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Ojama synchro!


Tomas Elliot

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So, while the main reason why I am here is to find an artist who can make me the original artworks for some custom cards that I plan to use in a fanfiction I am writing, it is also true that I love to roleplay, and this is exactly why I decided to take part in this fanfiction here on this forum.

 

I am planning to use an Ojama deck in that roleplay: I actually have an Ojama deck, which focuses on supporting the Ojamas with the Raccoon Rascal duo, in order to quickly gain field advantage and XYZ summon Gachi Gachi and Sandayu, in order to make sure that the token summoned by the latter is always the stronger monster on the field. Closed forest is preferred over Ojama Country for the same purpose, with Solidarity providing further boost, a combination of Ojamagic and Phoenix Wing Wind Blast providing consistency and annoying opponents at the same time, and Delta Hurricane acting as a trump card that can easily be combined with Ojama Red's swarm capabilities to wipe the field.

 

However, in the roleplay I joined XYZ monsters are not allowed: I am therefore here to create Ojama monsters (based on the unnamed monsters we can see in Ojama Country's artwork) with similar effects to the Raccoon Rascal duo, in order to pull off the same strategy; some of these monsters will be tuners, so that the strategy can be finalized with Synchro summons instead of XYZ summons. Some Synchro monsters will also be included, whose effect will further benefit the overall strategy, mirroring effects of useful cards that were left out of the original deck idea for one reason or another.

These important things being said, here we go!

 

Ojama Purple

Level 2 - LIGHT - Beast - Effect

0/1000

When this card is Normal Summoned: you can Special Summon one "Ojama" monster from your deck, in face-down Defense Position.

 

Ojama Lime

Level 2 - LIGHT - Beast - Effect

0/1000

FLIP: Special Summon one "Ojama" monster from your deck, except "Ojama Lime".

 

Ojama Grey

Level 2 - LIGHT - Beast - Effect

0/1000

When this card is Normal Summoned: you can add one Level 2 or lower Tuner monster from your Deck to your hand. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of an "Ojama" monster.

 

Ojama Bronze

Level 2 - LIGHT - Beast - Tuner

0/1000

A friend of the original Ojama Brothers, who lives with them in the Ojama Country. It is said that, when he joins forces with those of his kind, something happens.

 

Ojama Silver

Level 2 - LIGHT - Beast - Tuner - Effect

0/1000

When this card is Special Summoned in face-up Attack Position by the effect of an "Ojama" card: you can add one "Ojama" card from your Deck or Graveyard to your hand (this can include "Ojamuscle"). This card cannot be used as a Synchro Material monster, except for the Synchro Summon of an "Ojama" monster.

 

Ojama Gold

Level 2 - LIGHT - Beast - Tuner - Effect

0/1000

When this card is Special Summoned in face-up Attack Position by the effect of an "Ojama" card: you can Special Summon one "Ojama" non-tuner monster from your Deck. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of an "Ojama" monster.

 

Ojama Warrior

Level 4 - LIGHT - Beast - Synchro - Effect

0/2300

1 "Ojama" tuner + 1 or more non-tuner monsters

As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. You can discard one "Ojama" card (including "Ojamuscle"); Special Summon 1 "Ojamarvel Token" (Beast-Type/LIGHT/Level 2/ATK ?/DEF ?). That Token's ATK and DEF become the same as the ATK of the face-up monster currently on the field with the highest ATK. This effect of "Ojama Warrior" can only be activated once per turn.

 

Ancient Fairy Ojama

Level 6 - LIGHT - Beast - Synchro - Effect

0/2100

1 "Ojama" tuner + 1 or more non-tuner monsters

As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. You can discard one "Ojama" card (including "Ojamuscle"); Special Summon 1 "Ojama" monter from your Hand or Graveyard. This effect of "Ancient Fairy Ojama" can only be activated once per turn.

 

Stardust Ojama

Level 8 - LIGHT - Beast - Synchro - Effect

0/2500

1 "Ojama" tuner + 1 or more non-tuner monsters

As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. Once per turn, during either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can discard one "Ojama" card (including "Ojamuscle"); negate the activation and destroy it.

 

Shooting Star Ojama

Level 10 - LIGHT - Beast - Synchro - Effect

0/3300

1 "Ojama" tuner + "Stardust Ojama"

As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. Each of these effects can be activated once per turn: ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then discard one "Ojama" card (including "Ojamuscle") and negate the attack.

 

Majestic Ojama

Level 11 - LIGHT - Beast - Synchro - Effect

0/3800

"Majestic Dragon" + "Stardust Ojama" + 1 non-tuner "Ojama" monster

As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. You can discard one "Ojama" card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can discard one "Ojama" card (including "Ojamuscle") to activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Ojama" from your Graveyard.

 

Shooting Quasar Ojama

Level 12 - LIGHT - Beast - Synchro - Effect

0/4000

2 tuners + "Stardust Ojama"

Must be Synchro Summoned, and cannot be Special Summoned by other ways. As long as this card remains face-up on the field, switch the original ATK and DEF of all monsters on the field. This card gains 200 ATK for each "Ojama" card in your Graveyard (including "Ojamuscle"). Once per turn, when a card or effect is activated: You can discard one "Ojama" card (including "ojamuscle"); negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Ojama" from your Extra Deck.

 

 

The counterparts of Stardust's evolutions are there mostly for the lulz, I hope you could have a good laugh :)

 

EDIT: oooooops accidentally posted in Single Cards instead of Multiple Cards, must have misclicked on the index... Can I get a move please?

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