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Magic Alexandria's Sorcery Empire


Eric Pease

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Tier 1 Monsters

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[spoiler='Effect']If this card is banished, you can pay 500 life points to return this card to the Graveyard.[/spoiler]

 

[attachment=38986:Dark Gel.jpg]

[spoiler='Details']A sorcerer who tends to follow his enemies by sticking to their path like gel to hair.[/spoiler]

 

 

[spoiler='Effect']If this card is special summoned, increase your life points by 600 points.[/spoiler]

 

 

[spoiler='Effect']When this card is Flip Summoned, you can special summon 1 level 4 or lower spellcaster-type monster from your deck.[/spoiler]

 

 

[spoiler='Effect']If you take 1000 or more damage while you control no monsters, you can Special Summon this card from your hand. This card is unaffected by trap cards.[/spoiler]

 

Tier 2 Monsters

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[attachment=38990:Kunoichi Spellcaster.jpg]

[spoiler='Details']A ninja made famous for using sorcery instead of what of was expected from her.[/spoiler]

 

[attachment=38991:Nightmare Witch.jpg]

[spoiler='Details']A witch who tends to access her opponent's minds while they sleep and induct fear into their dreams as a form of an attack.[/spoiler]

 

 

[spoiler='Effect']If this is the only monster you control, this card can attack twice during each of your Battle Phases.. If this card is Special Summoned, increase your life points by 500 points.[/spoiler]

 

[attachment=38993:Portal Riding Magician.jpg]

[spoiler='Details']A female magician who can materialize anywhere faster than a blink of an eye.[/spoiler]

 

[attachment=38994:Plasma Bolt Magician.jpg]

[spoiler='Details']Many of this magician's enemies meet their ends due to some form of electric sorcery.[/spoiler]

 

 

[spoiler='Effect']When an opponent's monster declares an attack, you can discard this card from your hand to negate the attack.[/spoiler]

 

 

[spoiler='Effect']If this card is sent to the Graveyard as a result of battle, draw 1 card and inflict 200 points of damage to your opponent's life points.[/spoiler]

 

[attachment=38997:Alexandria's Double.jpg]

[spoiler='Details']A magician bodyguard who uses her powers to transform into anything. When Magic Alexandria hired her, she hasn't changed into anything but her own and her master's forms.[/spoiler]

 

Spell Cards

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[spoiler='Effect']This card can only be equipped to a face up "Magic Alexandria". When this card is equipped, destroy all other equip spell cards on the field. No equip spell cards may be activated while this card is on the field. Increase the attack of "Magic Alexandria" by 1000 points. During each of your standby phases, decrease the attack by 100 points. If at any moment this card is equipped and the attack of "Magic Alexandria" is equal to the original, destroy this card.[/spoiler]

 

 

[spoiler='Effect']You can Special Summon any level 4 or lower spellcaster-type monster from your Graveyard, hand, or deck. At the end of your turn, the monster is returned to your hand, unless it was banished.[/spoiler]

 

 

[spoiler='Effect']Up to three spellcaster-type monsters you control can attack twice if your opponent controls a monster(s).[/spoiler]

 

[attachment=39001:Space Magician's Spaceship.jpg]

[spoiler='Effect']Add 1 "Space Magician" from your deck to your hand.[/spoiler]

 

 

[spoiler='Effect']Activate only when you control a face-up "Magic Alexandria". Select 1 face-up monster your opponent controls and a face-up "Magic Alexandria" you control: banish both targets until the End Phase of your opponent's next turn.[/spoiler]

 

 

[spoiler='Effect']Increase both player's life points for each card in your hand x100.[/spoiler]

 

[attachment=39004:untitled111.jpg]

[spoiler='Effect']Activate when your opponent normal summons a monster. Your opponent can attack directly with each monster he/she controls. However, every time your opponent attacks directly while this card is in effect, gain 500 life points at the end of the turn for every monster that attacked you directly. (This does not apply if you do not control any monsters of your own.)[/spoiler]

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There's so many things wrong here, it makes me question when the last time you played yugioh was.

Ok, first off, too many normal monsters in a set doesn't look very appealing. You might wanna fix that.
Now, on to the reviews:
Magic Alexandria:
OCG fix: If this card is banished, you can pay 1000 life points to return this card to the Graveyard.
Underpowered. That's all I can say.LP cost is too high too. 500 is enough.

Sorro, The Next Warlock
OCG is good, but the effect is, out of all due honesty, garbage. How about you make him give you 800 LP instead of skipping your draw phase. That's just pointless.

Space Magician
Correct type: Sprllcaster/Effect
OCG fix: When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can special summon 1 level 4 or lower spellcaster-type monster from your deck.
Make this a flip effect only. Looks like a more OP version of Gravekeeper's Spy.

Morphing Warlock
Correct OCG: If you take 1000 or more damage while you control no monsters, you can Special Summon this card from your hand.
I'd rather use Tragoedia or Gorz than this. Add something extra to this to make it less underpowered.

The Sorceror Prodigy
OCG Fix: If this is the only monster you control, this card can attack twice during each of your Battle Phases.. If this card is Special Summoned, increase your life points by 500 points.
Too weak for it's effect. Make the ATK 1500, and the DEF 1000.

Shadow Conjuror
OCG fix: When an opponent's monster declares an attack, you can discard this card from your hand to negate the attack and destroy the attacking monster.
Too broken as a hand trap. Either remove the destruction effect, or make it so it destroys the monster if it's destroyed by battle, like Grave Squirmer or Exploder Dragon.


Ellie, The Sister of Alexandria
OCG is a bit off. Just capitalize the word "Graveyard". Effect seems balanced.

The Bathing Of Alexandria
OCG is so bad, I'm not even gonna bother to fix it.

*That 2nd Spell of yours*
Name is too long... please shorten it :(
Also, the card is broke as hell. Reduce the level limits to LV5 or lower, and make it only summon out of the hand or grave, not the deck. That would make High Priestess godlike.

Magic Alexandria's Affair
OCG Fix: Activate only when you control a face-up "Magic Alexandria". Select 1 face-up monster your opponent controls and a face-up "Magic Alexandria" you control: banish both targets until the End Phase of your opponent's next turn.
Not bad. It's like a spell version of Galaxy-Eyes, except it lasts longer...

Kingdom Of Sorcery
OCG fix: All spellcaster-type monsters you control can attack twice if your opponent controls a monster(s)
Too broken. Add both a maintenance cost and a level restriction to balance it out. I'd say restrict the effect so only 3 and under can attack twice.

Maiden's Simple Gift
OCG fix: Increase both player's life points for each card in your hand x100
Effect is... meh. At least it combos with Bad Reaction.

The Cat Girl's Magic Trick
If you're gonna let your opponent attack you directly with this thing, you might as well make it so you only take half the damage. You can gamr youself otherwise. Other than that, I don't know of any further suggestions due to how derp the effect is.

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There's so many things wrong here, it makes me question when the last time you played yugioh was.

Ok, first off, too many normal monsters in a set doesn't look very appealing. You might wanna fix that.
Now, on to the reviews:
Magic Alexandria:
OCG fix: If this card is banished, you can pay 1000 life points to return this card to the Graveyard.
Underpowered. That's all I can say.LP cost is too high too. 500 is enough.

Sorro, The Next Warlock
OCG is good, but the effect is, out of all due honesty, garbage. How about you make him give you 800 LP instead of skipping your draw phase. That's just pointless.

Space Magician
Correct type: Sprllcaster/Effect
OCG fix: When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can special summon 1 level 4 or lower spellcaster-type monster from your deck.
Make this a flip effect only. Looks like a more OP version of Gravekeeper's Spy.

Morphing Warlock
Correct OCG: If you take 1000 or more damage while you control no monsters, you can Special Summon this card from your hand.
I'd rather use Tragoedia or Gorz than this. Add something extra to this to make it less underpowered.

The Sorceror Prodigy
OCG Fix: If this is the only monster you control, this card can attack twice during each of your Battle Phases.. If this card is Special Summoned, increase your life points by 500 points.
Too weak for it's effect. Make the ATK 1500, and the DEF 1000.

Shadow Conjuror
OCG fix: When an opponent's monster declares an attack, you can discard this card from your hand to negate the attack and destroy the attacking monster.
Too broken as a hand trap. Either remove the destruction effect, or make it so it destroys the monster if it's destroyed by battle, like Grave Squirmer or Exploder Dragon.


Ellie, The Sister of Alexandria
OCG is a bit off. Just capitalize the word "Graveyard". Effect seems balanced.

The Bathing Of Alexandria
OCG is so bad, I'm not even gonna bother to fix it.

*That 2nd Spell of yours*
Name is too long... please shorten it :(
Also, the card is broke as hell. Reduce the level limits to LV5 or lower, and make it only summon out of the hand or grave, not the deck. That would make High Priestess godlike.

Magic Alexandria's Affair
OCG Fix: Activate only when you control a face-up "Magic Alexandria". Select 1 face-up monster your opponent controls and a face-up "Magic Alexandria" you control: banish both targets until the End Phase of your opponent's next turn.
Not bad. It's like a spell version of Galaxy-Eyes, except it lasts longer...

Kingdom Of Sorcery
OCG fix: All spellcaster-type monsters you control can attack twice if your opponent controls a monster(s)
Too broken. Add both a maintenance cost and a level restriction to balance it out. I'd say restrict the effect so only 3 and under can attack twice.

Maiden's Simple Gift
OCG fix: Increase both player's life points for each card in your hand x100
Effect is... meh. At least it combos with Bad Reaction.

The Cat Girl's Magic Trick
If you're gonna let your opponent attack you directly with this thing, you might as well make it so you only take half the damage. You can gamr youself otherwise. Other than that, I don't know of any further suggestions due to how derp the effect is.

 

Funny, I just got back into playing Yu-Gi-Oh!

 

But thanks. I'll definitely make some changes, you pointed out some good mistakes. Besides, I did just start getting back into Yu-Gi-Oh! last thursday. I'll fix these soon.

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