Sw@gfag Posted August 29, 2013 Report Share Posted August 29, 2013 Here I have made some egyptian gods, I'm not very good with OCG so if you guys can help fix it then that would be great ^_^ Effect: This card cannot be normal summoned or set. This card can only be special summoned by banishing 3 level 5 or higher monsters on your side of the field. If you control 'Horus, Ruler of The Light' on your side of the field, destroy this card. When a flip effect is activated, discard one card from your hand and negate the effect of the flipped monster and destroy it. Effect: This card cannot be normal summoned or set. This card can only be special summoned by banishing 3 level 5 or higher monsters on your side of the field. If you control 'Anubis, Ruler of The Darkness' on your side of the field, destroy this card. Once per turn when you activate a spell/trap card, you can destroy one card on the field. Effect: This card must be special summoned(From your extra deck) by banishing the above cards that you control. This card cannot be destroyed by battle. Once this card is special summoned successfully, you can destroy one monster on the field, this card gains attack points equal to the destroyed monsters ATK points. So yeah, if you can help me fix my terrible OCG, that'd be great ;) Link to comment Share on other sites More sharing options...
:^) Posted August 31, 2013 Report Share Posted August 31, 2013 Effect Fixes. Anubis "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 3 level 5 or higher monsters your control. If you control "Horus, Ruler of the Light", destroy this card. When a Flip Effect is activated, discard 1 card from your hand to negate the effect and destroy the monster." Horus "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 3 level 5 or higher monsters you control. If you control "Anubis, Ruler of the Darkness", destroy this card. Once per turn, when you activate a spell or trap card you can destroy 1 card on the field." Ra ""Horus, Ruler of the Light" + "Anubis, Ruler of the Darkness" This card must be Special Summoned (from your Extra Deck) by banishing the above cards that you control. This card cannot be destroyed by battle. When this card is Special Summoned Successfully, you can destroy 1 monster on the field: This card gains ATK equal to the destroyed monster's ATK." The Gods Meet "You must pay 1500 Life Points to activate this card. While this card is face-up on the field, "Horus, Ruler of the Light" and "Anubis, Ruler of the Darkness" effects are negated." I feel with these changes to The Gods Meet it will make it more balanced. Link to comment Share on other sites More sharing options...
NoshpalStefan Posted August 31, 2013 Report Share Posted August 31, 2013 As Multi fixed the grammar, I think I shan't take my time to do so myself. However, here are my thoughts on the actual cards. Anubis - Horus Incongruity: The effects of these two are incredibly UP to OP. In other words, no one would take the time to summon Anubis if they can summon Horus. It just isn't worth to try and negate things like Ryko when Horus is popping cards by the minute. Even more so, the incongruity is seen by the fact that you need to discard a card during each of your SPs, which is clearly not phrased as a cost (or, at least, so I see it). Does this need seem too OP? *Cough* Dark Worlds *Cough*. It's too much. I'd suggest making their effects more representative of the actual gods. For an example, Anubis was, indeed, the ruler of Darkness. So, make his effect something along the lines of "Discard 1 card; destroy all set cards on your opponent's side of the field". Get it? Set cards = Darkness. Be creative. As for Horus, do something along the lines of Face-up cards. Secondly, Ra. Ra is not supposed to be the ultimate beat-stick. Usually, Big Bosses are representative of two things: utter negation or ultimate imperviousness. So, either add something along the lines "Negate all Spell / Trap card effects" or "Negate all Monster Effects" or make him the culmination of the Forbidden cards "Dress / Lance / Chalice. Make him immune to Effects and / or targeting for effects. That way, the opponent must either stop the summon with something like Solemn Warning, or he has to find something stronger than 4500. THAT is what a true God Card needs to do. Make things... nasty to get by. Finally, the Spell. Nope. Can't fix anything here. It's basically the same copy of the Earthbound monsters card that prevented self-destructive effects. You might want to add something along the lines of "This card's activation cannot be negated / this card cannot be destroyed by your opponent's card effects" - but, that's ultimately your choice. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.