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The New Crystal Beasts - Hidden Crystal Beasts


TFMegamanlan

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I've been working on a few new Crystal Beast cards to fill the holes in the Deck. So I made a sub-theme... the Hidden Crystal Beasts. I also have an Extra Deck Crystal Beast theme called the Refined Crystal Beasts.

The current pictures in general will eventually be changed when I find better pictures for the cards:

http://s1014.photobucket.com/user/Megamanlan/media/image_zps3788fb62.jpg.html]image_zps3788fb62.jpg[/URL]


[spoiler=Effect]
If you control a "Rainbow Dragon" or 2 or more "Crystal Beast" Spell Cards you can Special Summon this card (from your Hand) Once per turn, Target 1 "Crystal Beast" Card you control; This card's Level and Attribute become the same as the target's until the End Phase. If this Face-up Monster is Destroyed or used as Synchro Material, you can place this card in your Spell/Trap Zone as a Continuous Spell card instead of sending it to the Graveyard.[/spoiler]

http://s1014.photobucket.com/user/Megamanlan/media/image_zpse45baa47.jpg.html]image_zpse45baa47.jpg[/URL]


[spoiler=Effect]
When your Opponent Special Summon's Monster(s) you can Special Summon this card from your Hand. If you do; This card cannot be Destroyed by a Special Summoned Monster. When this Face-up Monster is Destroyed, you can place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard.[/spoiler]

image_zpsdbbd264b.jpg


[spoiler=Effect]
If this Face-up Monster is destroyed or used as Synchro Material, you can place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard. When your Opponent declares a Direct Attack, you can Special Summon this card from your Spell/Trap Zone: then, end the Battle Phase. This effect can only be used once per game.[/spoiler]

image_zpsb8497489.jpg

The picture on this card is one that I especially want to change.

[spoiler=Effect]
If this Face-up Monster is Destroyed or used as Synchro Material, you can place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard. While this Spell Card is in play, All "Crystal Beast" Monsters gain 500 ATK. You can only control 1 "Hidden Crystal Beast Prism Penguin"[/spoiler]


http://s1014.photobucket.com/user/Megamanlan/media/image_zps4e2b88a9.jpg.html]image_zps4e2b88a9.jpg[/URL]


[spoiler=Effect]
When your Opponent targets this card for an Attack or Effect: Target another card you control that would be an Appropriate Target; that Attack/Target now targets the new target. If this Face-up Monster is Destroyed, you can place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard.[/spoiler]


http://s1014.photobucket.com/user/Megamanlan/media/image_zps59598ce8.jpg.html]image_zps59598ce8.jpg[/URL]

[spoiler=Effect]
When this card is Normal Summoned: You may Target 1 Banished "Crystal Beast", return it to your Deck to Draw 2. Your Opponent may add 1 Banished card they control to their Hand. You can only activate this effect if you control 2 or more Banished cards. This card cannot be Banished. When this Face-up Monster is Destroyed, you can place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard.[/spoiler]

image_zps3f828c90.jpg

[spoiler=Effect]
When this card is Normal Summoned: Target 1 "Crystal Beast" Spell card, Special Summon that Target in Defense Mode. This card can Attack your Opponent Directly. When this Face-up Monster is Destroyed or used as Synchro Material, place this card in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard. You can only control 1 "Hidden Crystal Beast Tourmaline Gecko"[/spoiler]

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Crystal Beasts dont need sup-*shot*

OCG Fixes (Not the best at this but i think these are correct OCG)

Quartz:
If you control 2 or more "Crystal Beast" cards in the Spell or Trap card zone or 1 face-up "Rainbow Dragon", you can Special Summon this card (From your hand.) If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Iolite
When your opponent Special Summons a monster; You can Special Summon this card (From your hand). If you do, this card cannot be destroyed as a result of battle when battling a Special Summoned monster. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Jade
When your opponent declares a direct attack and you control this face-up card as a Spell or Trap card, you can Special Summon this card. If you do, End the Battle Phase. You can only use this effect Once Per Duel. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Penguin
While you control this face-up card in your monster card zone; All Face-up "Crystal Beast" monsters on the field gain 500 ATK. You can only control 1 face-up "Hidden Crystal Beast Prism Penguin". If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Mouse
When this face-up card is targeted by a card effect or an attack, you can switch the target to 1 other appropriate card you control. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Falcon
When this card is Normal Summoned, if you have 2 or more banished cards; you can target 1 of your banished "Crystal Beast" monsters; Return it to your deck, and Draw 2 cards. Then your opponent can target 1 of their banished monsters; Add it to their hand. This face-up card cannot be banished. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Gecko
When this card is Normal Summoned; You can Target 1 "Crystal Beast" monster in your Spell & Trap Card zone: Special Summon it in face-up Defense Position. This card can attack directly. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. You can only control 1 face-up "Hidden Crystal Beast Tourmaline Gecko"

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*holds smoking bazuka* Any questions anyone else?

I don't know about the OCG but I do know they are worded correctly (for the most part) to the TCG. (Besides a few things which I will explain why)

First off the entire ending to kick it to the Spell/Trap Zone. I don't see why they need to say ''Monster Card Zone" when they clearly state that its treated as a Continuous Spell Card and as such is obviously not a Monster. So I think they could just shorten it to "If this Face-up Monster is destroyed, you may place in your Spell/Trap Zone as a Continuous Spell Card instead of sending it to the Graveyard."

Now onto the actual effects:
Quartz: you forgot the effect that allows him to change his level and attribute to be the same as another "Crystal Beast" in play. That was actually the main idea for him. It makes Fox great for not only Synchro's but Xyz as well.

Iolite: It's supposed to be Battle or by Card Effect... (The as result of Battle is a really old wording current is Destroyed in Battle) But to be honest, I don't see how hard it is to destroy this guy without a SS'd Monster.

Jade: you don't have to say Face-up in your Spell and Trap Zone for its SS to Fade effect. You have to remember since they are treating themselves as Spell Cards all you have to say is "Face-up Spell Card". (I really don't know why Konami didn't figure that out.)

Penguin: The "You can only control 1..." Is always the last part of the effect. Also It is supposed to be while its in the Spell/Trap Zone. (This one is my main attempt to have a Crystal that has an effect as a Spell card instead of a Monster)

Falcon: personally I very very much prefer that wording to the current one. But the current one (and I don't know why Konami even bothered to put it in...) is "You can only Resolve this effect if you have 2 or more Banished cards." Unfortunately that's just how Konami words stuff now...

Anyway, any thoughts on them?

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  • 2 weeks later...

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