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My Spell/Trap Ideas


ZaTaisho

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Sadly, I won't be using the PS images for this thread...next time, I promise.

Some you've might have seen before, BUT here are my ideas:

 

Name: Free-For-All!

Type: Continuous Trap Card

Effect: All monsters on the field are treated as an opponent's.

 

Name: Battleground Tactics

Type: Field Spell Card

Effect: Both players can Normal Summon monsters in face-up Defense Position or Set in face-down Attack Position.

 

Name: Backup Support

Type: Field Spell Card

Effect: You cannot Special Summon monsters. Your Spell & Trap Card Zones are treated as Monster Card Zones. When this card is destroyed and sent to the Graveyard: Destroy all cards you control in your Spell & Trap Card Zones.

 

Name: Progress City

Type: Field Spell Card

Effect: During each player's Standby Phase, the turn player can increase the Level/Rank of all face-up monsters they control by 1 (permanently).

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@ Free For All

 

Interesting concept. However, I do think that it makes sense as it worded right now. From what I understand, you can essentially target your own monsters as well, and you cannot use them to tribute summon. Please elaborate on the concept!

 

@ Battleground Tactics

Interesting, and I could also see it being useful. 

 

@ Backup Support

This one also is unique. Disabling special summoning does hinder numerous decks but then again, all they have to do is destroy this card. Could you elaborate on what happens when you already have Spell and Trap cards on the field when this card is activated? Because they'd essentailly occupy Monster Card Zones.

 

@ Progress City

No complains here! Brilliant card!

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