Battle Phase. While this card is face-up on the field increase the ATK of all Beast-Warrior-type Monsters by 300. When this card is sent to the Graveyard, Special Summon 1 "Penguin Soldier" from your hand or Deck to face-up Attack Position. If this card is face-up during your Standby Phase search your Deck for 1 level 4 or lower Winged-Beast Monster and Special Summon it to Attack Position. You can banish this face-up card you control; Special Summon 1 Fusion/Synchro/XYZ Monster(that does not include contrary Summon conditions) from your Deck Extra. Return it during the End Phase. You can only use the effect of "Rescue Dog" once per turn. Until the End Phase of your opponent's turn after this card is activated neither player can Summon any Monster. You can Banish 2 "Frog" Monsters except "Frog the Jam" from your hand or Graveyard to Special Summon this card. This card cannot attack your opponent directly. If your opponent activates a Spell/Trap card that would destroy this card, you can pay 1000 Life Points to negate that card. For every Spell/Trap card you negate this card gains 1 Sun Token (Max 5.) For ever Sun Token this card gains 100 DEF. You can remove 5 Sun Tokens from this card to destroy all non-Plant-type Monsters on the field. This card can only be used to Synchro Summon "Gagaga" Monsters. If a Synchro Monster requires a specific Tuner Monster to Synchro Summon it, this card's name becomes the required Monster's name. When this card is used in a Synchro Summon, Banish it instead of sending it to the Graveyard. While this card is Banished all "Gagaga" Monsters gain 500 ATK and DEF. 1 Beast-Warrior-type Tuner + 1 Beast-Warrior-type non-Tuner Monster. Once per turn you can search your Deck for 1 "Garnecia" Monster and add it to your hand. Once per turn this card cannot be destroyed. Spell and Trap cards cannot be activated while this card is face-up on the field. Once per turn you can lower the ATK of any face-up Monster by 800 until the End Phase. Target one face-up Synchro Monster, pay 1500 Life Points and send the targeted Monster to the Graveyard. This card can be Special Summoned from your hand when "High Warlord Bolivar" is sent to your Graveyard. This card's ATK is equal to the amount of LIGHT and DARK Monsters you have Banished x 500. While your opponent controls Warrior-type Monsters, no Warrior-type Monsters on your side of the field can be Destroyed. When this card is sent to the Graveyard, you can return "High Warlord Bolivar" from your Graveyard to your hand. Search your Deck for 1 "Frog" Monster except "Frog the Jam" and add it to your hand. When this card is sent to the Graveyard search your deck for 1 "Tiger Riding Shogun" or "Grand Flaming Shogun" and add it to your hand. This card cannot be Normal Summoned or Set, this card can only be Special Summoned by discarding 2 FIRE Warrior-type Monsters from your hand. If this card attacks a face-down Defence Position Monster and destroys it, it can attack again during the same Battle Phase. Target 1 Synchro Monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card. This card cannot be sent from your Graveyard to your Deck. This card can attack your opponent directly while you control another "Atlantean" Monster, except "Atlantean Darkblade". While this card is face-up on the field all "Atlantean" Monster you control can attack twice per turn, except for any "Atlantean Sharkguard". You can send this card from your hand to the Graveyard and search your Deck for 1 level 4 or lower Fiend-type Monster and add it to your hand. While this card is face-up on the field, during either players turn they can flip a coin. If heads they Draw 1 card. If tails they must discard 1 card. This card can be Special Summoned by discarding 1 WIND Monster. When this card is Successfully Special Summoned, add 1 WIND Monster from your Graveyard to your hand. This card gain 1000 DEF for every "Puppet" monster face-up on the field. While this card is in face-up Defence Position no "Puppet" monsters can be targeted for an attack except this card. This card cannot be Normal Summoned or Set. If this card is sent from your hand to the Graveyard you can Special Summon this card in face-up Attack Position. This card cannot attack your opponent directly. When this card is Normal Summoned you can send 1 card from your hand to your Graveyard and Draw 1 card. This card cannot be destroyed by Battle. FLIP: Add 1 "Puppet" monster from your Deck to your hand. During your End Phase if this card is face-up, flip it to face-down Defence Position. During your Standby Phase if this card is face-up add 1 "Puppet" monster from your Graveyard to your hand. If this card is sent to the Graveyard by Battle add 1 "Puppet" monster from your Deck to your hand. Once per turn, this card cannot be destroyed by Battle. If this card destroys a monster and sends it to the Graveyard, this card can attack again. When this card is Normal Summoned choose 1 face-down Spell or Trap card and destroy it. During your End Phase you can discard 1 card from your hand and return this card to your hand. You can Tribute this card you control to negate an attack against a Winged Beast-type monster you control. FLIP: Search your deck for 1 "Bird Princess" and add it to your hand. This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is sent from your Deck to your hand. While this card is face-up on the field is cannot be targeted for an attack. This card can only be activated when "Bird Princess" is sent to the Graveyard. Add 1 "Bird Princess" from your Graveyard to your Deck. Send 1 "Bird Princess" you control in face-up Attack Position to the Graveyard. All Winged Beast-type monsters excluding any "Bird Princess" gain 500 ATK and DEF. While this card is face-up on the field only DARK monsters and "Paint Warrior" monsters can be Summoned. If a "Paint Warrior" monster is Summoned after this card, this card's effect is negated. While this card is face-up on the field only WATER monsters and "Paint Warrior" monsters can be Summoned. If a "Paint Warrior" monster is Summoned after this card, this card's effect is negated. While this card is face-up on the field only FIRE monsters and "Paint Warrior" monsters can be Summoned. If a "Paint Warrior" monster is Summoned after this card, this card's effect is negated. While this card is face-up on the field only WIND monsters and "Paint Warrior" monsters can be Summoned. If a "Paint Warrior" monster is Summoned after this card, this card's effect is negated. While this card is face-up on the field only EARTH monsters and "Paint Warrior" monsters can be Summoned. If a "Paint Warrior" monster is Summoned after this card, this card's effect is negated. 3 "Paint Warrior" monsters. While this card is face-up on the field only LIGHT monsters and "Paint Warrior" monsters can be Summoned. When this card destroys a monster by battle all "Paint Warrior" monsters gain 500 ATK and DEF. You can only activate this card when "Paint King" is sent to the Graveyard.Declare 1 attribute, only the declared attribute and "Paint Warrior" monsters can be Summoned while this card is in play. When this card is destroyed Special Summon 1 "Paint King" from your Graveyard to face-up Attack Position. This card can be Special Summoned from your hand when a "Judgement Dragon" you control is sent to the Graveyard. During your End Phase add 1 Justice Counter (Max 3.) to this card. Remove 3 Justice Counters from this card and add 1 "Judgement Dragon" from your Graveyard to your hand. This card can only be equipped to Warrior-type monsters. The equipped monster gains 1000 ATK but it destroyed during your End Phase. While this card is in the Graveyard all Warrior-type monsters gain 500 ATK. This card cannot be Normal Summoned or Set. When this card is on the field it loses 1000 DEF for ever card in your Graveyard. "Furna, the Flaming Titan" + "Furse, the Forest Titan" + "Flont, the Flowing Titan" While this card is face-up on the field level 4 and lower monsters cannot be Summoned and cannot attack. When this card is sent to the Graveyard inflict 500 damage to your opponent for every level 4 or lower monster in your Graveyard. When this card is Normal Summoned add 1 "Flont, the Flowing Titan" from your Deck to your hand. While this card is face-up on the field no level 5 or higher monster can attack. When this card is Normal Summoned add 1 "Furse, the Forest Titan" from your Deck to your hand. While this card is face-up on the field neither player takes Battle Damage. When this card is Normal Summoned add 1 "Furna, the Flaming Titan" from your Deck to your hand. If this card is sent to the Graveyard because of a card effect Special Summon 1 level 5 to 6 monster with 2000 or less ATK from your hand. Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 200 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: search your Deck for 1 "Light and Darkness Dragon" and add it to your hand. This card cannot be Special Summoned. You can Normal Summon this card with no Tributes but its ATK and DEF are halved. While this card is face-up on the field all Fairy-type monsters except this card gain 600 DEF. Banish all face-up monsters you control to Banish 1 monster your opponent controls. You must control at least 3 face-up monsters to activate this card. During your opponent's 2nd Standby Phase after this card's activation, both players lose 2500 Life Points. Pay 1000 Life Points to activate this card. While this card is face-up on the field all "Gagaga" mosnters can be used in Synchro Summons. When this card is destroyed, destroy all face-up monsters on the field. Image Credit xel JazinKay Sword Summoner I didn't note down any other artists I took art from and if you know I used someone's art or if I used your art please tell me and I'll give you credit. Link to comment Share on other sites More sharing options...
mikel. Posted August 25, 2013 Report Share Posted August 25, 2013 You can send this face-up card to the Graveyard to Special Summon 1 Fusion Monster, Synchro Monster or XYZ Monster from your Extra Deck. The Special Summoned Monster is returned to the Extra Deck during the End Phase of your turn. Am interested in this card, thou i find that it can be searched. The effect would be better written similar as the rabbit: Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 1 Fusion/Synchro/XYZ Monster(that does not include contrary Summon conditions) from your Deck Extra. Return it during the End Phase. You can only use the effect of "Rescue Pup" once per turn. The name of this card i would think it should be "Dog" simple to say and it not too corny(as pup). Link to comment Share on other sites More sharing options...
:^) Posted August 25, 2013 Author Report Share Posted August 25, 2013 Am interested in this card, thou i find that it can be searched. The effect would be better written similar as the rabbit: Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 1 Fusion/Synchro/XYZ Monster(that does not include contrary Summon conditions) from your Deck Extra. Return it during the End Phase. You can only use the effect of "Rescue Pup" once per turn. The name of this card i would think it should be "Dog" simple to say and it not too corny(as pup). Thanks for the feedback, I'll go ahead and change it now. Link to comment Share on other sites More sharing options...
yopppsss Posted August 27, 2013 Report Share Posted August 27, 2013 I Like Em! They Do Seem As If They Belong In There Own Booster Set! Most Of The Cards Have Good Effects Too! May I Ask Where Is The Submersing Reach Image From? Would Go Good In My "Cyber" Set. Link to comment Share on other sites More sharing options...
keydian11 Posted August 28, 2013 Report Share Posted August 28, 2013 Did you know that almost every "Gagaga" TCG monster cannot be used as an Synchro Material Monster? So forget transforming Gagaga in Synchro at the same time you run Xyz. It would be useful a card that negates the effects of all face-up "Gagaga" monsters on both sides of the field, making the usable for synchro but losing its level gain ability. Link to comment Share on other sites More sharing options...
:^) Posted August 31, 2013 Author Report Share Posted August 31, 2013 Did you know that almost every "Gagaga" TCG monster cannot be used as an Synchro Material Monster? So forget transforming Gagaga in Synchro at the same time you run Xyz. It would be useful a card that negates the effects of all face-up "Gagaga" monsters on both sides of the field, making the usable for synchro but losing its level gain ability. Fiendish Chain your own Gagaga Monster, use Synchron and the Chained Gagaga to Synchro Summon. Link to comment Share on other sites More sharing options...
:^) Posted September 2, 2013 Author Report Share Posted September 2, 2013 bump Link to comment Share on other sites More sharing options...
:^) Posted September 3, 2013 Author Report Share Posted September 3, 2013 bump Link to comment Share on other sites More sharing options...
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