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Droplet of Life: A 3-Card Combo of Pure Insanity


magemeek22

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Well, here's a card that I came up with (the artwork is from Dewy's Adventure, an infamously bad Wii game - so infamous, in fact, that it's unknown to the general public. I call it - there's a conspiracy at hand). Its a droplet, that breaks up into smaller droplets, which can reform into any monster you want! Its a pretty cool and extremely powerful mechanic with the new XYZ meta, so without further ado, here it is:

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Cannot be Special Summoned. This card is also treated as Level 2 while in the Deck. During either players' turn, you can Tribute this face-up card; Special Summon 3 "Droplet Tokens" (Aqua-type/WATER/Level 4/ATK 1000/DEF 1000) to your side of the field. During either player's turn, if this card is in your Graveyard, you can banish this card, then Tribute all face-up "Droplet Tokens" you control; Special Summon 1 monster from your hand or Deck whose Level equals the total number of "Droplet Tokens" Tributed to activate this effect.

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Here's just two cards I came up with that could support this unique monster:

 

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PLEASE RATE AND REVIEW! THANKS!

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Droplet is FAR too good. It shouldn't be able to Summon any Level 3 or less monster from the Deck at no cost aside from itself. It basically reads "When this card is Normal Summoned: Banish it, then Special Summon 1 Level 3 or lower monster from your Deck." This instantly tutors Lonfire Blossom amongst other silly plays it could make. I suggest removing the ability to Summon from the Deck (replace it with Graveyard) as that is just stupidly overpowered, as well as reduce the stats and Level on those tokens (why are the tokens Lv. 4 when the monster that Summons Level 3?).

Droplet Gate is balanced.

I assume Renewal is a Continuous Spell, which is stupidly OP. Getting 3 tokens per turn is insane and bad for the game. This should be a Normal/Quick Play Spell, and should only Summon MAYBE 2 tokens, and even go to prevent further Summoning that turn.

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Yeah i know that...I was hoping people would pick up on the mechanic I incorporated. Oh well, time to break it down I guess XD

 

Basically, you would use Droplet of Life to Special Summon 3 Tokens. Then, you could use Droplet's effect to banish it from your Graveyard and Special Summon ANY Monster from your Deck with a Level equal to the number of Droplet Tokens you tribute. So lets say you banish Droplet of Life from your Graveyard and tribute 3 Droplet Tokens you control; then, you'd be able to Summon ANY Level 3 from your Deck.

 

The two support cards help this mechanism function and expedite it. Droplet Renewal will let you take one of your banished Droplet cards (aka Droplet of Life) from your banish pile to your Graveyard and Special Summon basically 3 Droplet Tokens. Then, you can use Droplet of Life's effect, and tribute all 3 Droplet Tokens, and then get another Level 3 from your Deck onto your field. Droplet Gate is just an all-around support/draw/utility spell, with a plethora of useful techs.

 

I will be updating Droplet of Life to have its tokens be basically unusable by other card effects so it doesn't become some sort of Token machine...

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Okay @Therrion I guess I see where this is going. The cards are too powerful. I realize that a bunch of tokens are bad since they basically are monsters and can be used in other ways. That said, I think you made a mistake: Droplet Renewal is NOT a continuous spell. Its a normal spell (Somethings just wrong with the cardmaker so it looks like it should be continuous). Also, Droplet of Life summons Level 1 Tokens (There is a typo in the description beneath the card; I will fix that)

 

I tried to rebalance these cards by limiting the Token usefulness and speed. I will be posting the new cards tomorrow.

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