infinitysqrd Posted August 31, 2013 Report Share Posted August 31, 2013 Bibibi Biter Fiend level 2 ATK: 1500 DEF: 1500 If you have four or less cards in your hand this card's Attack and Defense are doubled. Bibibi Jugler Psychic level 2 ATK: 500 DEF: 500 If you have four or less cards in your hand you can shuffle your hand back into the deck; then you can add cards from your graveyard to your hand equal to the number of cards added to your deck. You can only activate the effect of Bibibi Juggler once per turn. Bibibi Medic Fairy level 2 ATK: 1000 DEF: 1000 If you have a Bibibi monster in your graveyard you can send this card to the graveyard to special summon that card in face up defense-mode. Bibibi Mystic Spellcaster level 2 ATK: 500 DEF: 2000 You can only control one face-up Bibibi Mystic at a time. Once per turn you can make all face-up Bibibi monsters you control level equal to the number of cards in your hand. Bibibi Trooper Warrior level 2 ATK: 1000 DEF: 1000 If you have less then four cards in your hand you can send this card to the graveyard to draw two cards. You can only activate the effect of Bibibi Trooper once per turn. Bibibi Bounce Quick play If you have four or less cards in your hand return all Bibibi monster on the field to their owners' hand. Bibibi Bubble Countinuous Trap If you have four or less card in your hand face-up Bibibi monsters are unaffected by spell and trap cards. Bibibi Transport Spell Add two Bibibi monster from your deck to your hand. Link to comment Share on other sites More sharing options...
Lonk Posted September 1, 2013 Report Share Posted September 1, 2013 I'm going to dissect these cards, but you may not like what you would hear. Bibibi Biter - Having less than 4 cards in your hand is too easy of a condition to fulfill for having a 3k beater/wall. It's absurd, and needs more restrictions. Bibibi Juggler - So, by having less than 4 cards in my hand, I can recover any cards that I have used that are gamechanging so that I can unfairly change the game to my advantage? Plus, it's searchable through E-Tele so that I can search out my mediator anytime I wanted? Well isn't that just swell!? Seriously, this card happens to have some of the most broken design I've ever witnissed. You do realize that adds way too much consistency with Grave Recursion to any deck, right? Bibibi Medic - At first glance, this card seems like simple card design. Then, you realize how badly broken the interaction with Bibibi monsters would be, considering that they already have ridiculous effects. They don't need a revival engine like this on top of their bad design. Bibibi Mystic - This is honestly the only Bibibi card I like. It has an interesting design that involves the hand and is a good way to toolbox Xyz Monsters. Bibibi Trooper - Again, you underestimate how easy it is to simply reduce your hand count to 3 or less cards. It's essentially a more stupid Cardcar D and has abusive design. It's up there with Bibibi Juggler in poor design. Bibibi Bounce - Why would I even consider using this card if I want my Bibibi monsters to be on the field, especially with these (mostly) absurd effects? I'll leave that question to you. Bibibi Bubble - I really don't know what's more sad: The fact that this is Pandemic Infestation on crack (with the bonus of being a lasting protection) or the fact that this card wouldn't be used because you would focus more on abusing the design of Bibibis? This and Biter is still a bad interaction though since you are guaranteed a 3k beater that doesn't fear anything. Bibibi Transport - Please tell me you see something wrong with the design of this card. Most Bibibis have very unfair design, and you reward that design by giving them a searcher that tutors not 1, but 2 Bibibi monsters from your Deck. On top of not having the best OCG and missing their attribute (I understand that they are all WATER attribute just by their tags, but would it have killed you to add the attribute?) and bad design, you gave the concept an easy goal to achieve: drop your hand to 4 or less cards and win. I can conclude that you really didn't put much effort into making these cards as balanced and player-friendly as possible. This is something that I would expect from a member that doesn't care about the game. With the exception of Bibibi Mystic (the only one with good design), this concept is just horrible. It's too easy to fulfill and rewards far too much for simple plays. I know that you are better than this, so you really don't have an excuse of why you should make something like this (unless if you are intentionally trying to make them badly designed, which I could see you weren't :/). 0.5/10 (Mystic is the only reason why it got the .5 points) I suggest you rethink the design of Bibibis in general, because cards like these are not brightly designed. Link to comment Share on other sites More sharing options...
infinitysqrd Posted September 1, 2013 Author Report Share Posted September 1, 2013 to be honest, I was just coming up with an archtype with an odd gimmick, in hind sight I do see how broken the Bibibis are, I will fix them when I get the chance, I appreciate the opinion, I haven't made cards in a while so there might be some poor designs. Link to comment Share on other sites More sharing options...
infinitysqrd Posted September 5, 2013 Author Report Share Posted September 5, 2013 With the advice from Excellus I decided to redo my Bibibi archtype as seen from above the first incarnation was bad. Without further ado here are the edited Bibibis Bibibi Biter Water Fiend level 2 ATK: 1200 DEF: 1200 If you have four or less cards in your hand this card's Attack and Defense are doubled. Bibibi Jugler Water Psychic level 2 ATK: 500 DEF: 500 If you have four or less cards in your hand you can shuffle your hand back into the deck; then you can draw card equal to the number of cards added to your deck. You can only activate the effect of Bibibi Juggler once per turn. Bibibi Medic Water Fairy level 2 ATK: 1000 DEF: 1000 If you control this face-up card you can send it to the graveyard, target one Bibibi monster in the graveyard except for Bibibi Medic; special summon it in face-up defense mode. You can only activate the effect of Bibibi Medic once per turn. Bibibi Mystic Water Spellcaster level 2 ATK: 500 DEF: 2000 You can only control one face-up Bibibi Mystic at a time. Once per turn you can make all face-up Bibibi monsters you control level equal to the number of cards in your hand. Bibibi Trooper Water Warrior level 2 ATK: 1000 DEF: 1000 If you have four or less cards in your hand you can send this face up card to the graveyard to draw two cards. You can only activate the effect of Bibibi Trooper once per turn. Bibibi Bounce Quick play If you have four or less cards in your hand return one face-up Bibibi monster to your hand. You cannot Normal summon that monster the turn you activate this card. Bibibi Bubble Continuous Trap If you have four or less card in your hand face-up Bibibi monsters cannot be destroyed by spell and trap cards. Destroy this card when you have more then four cards in your hand. Bibibi Transport Spell You must have have four or less cards in your hand for this card to activate and resolve; add two Bibibi monster from your deck to your hand. You cannot conduct your next two draw phases the turn you activate this card. You can only activate Bibibi Transport once per turn. ______________________________________________________________________________________________________________________________ New cards Bibibi Buster Water Warrior Rank 6 two level 6 monsters 2600 ATK 1000 DEF If you have four or less cards in your hand when this card attacks a defense position card whose defense is lower then this cards attack destroy it instantly without applying battle damage. During each of your standby phases detach one XYZ material from this card, while this card has no XYZ materials attached this card's effect is negated. Bibibi Shaman Water Spellcaster 3 level 2 monsters 100 ATK 2000 DEF Once per turn you can detach one XYZ material from this card. Face up Bibibi monsters gain 300 Attack times their level until the end phase. You must have four or less cards for this card to resolve. Bibibi Shogun Water Two level 6 Bibibi monsters 2300 ATK 2700 DEF Once per turn you can detach one XYZ material from this card to activate this effect. You can send up to four cards from your hand to the graveyard to have this card gain 400 ATK for each card sent to the graveyard by this effect Until the end phase. If you don't have any cards in your hand this card cannot attack your opponent directly. Link to comment Share on other sites More sharing options...
blaze. Posted September 7, 2013 Report Share Posted September 7, 2013 I've decided that since I find this to be an interesting idea, I'll go through the newly edited cards. Biter: This card is still too powerful. Obviously it's not as ridiculously broken as before, but it's extremely easy to reduce your hand size to 4 or less. Keep in mind: Low-level monsters with 2400 ATK have negative effects for a reason (see "Chainsaw Insect", "Armor Exe".) Juggler: Basically has a built-in "Magical Mallet" effect. Again, having 4 or less cards in your hand is very easy to do, so allowing the player to trade a junk hand for a potentially much better one may be a bit broken. Perhaps disallowing it to be Special Summon can prevent abuse. Medic: I like this one a lot. If you get the other cards fixed, I could see this guy as being the main player in the deck. Mystic: Again, I really like this one. It has an interesting mechanic. Trooper: Same with this one. Too abusable. I really think you shouldn't be able to Special Summon this to avoid abuse. Bounce: Why would you use this? Even for protection, there's better stuff to use (Example: "Forbidden Lance"). Bubble: Broken. I've already stressed how easy it is to get 4 or less cards in your hand, and protecting already broken monsters from s/t is mega broken. Transport: I'm gonna sound like a *broken* record here, but this one's broken too. The requirement is too easy, and as seen by "Reckless Greed" skipping 2 Draw Phases isn't that bad of a penalty for 2 extra cards. At least with "Reckless Greed" you don't get to choose the cards you get... with this one, you can pluck them right out of your deck! Too good. The Xyz monsters seem relatively generic, so I won't go over them individually. I think this is a cool idea, and with some work, it can be useable. Keep working! Don't let anyone discourage you, we're just trying to help you understand what's wrong here. :P Link to comment Share on other sites More sharing options...
infinitysqrd Posted September 7, 2013 Author Report Share Posted September 7, 2013 They say third time is the charm and I am going to go with it, though this time just the odd ones will get edited. Bibibi Biter Water Fiend level 2 ATK: 1200 DEF: 1200 If you have four or less cards in your hand this card's Attack and Defense are doubled. When this card attacks it is changed to defense position after the damage step. Bibibi Bounce Quick play If you have four or less cards in your hand return one face-up Bibibi monster to your hand. Special summon that monster in face up attack position during the end phase of this card's activation. Bibibi Bubble Continuous Trap If you have four or less card in your hand face-up Bibibi monsters cannot be destroyed by spell and trap cards. This card remains on the field for 3 of your opponent's turns. Bibibi Transport Spell You must have have four or less cards in your hand for this card to activate and resolve; add a Bibibi monster from your deck to your hand. You cannot conduct your next draw phase the turn you activate this card. You can only activate Bibibi Transport once per turn. I don't really see the problem with Juggler and Trooper. Juggler has the potential to give you a worse hand, just like you would with Mallet, and the fact that Trooper's effect can only be activated once per turn, not to mention the fact to use him to his full potential you must keep your hand size a two, a very big restriction in my opinion. I am grateful for the criticism, though i would like to see the scenarios where Trooper and Juggler would be "broken". Link to comment Share on other sites More sharing options...
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