Daigusto Sphreez Posted August 27, 2013 Report Share Posted August 27, 2013 As one of the most under-supported archetypes that Konami has released recently, with a ton of XYZ's with "Shark" in the title, and potential to get rank 5's and rank 3's out easily, this archetype really could be a lot better if it had some spell/trap cards to search each other out, or simply make playing them have advantages that some other archetypes don't get. I don't expect them to reach high tiers, but I do expect them to at least be semi-playable at a competitive level. So hey, here are 2 "Shark" support cards I made, in the hope that Konami make and include something similar to these in their forthcoming booster packs. Thoughts? Link to comment Share on other sites More sharing options...
BoricuaBeast Posted August 28, 2013 Report Share Posted August 28, 2013 The two are great actually. Only flaw is the OCG. First card's correct OCG: "Discard 1 "Shark" monster from your hand to activate this card. When this card resolves, return 1 Fish-type monster from your Graveyard to the deck, then add 1 "Shark" monster from your deck to your hand. Until the End Phase of this turn, when you Special Summone a "Shark" monster, it gains 1000 ATK. You can only activate 1 "Deep Sea Food Cycle" per turn." Second card: " If a face-up attack position "Shark" monster you control would be removed from the field by an opponent's card effect while they control defense position monsters, negate the activation of the effect, then destroy all defense position monsters your opponent controls." Your second card should be a counter trap BTW. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted August 28, 2013 Author Report Share Posted August 28, 2013 Thanks for the OCG corrections, much appreciated! Although Shark Stampede is intentionally a quick-play spell for the sake of versatility, quick-play spells can be used to counter, check the card "My Body as a Shield" for example. Link to comment Share on other sites More sharing options...
Therrion Posted August 28, 2013 Report Share Posted August 28, 2013 A -1 search isn't all too great, but I guess it isn't horrible. You can set one in the Graveyard (for what its worth, perhaps for future Salvage) and search a combo piece (though few and far between). There is also the ATK boost, which is a really nice, flavourful addition to the card. In fact, the boost saved the card. It makes Submersible an actual 2900 easy to Summon threat, and a Bahamut Drake a force to be reckoned with majorly. The first sentence was aimed signaling Panther/Eagle, signaling the fact they become somewhat viable cards in such a situation. Shark Fortess could become a 3400 Double Attacker, and that unanswered can end games. Nice card! As for Stampede, I guess it is good sidedeck vs. Herald decks. Otherwise, I don't believe your opponent would often control a Defense Position monster (aside from amongst the first turns where this can serve as an initial play protector as well as strategy disruptor), but even that is conditional. Good card, very balanced, but sadly not enough to significantly boost the archetype in my opinion. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted August 29, 2013 Author Report Share Posted August 29, 2013 A -1 search isn't all too great, but I guess it isn't horrible. You can set one in the Graveyard (for what its worth, perhaps for future Salvage) and search a combo piece (though few and far between). There is also the ATK boost, which is a really nice, flavourful addition to the card. In fact, the boost saved the card. It makes Submersible an actual 2900 easy to Summon threat, and a Bahamut Drake a force to be reckoned with majorly. The first sentence was aimed signaling Panther/Eagle, signaling the fact they become somewhat viable cards in such a situation. Shark Fortess could become a 3400 Double Attacker, and that unanswered can end games. Nice card! As for Stampede, I guess it is good sidedeck vs. Herald decks. Otherwise, I don't believe your opponent would often control a Defense Position monster (aside from amongst the first turns where this can serve as an initial play protector as well as strategy disruptor), but even that is conditional. Good card, very balanced, but sadly not enough to significantly boost the archetype in my opinion. Thanks for the feedback Therrion. A: You're more or less right with the Panther/Eagle combo, but lets face it, they need something that can search each other out, that's if they were ever to get used at all anyway. Aside from that, it could be possibly used to get a shark sticker to the hand, not the best use of the card, but could set up a rank 3 play provided their are a few sharks to barter with in the hand. But yeah, I was thinking that the attack boost would encourage people to use a shark themed extra deck. A 3400 attack Shark Fortress would be pretty horrific, and Bahamut Shark is easily one of my favourite xyz's (with this effect, it could detach a material to summon a rank 3 shark, which would gain the attack boost too). Also, I'm not sure if it has been physically released, but Nightmare Shark would have 3000 attack with this effect, which can attack directly. Useful for burn decks, let alone anything else! B: I agree that the card wouldn't always work, but if you have a beatstick shark on the field that your opponent can't deal with straight away, they are likely to just throw face-down defense position monsters down as obstacles, and when they think they can take you down with a spell/trap, activating that card would probably seal the game in those situations. You could always combo it with book of moon or enemy controller etc. As you say, these cards wouldn't boost the archetype too greatly, but it would still be a much needed improvement, and one that I'd welcome as a fan of Water decks. Although thanks to mermails, my pure atlantean deck that has been restricted to 1 dragoon and 1 deep sea diva is simply unusable at a competitive level anymore. :( Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 2, 2013 Author Report Share Posted September 2, 2013 bUMp Link to comment Share on other sites More sharing options...
Therrion Posted September 2, 2013 Report Share Posted September 2, 2013 Agree with you on the WATER needing Support, as they are my favorite Attribute tied with WIND~ Are you going to do more? Link to comment Share on other sites More sharing options...
Zextra Posted September 2, 2013 Report Share Posted September 2, 2013 Hey there, Fraxure. It appears that you have more than one card shown in the opening post, so it no longer qualifies to be under "Single Cards", so with that said, topic moved to "Multiple Cards". As for the cards themselves, the first one is interesting; true, while it is a -1, it is a searcher nonetheless and I really do actually think that 1000 ATK boost can cause some problems when used correctly. The "Shark" Xyzs all seem to benefit well from it; Shark Fortress becomes a nice 3400 double-attacker; Nightmare Shark becomes a 3000 direct-attacker, and Bahamut Shark basically becomes two huge beatsticks (with 3600 and 3000/2900 ATK). The second one has a nice concept to it, but honestly it comes off as too situational to be used effectively. Only certain decks would typically throw down anything in Defense position, and even then the card comes off as sub-par. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 7, 2013 Author Report Share Posted September 7, 2013 Sorry for slow replies, but thanks for the feedback! I put the cards in the singles section because the multiple section says only to post complete sets there, but I guess it doesn't matter either way! I could do more Therrion, I have quite a few ideas that would work for Shark's. :) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.