Ghostrickster Posted September 19, 2013 Report Share Posted September 19, 2013 This is the start Archetype, which is all about Union Monsters. Their main gimmick is that they gain the effect of the Union Monster that is equipped to them. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains this card's effects. When this card is Normal Summoned: You can target 1 Union Monster in your Graveyard; equip that target to this card (this is treated as equipping the Union Monster by its own effect). You can send 1 Union Monster in your Spell & Trap Card Zone to the Graveyard to target 1 face-up card your opponent controls; destroy it, then you can banish the sent Union Monster, and if you do, add 1 Union Monster from your Graveyard to your hand. You can only activate this effect of "Weapon Master - Strength" once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) Link to comment Share on other sites More sharing options...
Therrion Posted September 19, 2013 Report Share Posted September 19, 2013 Very solid +1 upon Summon, assuming you go Breaker and blow up instantly. Not to mention, after that free backrow hit, you recycle for a grandtotal of +2 which is crazy. Perhaps too crazy, if we weren't speaking of Unions here. Overall, it depends on the archetype. Currently, this is something a deck running plenty of Unions would need, considering they can't do much (excluding Gearframe). Very good monster, treading the fine line between very good and too good, but again, would have to see the archetype. Link to comment Share on other sites More sharing options...
Ghostrickster Posted September 19, 2013 Author Report Share Posted September 19, 2013 Very solid +1 upon Summon, assuming you go Breaker and blow up instantly. Not to mention, after that free backrow hit, you recycle for a grandtotal of +2 which is crazy. Perhaps too crazy, if we weren't speaking of Unions here. Overall, it depends on the archetype. Currently, this is something a deck running plenty of Unions would need, considering they can't do much (excluding Gearframe). Very good monster, treading the fine line between very good and too good, but again, would have to see the archetype. Thanks for the input. I wanted to make Unions good, and unlike other monster equip Archetypes, these can only have 1 equipped, making the boosts they can have more limited, which is why I gave it a more powerful effect. Link to comment Share on other sites More sharing options...
Therrion Posted September 19, 2013 Report Share Posted September 19, 2013 Given they also gain the effect of the equipped monster, the only 1 equip at a time was required to not break the card I'd imagine. Having a somewhat required drawback doesn't balance a +2, though again, I'd have to see the archetype. Link to comment Share on other sites More sharing options...
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