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Cardcar


blaze.

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Each name has a different letter based on what the card does (Like the "D" in "Cardcar D" stands for Draw)
 
Cardcar B (For Bounce)
WIND
**
Machine / Effect
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 1 card and return one card on the field to the hand, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
ATK/ 400
DEF/ 800
 
Cardcar S (For Send)
WATER
**
Machine / Effect
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 1 card and send 1 card from your deck to the Graveyard, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
ATK/ 200
DEF/ 1000
 
Cardcar X (For Destroy, D was taken obviously)
FIRE
**
Machine / Effect
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 1 card and destroy 1 card on the field, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.
ATK/ 1000
DEF/ 200
 
Cardcar Z
DARK
**
Machine / Xyz / Effect
2 or more Level 2 "Cardcar" monsters
While this card is face-up on the field, it's attribute is also treated as LIGHT. You can Special Summon "Cardcar" monsters, ignoring their Summoning conditions. You can detach 1 Xyz Material from this card: draw 1 card OR add 1 "Cardcar" monster from your Deck to your hand, then shuffle your Deck.
ATK/ 1200
DEF/ 1200
 
Cardcar Scrap
Normal Spell
If you control no monsters: Banish 1 "Cardcar" monster from your Graveyard, and if you do, activate it's effect as if it were tributed to activate it (but it does not become the End Phase.)
 
Cardcar Rush
Normal Spell
If you control no cards: Special Summon 2 "Cardcar" monsters from your hand and/or Graveyard, ignoring their Summoning conditions. If you Xyz Summon during the turn this card was activated: draw 1 card during the End Phase.
 
Cardcar Block
Normal Trap
When your opponent declares a direct attack: banish 1 "Cardcar" monster from your hand or Graveyard, then negate the attack, and if you do, draw 1 card.
 
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I actually really like it.

 

Cardcar Z

2 or more level 2 "Cardcar" monsters.
While this card is face-up on the field, it is also LIGHT-Attribute. While this card is face-up on the field you can Special Summon "Cardcar" monsters, ignoring their Summoning conditions. Once per turn: You can detach 1 Xyz Material from this card and activate 1 of these effects:
@ Draw 1 card
@ Add 1 "Cardcar" monster from your Deck to your hand.
 
Adding "then shuffle your Deck" is unneeded because unless stated that you do not shuffle your Deck when you search it, you will always shuffle.
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I actually really like it.

 

Cardcar Z

2 or more level 2 "Cardcar" monsters.
While this card is face-up on the field, it is also LIGHT-Attribute. While this card is face-up on the field you can Special Summon "Cardcar" monsters, ignoring their Summoning conditions. Once per turn: You can detach 1 Xyz Material from this card and activate 1 of these effects:
@ Draw 1 card
@ Add 1 "Cardcar" monster from your Deck to your hand.
 
Adding "then shuffle your Deck" is unneeded because unless stated that you do not shuffle your Deck when you search it, you will always shuffle.

Ah, that's true. Sometimes you go and forget problem-solving card text is a thing, haha. Thanks for the feedback! ^^

 

I know this is supposed to be its own stand alone thing, but I can't help but to think of how these cards would help Exodia. Very clever. Carcar rush looks like the most abusable card.

Oh yes, these cards would definitely help Exodia. I tried to make sure nothing was too easily abusable, since Ignoring Summoning Conditions is one of the more powerful types of card effects (for example, "Ultimate Ancient Gear Golem"). Without things like "Cardcar Rush", these cards would be very slow and "Cardcar Z" would be near impossible to bring out, since their effects immediately send you to the End Phase of the turn. I see "Cardcar Rush" as the equivalent to "Bujincarnation": powerful, but not useable in all situations.

 

Anyway, OT: Thanks for the feedback!

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