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My Princess's Recovery


Daddy's Ice Princess

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  • 2 weeks later...

I actually like this archetype. Most of the cards are pretty balanced or well thought-out, and it looks like you covered a lot of their potential weaknesses as well. Couple things, however:

 

-Maybe you should change Light Princess to activate only when a Princess monster battles an opponent's monster, kind of like Kalut or Honest. As it is right now, Punk + Light = 2100 direct damage, which is a bit much I think.

-Do you use Polymerization to summon the Fusions? Your card text suggests otherwise, and thus kinda makes your Fusions feel like Synchros instead. Then again, I guess that makes them more playable, but just wondering if you were aware of that.

-Death Princess is a bit broke. Maybe only banish 1 monster instead of 2?

 

Good job though!

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