TRUE RULER^(Imper.Di ) Posted September 22, 2013 Report Share Posted September 22, 2013 The Sirens have a rather simple strategy. They focus on controlling the 'Battlefield'. They follow a rather Defensive Strategy focused on forcing your enemy to attack whilst reducing their ATK(inflicting low-high Defensive Battle Damage). Their support is largely composed of Continuous Traps that assist the main strategy. [Spoiler=Monsters][Spoiler=EP001][Spoiler=Lore]You can Tribute Summon this monster by tributing 1 of your Special Summoned "Siren" monsters. When this monster is Summoned you can target up to 2 "Melody" Trap Cards in your graveyard; Set the 1st target, then you can activate the 2nd target. While this card is face-up on the field: decrease the ATK of attacking monsters by 1100 until the end of that Battle Phase.[/Spoiler][/Spoiler] [Spoiler=EP002][Spoiler=Lore]You can Special Summon this card by destroying 2 of your face-up Trap Cards on the field. While this card is face-up on the field: decrease the ATK of attacking monsters by 700 until the end of that Battle Phase.[/Spoiler][/Spoiler] [Spoiler=EP003][Spoiler=Lore]At the start of either player's Battle Phase you can Banish 1 face-up "Melody" Trap Card you control to target 1 monster your opponent controls; take control of that target until the end of the Battle Phase, any battle damage inflicted by that monster becomes 0. The controller of this card selects the targets of their opponent's attacks.[/Spoiler][/Spoiler] [Spoiler=EP004][Spoiler=Lore]When you Normal Summon this monster you can target 1 monster you control; change that monster's Battle Position. During each turn that your opponent controls an Attack Position monster, your opponent must enter their Battle Phase, if they do, they must declare an attack with at least 1 monster they control.[/Spoiler][/Spoiler] [Spoiler=EP005][Spoiler=Lore]You can Special Summon this monster (from your hand) by destroying 1 face-up Trap Card you control. While this card is face-up on the field: decrease the ATK of attacking monsters by 400 until the end of that Battle Phase.[/Spoiler][/Spoiler] [Spoiler=EP006][Spoiler=Lore]The controller of this card selects the targets of their opponent's attacks. If this card is in your graveyard you can Banish this card to increase the ATK and DEF of your monsters by 600 until the End Phase of that turn.[/Spoiler][/Spoiler] [Spoiler=EP007][Spoiler=Lore]While this card is face-up on the field, increase the DEF of all of your monsters by 400 during the Battle Phase. If this card is destroyed as a result of battle and sent to the graveyard: search your deck for 1 "Siren" or "Melody" card; add it to your hand.[/Spoiler][/Spoiler][/Spoiler] [Spoiler=Spells][Spoiler=Calling][Spoiler=Lore]Only 1 "Siren Calling" can be activated per turn. Apply 1 of the following effects: * Special Summon 1 Level 5 or lower "Siren" monster from your hand or graveyard in face-up Defense Position. * Add 1 "Siren" monster from your deck to your hand.[/Spoiler][/Spoiler] [Spoiler=Calamity][Spoiler=Lore]Activate only if you control exactly 1 "Siren" monster and your opponent controls more monsters than you. Target 1 "Siren" monster you control; Destroy all cards on the field except for that targeted monster. You cannot Special Summon this turn.[/Spoiler][/Spoiler][/Spoiler] [Spoiler=Traps][Spoiler=Allure][Spoiler=Lore]Once per turn during your opponent's Main Phase 1 you can target 1 face-up monster your opponent controls, that monster cannot change its Battle Position this turn and must declare an attack this turn(your opponent must enter their Battle Phase). If there are any Set cards in your Spell& Trap Card Zone: destroy this card.[/Spoiler][/Spoiler] [Spoiler=Resilience][Spoiler=Lore]Once per turn if a Aqua or Spellcaster-Type monster you control would be destroyed, it is not. Neither player can Activate Normal or Continuous Spell Cards.[/Spoiler][/Spoiler] [Spoiler=Serenity][Spoiler=Lore]During each of your Standby Phases, you can reveal 1 Spell Card in your hand to your opponent, if you do, draw 1 card. Once per turn, while you control a Aqua or Spellcaster-Type monster you can add 1 card from your graveyard to your deck.[/Spoiler][/Spoiler][/Spoiler] Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted September 22, 2013 Author Report Share Posted September 22, 2013 B.U.M.P! Link to comment Share on other sites More sharing options...
caiustheshadowmonarch788 Posted September 25, 2013 Report Share Posted September 25, 2013 Not sure whether to put in Realm of the Sea Emperor... Boop! Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted September 25, 2013 Author Report Share Posted September 25, 2013 Not sure whether to put in Realm of the Sea Emperor... Boop! The problem with that is my monsters are definitely not Sea Serpents for one. And that their focus differs largely: Low-Level Swarm vs. Defensive Damage. A few support cards found in the Structure Deck Could help. Link to comment Share on other sites More sharing options...
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