:^) Posted September 18, 2013 Report Share Posted September 18, 2013 I started one of these in around 2009-2010 and gave up after 100, however since I'm finishing Highschool soon I will have a massive amount of free time. I will be remaking EVERY Normal monster... Ever. Will also be remaking Fusion, Ritual, Synchros and Xyz, As far as I know there are only 2 Synchros and 2 Xyzs. I am using Dueling Network to get all the Normal Monsters, TCG and OCG. Trying to use the flavour text to make the effects. [spoiler=1-9] During your Main Phase: If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During the End Phase when this card was Special Summoned; Draw 1 card. This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [/spoiler] [spoiler="A"] This card can only be Special Summoned when you have 3 or more DARK monsters in your Graveyard. Once per turn during your Main Phase 1: Add 1 level 3 or lower Plant-Type monster from your Deck to your hand; During the turn you activate this effect skip your Battle Phase. Once per turn, During your Main Phase: Discard 1 card (From your hand): Target 1 face-down card on the field and Destroy it. When your opponent declares an attack, send this card to the Graveyard and negate the attack. Once per turn, this card cannot be destroyed by battle. When this card is sent to the Graveyard: Special Summon 1 level 4 or lower Machine-Type monster from your Deck or hand. This card gains 400 ATK for each "Acrobat Monkey" face-up on the field. While this card is face-up on the field only WIND monsters can be Summoned. This card gains 500 ATK and DEF for each non-WIND monster in either Graveyard. Once per turn: Special Summon 1 level 2 or lower WIND monster from your Deck or Graveyard. This card can be Special Summoned (From your hand) when a Fairy-Type monster you control is sent to the Graveyard. This card gains 300 ATK and DEF for each Fairy-Type monster you control. While this card is face-up on the field Spell & Trap cards cannot be activated. While this card is face-up on the field: All other card effects are negated. When this card is sent to the Graveyard, add 1 "Akakieisu" from your Deck to your hand. This card cannot be Special Summoned. This card can only be Tribute Summoned by sending 1 DARK or WATER monster you control to the Graveyard. While this card is face-up on the field, this card is also DARK-Attribute. When this card is Normal Summoned or Special Summoned: Draw 3 cards. When this card is sent to the Graveyard add 1 Dragon-Type monster with 2000 or less ATK to your hand. During your Main Phase: If face-up monster(s) your opponent control have 1 or more "A-Counter(s)" on it you can Special Summon this card (From your hand). When this card is Normal Summoned; Place 1 "A-Counter" on face-up monster(s) your opponent controls. This card can be Special Summoned (From your hand) when your opponent activates a Spell/Trap card. During each of your Standby Phases, this card gains 350 ATK. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 1 EARTH monster from your Graveyard. When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1000 Damage to your opponent. When this card declares an attack against a non-DARK monster, this card gains 1200 ATK. This card can only be used in the Synchro Summon of a DARK monster. During the End Phase if this card is face-up on the field, target 1 face-up non-DARK monster and destroy it. You can Special Summon this card (From your hand) while you control 1 "Mist Bird Clausolas". Send this card to the Graveyard when "Mist Bird Clausolas" is sent from the field to the Graveyard or is Banished. If you control "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" face-up on the field: Pay 1000 Life Points to add 1 "Valkyrion the Magna Warrior" from your Deck or Graveyard to your hand. When "A Legendary Ocean" you control is face-up on the field is targeted by a card effect, you can discard this card from your hand to negate the effect. During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. During your End Phase, after you activate this card's effect: Return this card to your hand. When this card is sent to the Graveyard, shuffle this card back into your Deck. If this card is Banished, gain 1000 Life Points. When this card is Summoned, Special Summon 2 "Spirit Army Tokens" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 1500). Once per turn, During your End Phase, you can Tribute 1 "Spirit Army Token", target 1 Spell/Trap card your opponent controls and destroy it. FLIP: Both players discard all monster from their hands and Draw cards equal to the discarded monsters. During either players turn, you can pay 1000 Life Points and discard this card from your hand and Special Summon up to 2 "Ancient Lizard Warrior" from your hand or Deck in face-up Attack Position. This card can be Special Summoned (From your hand) if a level 6 or higher Spellcaster-Type monster is Destroyed and sent to the Graveyard. When this card is Summoned this way, both players discard 2 cards. This card can only declare an attack while it is equipped with a "Wand" Spell Card. This card can declare 1 attack for every "Wand" Spell Card equipped (Max 5.) per turn. When this card is sent to the Graveyard, gain 500 Life Points for each "Wand" Spell Card equipped. Once per turn during your Standby Phase or Main Phase 1, target 1 Set card and destroy it. When this card's effect is activated, skip your Battle Phase. You can send this card from your hand to the Graveyard; add 1 "Trent" from your Deck to your hand. You can only use the effect of "Ancient Tree of Enlightenment" once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
:^) Posted September 18, 2013 Author Report Share Posted September 18, 2013 Reserved - Reserving 1 More Post, just in case. Link to comment Share on other sites More sharing options...
:^) Posted September 18, 2013 Author Report Share Posted September 18, 2013 Reserved - Post now. Link to comment Share on other sites More sharing options...
Therrion Posted September 18, 2013 Report Share Posted September 18, 2013 Turtle: Would work great for ZW Decks, and pluses nicely with Star Drawing. Solar Wind Jammer still sees play due to no reliance, and Cyber Dragon has cards coming out so it's perfect timing. Would help Monarchs, also, I suppose. It feels a little too much, but I don't know, I don't really think I mind it. 8-Colored: Decent beater I suppose. Doesn't serve any purpose, and the not being able to be Special Summoned kind of impairs its playability in an unnecessary way. Abyss Flower: A once per turn search is too good, especially since it can grab a Lonefire and all you need to do is Normal Summon it to do so. The Battle Phase skipping is a good drawback, but not really so much on this card considering you wouldn't bash in with it regardless. The cost is basically to prevent using this guy to "Winmoar". Perhaps upon Summon, and prohibit Summoning the added monster would be best. Acid Crawler: Forced activation would most likely guarantee this card never being ran. Acrobat Monkey: Make it not be able to Special Summon itself. Alternatively, make "The effect of "Acrobat Monkey" can only be activated once per turn." Solid BP shenanigans I suppose, but current, a single card Battle Phase prohibitor. May come back and do the rest at some time, but that is all I have in me atm. Keep it up~ Link to comment Share on other sites More sharing options...
Speedy the First Posted September 19, 2013 Report Share Posted September 19, 2013 Great idea, keep it coming, I myself would not use the cards, but that is because I do not run those types of decks. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted September 19, 2013 Report Share Posted September 19, 2013 Where does acrobat monkey summon from when sent to the graveyard? Also, Alexandrite Dragon & Air Eater are ridiculously OP, but then I'm guessing your not aiming to make them all balanced anyway? I like your take on Abyss Flower, plants need support. Akakiesu could have some use too. Link to comment Share on other sites More sharing options...
:^) Posted September 19, 2013 Author Report Share Posted September 19, 2013 Where does acrobat monkey summon from when sent to the graveyard? Also, Alexandrite Dragon & Air Eater are ridiculously OP, but then I'm guessing your not aiming to make them all balanced anyway? I like your take on Abyss Flower, plants need support. Akakiesu could have some use too. I'm just trying to work with the flavour text given in the description, however I did need to fix Acrobat Monkey. Its Deck or hand. Link to comment Share on other sites More sharing options...
:^) Posted September 20, 2013 Author Report Share Posted September 20, 2013 Bump. Link to comment Share on other sites More sharing options...
:^) Posted September 22, 2013 Author Report Share Posted September 22, 2013 Bump Link to comment Share on other sites More sharing options...
:^) Posted September 23, 2013 Author Report Share Posted September 23, 2013 bump Link to comment Share on other sites More sharing options...
:^) Posted September 24, 2013 Author Report Share Posted September 24, 2013 BUMP - WILL BE ADDING MORE SOON SORRY FOR NO UPDATES Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.