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34-card Counter-Fairies


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3 Bountiful Artemis
3 Zeradias, Herald of Heaven
2 Kycoo the Ghost Destroyer
2 Fossil Dyna Pachycephalo
1 Thunder King Rai-Oh
1 Harvest Angel of Wisdom


3 Upstart Goblin
3 Pot of Duality
2 The Sanctuary in the Sky
1 Dark Hole
1 Book of Moon
1 Mystical Space Typhoon


3 Divine Wrath
3 Divine Punishment
1 Debunk
1 Drastic Drop-Off
1 Judgment of Anubis
1 Solemn Warning
3 Legacy of Yata-Garasu
2 Safe Zone
1 Compulsory Evacuation Device
1 Pinpoint Guard

Standard rank 4 extra with double cowboy.

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It's pretty self-explanatory, you just beatface while negating everything.
Legacy of Yatas punish blind MSTing, and Upstarts help to make the deck slightly more consistent.
I was also testing Archfiends and Barriers, but that started getting cloggy.

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^^that^^

 

How are the Spirits working? It seems like there could be something else there... But the baiting is fun... Eh...

 

Also, how about Monks? It gets your boss out faster and you seem to have enough spells for it.


The Spirits are working good. They pull MSTs away from the good traps while making your opponent minus at the same time. I've yet to pull a +1, but with Tsukuyomi being a card, it could happen.
Monks are another thing I'm considering. How would this monster lineup sound? (Toying around with ratios later...)

3 Artemis
3 Zeradias
2 Monk
2 Kycoo
1 Rai-Oh
1 Honest
1 Fossil Dyna

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1 Chimeratech Fortress Dragon
2 Gagaga Cowboy
1 Diamond Dire Wolf
1 Number 39: Utopia
1 Number 66: Master Key Beetle
1 Number 104: Masquerade
1 Fairy Cheer Girl
1 Starliege Paladynamo
1 Constellar Omega
1 Photon Papilloperative
1 Gem-Knight Pearl
1 Maestroke the Symphony Djinn
1 Leviair the Sea Dragon (Stygian Dirge/Xyz Encore)
1 Wind-Up Zenmaines (Stygian Dirge/Xyz Encore)

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