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Robeast


Jirachibi

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MONSTERS
 
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When this card is Normal Summoned; Add 1 "Robeast" monster from your deck to your hand. If this card would be destroyed, you can destroy 1 other Machine-type monster you control instead.
 
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If you control a face-up "Robeast" monster, you can Special Summon this card (From your hand). This card gains 200 ATK for every other "Robeast" monster you control.
 
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If you control another "Robeast" monster, you can tribute this card: Add 1 "Robeast" monster from your deck to your hand. When this card is sent from the field to the graveyard; Special Summon 1 Level 4 or lower "Robeast" monster from your deck except for "Robeast - The Steal Stagbeetle"
 
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When this card is sent from the field to the graveyard; You can Special Summon 1 "Robeast - The Titanium Toad" from your hand or deck.
 
SYNCHRO
 
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1 tuner + 1 or more non tuners
When this card is Synchro Summoned; Draw 1 card. If it was a "Robeast" monster, you can reveal it to draw another card. You can only summon 1 "Robeast - The Uranium Unicorn" per turn.
 
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1 Tuner + 1 or more non tuners
Once Per Turn, you can tribute this card; Special Summon 2 "Robeast" monsters from your deck. Their effects are negated and are destroyed during the End Phase. During the End Phase of a turn you use this effect, Special Summon this card from your graveyard.
 
XYZ
 
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3 Level 4 Machine-type Monsters
This card gains 300 ATK for every "Robeast" monster you control. Up to Twice Per Turn, when a "Robeast" monster is summoned; You can Detach 1 Xyz Material from this card; Target 1 card on the field. Destroy it.
 
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2 Level 4 Machine-type monsters
Once Per Turn, you can detach 1 Xyz Material from this card; Special Summon 1 "Robeast" monster from your hand.
 
 
 
 
Spells and Traps will come later
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Eagle

Too strong. Just because it needs Normal Summoning doesn't deem it necessary to recieve such a high ATK stat, especially when it's a Tuner too boot. I have 2 ideas in mind for this card.

-1200 ATK (Shouldn't matter cuz Mutt is OP with this card)

OR

-1500 ATK, can't Summon or activate effects of added monster until End Phase (due to Mutt, this card would be far too good).

 

Mutt

Nice instant Xyz/Synchro option/Beetle enabler. No changes needed, in my eyes.

 

Beetle

The second effect shouldn't be mandatory. The +1 is FAR too good, and making his first effect a 0 would be balanced while also having his second effect be a nice battle phase Summoner or combo enabler w/ Bunnybot.

 

Toad

Most likely the only balanced card here. No changes. Great job on this card.

 

Unicorn

The draw makes it a 0 going into, and the chance for the +1 makes it well worth running and a nice option over using Beetle's OPed as hell effect. Though, perhaps the addition of specific material is needed, such as a Machine non-Tuner or etc. A nice go into with Black Salvo in decks that run it as tech.

 

Bunnybot

Insane. Suggestions.

-Make his Tuner and non-Tuner be Machine-Type.

-Make his effect Once per duel.

The above may sound drastic, but you made him so much more powerful then he should be. A once per turn Xyz/Synchro is not okay, especially when you could go into yet another Bunnybot, then another. The once per duel thing would make this balanced without making him garbage. This would also up the skill level of the player using the deck some, making them decide when Bunnybot would be best to go into and etc. This would allow once per duel a player to get a free Xyz/Synchro, prohibit multiple Bunnybot abuse, and still allow him to be a nice 2600 beater after he gives you a free Extra Deck monster.

 

Lion

His effect to destroy needs to be once per turn, as a +1 twice per turn is insane. He doesn't need the ATK boosting effect, either, as 3000 is more than a 3mat Rank 4 needs to begin with. On the same note, reducing his ATK to 2800 would further assist his horrible balancing.

 

Centaur

Another actually balanced card in this archetype. Nice job on him!

 

__________________________

I hope my harsh criticism is well accepted. I think it's more helpful then acting as if you didn't break half the cards in the archetype, and will maybe assist you overall as a Card Maker. I didn't mean to come across a dick, and none of my reviews are trying to insult you but are there to help your archetype. Even with my changes, I would use this archetype in a heartbeat as they definitely would still be powerful. Nice archetype.

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Thanks for the review man! I like it when my stuff gets criticized so i can learn how to make my archtypes much betetr. Thanks again!

 

Fixed:

 

Eagle - now has 1200 ATK

Mutt - Unchanged

Beetle - Made 2nd effect optional

Toad - Unchanged

 

Unicorn - now needs 1 Machint-type tuner and 1 or  more non tuners

Bunnybot - You can now only activate effect once per duel. also needs 1 Machne-type tuner.

Lion - ATK is now 2800. Effect is now only Once Per Turn.

Centaur - Unchanged

 

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