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Batman (Pretty realistic in my opinion)


sullyvanj93

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So I've made some Batman style cards, that I think are pretty reasonable. Sure, they are powerful, but I think they balance alright (and more importantly, reflect their characters). I also think a few of them could find their way in other decks, or be one on their own.

 

If you find any wording that doesnt match up with Konami, please let me know.

 

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This card can not be destroyed by battle. You take no battle damage from battles involving this card. This card can not declare an attack. Once per turn, you can search your deck for an equip card and add it to your hand. If you activate this effect, return this monster to your hand during the End Phase.

 

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Once per turn: During your Standby Phase, draw 1 card. You must control another "Gotham" monster besides "Gordon" to activate and resolve this effect. Once per turn, you can discard 1 card; Search your deck for a "Bat Signal" spell card and place it on top of your Deck.

 

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You can Tribute this face-up card to Special Summon 1 "Batman" from your hand or deck. You can not use this effect during the turn this card was Normal Summoned or Special Summoned, (Flip Summoned is okay). When this card is destroyed by battle or by your opponents card effect, Banish 1 "Batman" from your deck.

 

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Once per turn, if one of your monsters is targeted for an attack, you may change the attack target to another monster you control.

 

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If this monster attacks or was attacked, it is switched to Defense Position during the End Phase. If this card's position is changed by a card effect, you can search your deck for 1 equip card and add it to your hand. You can tribute this face-up card to return 1 Banished "Batman" card to your graveyard.

 

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Once per turn: During your Main Phase, you can search your deck for an Equip Spell Card and attach it to this card. When this card has 3+ equip cards attached to it, it can not be destroyed by your opponents card effects.

 

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***EDITED SINCE PIC***

 

1 "Gotham" Tuner + 1 or more non-tuner Monsters

Once per turn during your Main Phase, you can search your deck for an Equip Card and attach it to this card. When this card has 3+ equip cards attached to it, it can not be destroyed by your opponents card effects. You can send 3 face-up equip cards you control to the graveyard; destroy all Spell/Trap cards on the field. Trap cards can not be activated in response to this effect. During the End Phase of the turn this effect is activated: Your opponent draws 3 cards.

 

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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Dark Knight" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

 

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This card cannot be Special Summoned. If this card destroys an opponents monster, it can attack again. This effect can by used multiple times. If this card attacks an opponents monster and that monster is not destroyed by battle, this card is switched to DEF position at the end of the Damage Step. This card can not attack your opponent directly.

 

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This card can also be treated as a LIGHT monster. If you control a face up "Gotham City" card, you can Normal Summon this card without tributing. If this card declares an attack: at the start of the Damage Step, flip a coin (this is not optional). If heads, the attack is negated. If tails, the monster that this card battles is destroyed at the beginning of the Damage Step. If the monster destroyed by this effect has an ATK that is lower than this card's, your opponent takes damage equal to the difference.

 

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When this card is Tribute Summoned: You can target up to 2 Set cards on the field; destroy those targets. Then if you do, Special Summon 1 Level 8 monster from your hand, deck, or graveyard, and make its ATK and DEF 0. Its effects are also negated.

 

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This card cannot be Set. During the End Phase, if this face-up card on the field was destroyed (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, it gains 200 ATK. (This bonus remains even if this card leaves the field, and is stackable.)

 

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Face-up Gotham-Type monsters on the field, except "Scarecrow", cannot be destroyed by battle and are unaffected by your opponents Spell/Trap effects.

 

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Once per turn during your Standby Phase: Banish the top card of your deck face-down (this is not optional.) Look at the banished card; if it is a spell or trap, reveal it to your opponent and shuffle it back into the deck. If it is a monster, roll a 6-sided die. Your opponent must guess whether the banished card's level is higher or lower than the result. If they choose right, send the monster to the grave. If they choose wrong, Special Summon that monster to your side of the field. Trap cards can not be activated in response to this Special Summon.

 

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If you can't beat 'em, rule over 'em...

 

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2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 level 4 or lower Warrior-Type monster from your hand, deck, or graveyard. It's effects are negated. While you control another face-up Warrior-Type monster, this card is unaffected by your opponents effects.
Once per turn, you can banish 2 Warrior-Type monsters from your graveyard to target 1 Warrior-Type monster in your graveyard; Attach that target to this card as an Xyz material.

 

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While this card is face-up on the field, all monsters on the field become Plant-type monsters. All Plant-type monsters you control gain 200 ATK and DEF. Once per turn, you can target 1 Plant-type monster you control and 1 Plant-type monster your opponent controls; destroy both targets.

 

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When this card is Summoned successfully, you may set 1 "penguin" monster from your deck. If this card would be destroyed, you can send 1 "penguin" monster from your hand or deck to the graveyard; this card is not destroyed

 

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Once per turn, target 1 monster your opponent controls; it cannot attack or change its battle position until your opponents next End Phase. If you use this effect, this card can not attack.

 

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You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.

 

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When one of your cards is targeted by your opponents card effect, you can change that target to another correct target. When this card leaves the field, you can Special Summon 3 "Joke's on You" tokens (Machine-Type/Dark/Level 1/ATK 0/DEF 1500) in Defense Position. These tokens can not be used in a Tribute Summon or a Synchro Summon. During your Standby Phase: If this card is in your graveyard, you can tribute 2 "Joke's on You" tokens to Special Summon this card.

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can discard 1 Spell card from your hand to halve the ATK of 1 face-up monster your opponent controls, and if you do, this card gains that same amount of ATK until your opponent's next End Phase.

 

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When this card is Normal Summoned, you can Special Summon 1 Dark "Gotham" monster from your hand, and make its ATK and DEF 0.

 

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Any battle damage to either player involving this card is doubled. If this face-up Defense Position monster is attacked, it is switched to Attack Position at the end of the Damage Step.

 

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When this card is Summoned successfully, you can target up to 2 spell/trap cards on the field; destroy them. Those targets cannot be activated in response to this effect.

 

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A criminal mastermind, his own signature mask is feared nearly as much as the Bat's.

 

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You can Ritual Summon this card with "Titan Dosage". This card is unaffected by the effects of trap cards. Once per turn, if this card would be destroyed by a spell card, you can send 1 "Titan Dosage" card from your deck or hand to the graveyard; this card is not destroyed. If this card is Summoned by any method other than a Ritual Summon, it looses 1500 attack. This card cannot attack your opponent directly.

 

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***EDITED SINCE PIC***

 

All "Dark Knight", "Batman", "Nightwing", "Robin", and "Alfred" monsters you control are switched to Defense Position and can not change their battle position without card effects. Face-up monsters with those names cannot be destroyed by battle and are unaffected by your opponent's card effects. After your 3rd Standby Phase after this card's activation, send this card to the graveyard.

 

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Add 1 "Batman" monster card to your hand. If you control a face-up "Gordon", you can Special Summon that monster instead.

 

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Equip to a face-up Gotham-type monster you control. If the equipped monster would be destroyed, this card is destroyed instead. After damage calculation, when the equipped monster battles an opponent's monster: Destroy that monster.

 

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Once per turn, you can equip this card to a face-up "Gotham" monster you control OR Special Summon this card as an Normal Monster (Machine-Type/DARK/Level 8/ATK1900/DEF 1500). A monster equipped with this card cannot be targeted by card effects.

 

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Special Summon up to 3 "Bat Tokens" (Winged Beast-Type/ WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be used for a Tribute Summon or Synchro Summon and you take no battle damage from battles involving "Bat Tokens". When a "Bat Token" is destroyed by battle, you can Special Summon up to 2 "Bat Tokens" (Winged Beast-Type/WIND/ Level 1/ATK 0/DEF 0), in Defense Position.

 

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When a monster equipped with this card targets an opponent's monster for attack, that monster loses 700 ATK points.

 

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All face-up "Gotham" monsters gain 200 ATK and DEF. While this card is face-up on the field, during each Standby phase, the turn player can send the top card of their decks to the graveyard. If that card was an equip Spell Card, add it to your hand. While this card is face-up on the field, a new Field Spell card can not be activated or set.

 

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The equipped monster gains 200 ATK and DEF. Once per turn, during either players turn, you can send this card and the equipped monster to the graveyard. During the next Standby Phase, Special Summon that monster from your graveyard. This effect is considered a Spell Speed 3 effect.

 

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Target 1 "Ra's Al Ghul" in your Graveyard; Special Summon it and attach this card to it as an Xyz Material. When this card is sent to the graveyard, place it on the bottom of your deck instead.

 

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Once per turn, when a monster you control is equipped with this card, you can target 1 set card your opponent controls; look at that card, then return them in the same position.

 

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This card is used to Ritual Summon "Bane". You must also send the top 3 cards of your deck to the graveyard. If this card is in your graveyard: If you have 3 "Titan Dosage" cards in your grave, you can return 2 cards from your hand to the top of your deck; return 3 "Titan Dosage" cards into your deck, shuffle, then draw 3 cards. This card can not be added to your hand, except by drawing.

 

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When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Gotham" monster: Negate the activation, and if you do, destroy it.

 

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Activate only during your opponent's Standby Phase while you control a face-down Defense Position monster. Target that monster; your opponent must enter their Battle Phase immediately. If they control any monsters in Attack Position, they must attack that target if possible.

 

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Special Summon this card as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) When this card is Special Summoned by its own effect, search your deck for a monster with "Al Ghul" in its name and add it to your hand.

 

 

 

 

Let me know what you think! Obviously some cards need to be limited, but if I can get some feedback to make them more playable, I think they'd be fun to play against other decks, or even do a "good guys vs bad guys" kinda thing.

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