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The Thick of the edge: Dark Science


doctor mocha

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Click the button and then click the picture for a closer look

 

[spoiler='cards']

The images them selves are links to the bigger picture

 

The pictures in the frames where created by me

 

The Dark Maker

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Effect:::

3 spell cards
Once per turn, you can detach 1 XYZ material from this card to gain 1 Creation Token. You can remove 1 Creation token to special summon 1 dark monster from that was destroyed or removed from play and increase this monster's attack x500 per the level of the monster. If any effects of this card is negated both players loses 500 life per each un-used zone, this effect cannot be negated. If this card is destroyed so is the card that destroyed it and both players take 500 life points of damage per each un-used zone, this effect cannot be negated.

 

Inscription:::

this card is pretty much useful if you have a deck purely made of dark cards

 

Darkhand Commando Iselis

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Effect:::

All of your xyz monsters no longer requires to detach materials to activate there effects. This gains 500 ATK, and DEF each time you take damage. If this card is destroyed so is the opponent's monster and all of their spell cards. Once per a turn you take 200 damage during each phase.

 

This card is useful if you have a deck full of xyz cards

 

Darkhand Scientist Dr.Scortax

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Effect:::

If this card is in defence position you lose 100 life points for each effect activated during the battle phase. Once per a turn you can decrease this monster's DEF by 500 to attack your opponent directly. If this card is to be destroyed by an effect of any card, the card is negated and your opponent must discard 2 LVL 6 or higher monsters to have the effect un-negated and all other cards on your side of the field are unaffected by any effect involving this or your opponent's card. If this card is destroyed you do not take damage. During your end phase while this card is face up defence position you take 500 life points of damage.

 

 

Inscription:::

Your really hurting your self if you have this card in defence and the effect itself can harm you even if your opponent has done nothing...

Really there's bound to be multiple cards with countless effects...if this card reaches 0 defence and the by passes it I know that will result destroyed

 

Darkhand Duplicator

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Effect:::

This card cannot be normal summoned or set. This card can only be summoned by taking damage during your opponent's turn. Any damage inflicted to you is also inflicted to your opponent's life points. Select 1 monster to have this card gain ATK, DEF, effect, LVL, and, Name except with Darkhand initial. If your opponent fail's to destroy this card you lose life points equal to the ATK of this card and this card's attack return's to it's original ATK, DEF, effect, LVL, and, Name during the end phase. If this card is destroyed by an effect destroy your opponent's copy of this card instead if it isn't a dark type monster.

 

Inscription:::

This card denies the fact of being summoned on your turn...

really dangerous against non dark monsters

It's a really funny looking card that I made...hope you like it

 

Darkhand Repeater

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Effect:::

This card is destroyed if there isn't aren't any dark monsters in play. Once per a turn you can select 2 of your opponent's monsters to have them lose 600 ATK or 1200 defence and this card gains equal to half of the ATK and DEF lost. If there is an Dark Maker in play this card gains ATK and DEF equal to the amount lost from your opponent's monsters and destroy 2 spell or trap cards and this card is treated as an LVL 8 monster.

 

Inscription:::

This card is a duel armed Ratchet fire machine!!!

ugh...pyro...

This card can weaken anything greatly....

if it's left on the field for too long...

It is considered as a real problem and the fact that it gains 600 each turn is sick...

Darkhand Mind Shatterer

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Effect:::

This card can only be destroyed by Dark type Monsters, Damage is not calculation will not apply when involving this card. Once per a turn you may take control of one LVL 6 or lower monster on your opponent's side of the field and equip it to this card. This card gain's the effect ATK and DEF of the equipped monster. If there is an Dark Maker is in your graveyard on either player's side or removed from play special summon this card to your side of the field. If this monster is destroyed decrease the ATK and DEF of all Non-Dark monsters by 1850 and return this card to your hand. This card cannot be removed from play.

 

Inscription:::

His name pretty much tells it all...

He shatters your opponent's mind...well not for real, but it is a very clever

The fact that it can only be destroyed by it's own element makes it a very dangerous Lightform...

Ugh... Darkform

Darkhand Wolfmare

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Effect:::

If this card was special summoned, special summon 1 pyro type monster and 1 dark monster from your graveyard. Before the battle phase this card can attack 2 monsters, and the ATK is doubled, this effect is excluded from the battle phase. This card gains 500 ATK per each monster destroyed during the battle phase. If a Dark Maker is on your side of the field this card can attack all monsters on your opponent's side of the field and gain 850 more ATK and DEF. During your end phase this card ATK's becomes the original ATK. If this monster is destroyed by battle all damage calculations are turned to your opponent.

 

Inscription:::

Now this card is a real party dog...It really knows how to throw a party on the field

And on top of that it can also be a major treat to your opponent if you have the Darkhand Repeater on your side of the field...

You have the choice to either wait till a card is able to special summon him or just summon him without the cool effect...

 

The Darkest Hour

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Effect:::

If this card was destroyed by an card effect you can negate that effect and flip this card face down and all other cards that where destroyed are returned to your hand. Activate this card if an Dark Maker is removed from play or in your graveyard, special summon as many dark monsters in your hand as possible and pick up cards from your graveyard until you have 5 cards in your hand. If dark maker is on the field this face up card is destroyed.

 

Inscription:::

Your opponent has reach their darkest hour for destroying the one card that created the destruction...and made it worse

With this card you are doing more harm to them than good...they will beg you to summon your dark maker...

Darkhand Companion

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Effect:::

While this card remains face up all of your dark monsters gain 500 ATK and DEF and your opponent's dark monsters gains 500 ATK and DEF. Once per a turn your opponent gains 500 life points and you gain 1200 life points. If this card is destroyed all of your dark monsters cannot be destroyed on your opponent's turn. You lose 1000 life points and your opponent loses 2000 life points and if you take any damage on the same turn of the effect you gain 2000 life points, this effect cannot be negated.

 

Inscription:::

This card is people's person...um card

It helps out the unclean dark monsters with their power and to top it off you and your opponent gain life points

Darkhand Parasite

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Effect:::

Once per a turn inflict 100 life points of damage and your and you gain 500 life points. If this card is destroyed place it in your opponent's graveyard. This card cannot be returned to the hand. While this card is in your graveyard you must discard 3 cards from your hand, special summon any LVL 1 insect type monster from your hand and draw 3 cards. As long as this card remains in your graveyard you lose 100 life points and your opponent gains 500 life points per a turn, this effects of this card is negated if you have 2500 or less life points. This card can only be removed from play while in the graveyard.

 

Inscription:::

I'm so glad there isn't a parasite like this somewhere in the world...or is there...

 

Darkhand Shinobi

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Effect:::

This card is treated as a continuous spell card until your end phase and do not require any tributes to place it on the field. When this card is an material of an XYZ monster this card gains a Shadow Counter and a Shadow barrage counter. You lose 2000 life points if the total ATK of this card is 5000 or more, during the battle phase. You can remove 1 shadow counter to have this card ATK become 2600 and can attack 3 monsters or halve the ATK to have it attack your opponent directly until the end Phase. You can remove one shadow barrage counter to negate an effect that target's this card and destroy it. If this card is destroyed special summon 1 LVL 4 or lower monster from your hand or graveyard.

 

Inscription:::

This card's only weakness is it's defence...

It's attack is it's defence...

It's attack is it's effect...

It's total ATK is 2600 and 2500 if directly

It's even disguising it self as a spell card...

Really if your opponent wanted to destroy this card...they'd need an effect that destroys spell cards...and twice if you control Dark Maker

 

Darkhand Saboteur

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Effect:::

This card cannot be normal summoned or set. This card can be special summoned to your opponent's side of the field from your hand. This card cannot be used as a tribute for a tribute summon or effect. While this card remains on the field your monsters gain 500 ATK and all dark monsters gain 500 ATK and all monsters with 0 DEF gains 500 ATK. any battle damage caused by your monsters will be half the damage. During your end phase show all of your trap cards to your opponent and all of yours and your opponent's monsters loses 1000 ATK. This card cannot be re-used once destroyed.

 

Inscriptions:::

If this card is on your side of the field... it really isn't a pretty sight

This card sabotages your opponent's monsters and ends up with 500 ATK at the end phase.

If you opponent has other attribute monsters and monsters without 0 DEF they would do you no good because they lose a total of 1000 ATK at the end phase.

You would be lucky to have at least 1 Darkhand on your side...But this guy is on a whole other page...Instead of helping he's actually showing your opponent your weakness.

 

Darkhand Sergeant Clyamorad

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Effect:::

Once per a turn select 1 monster on your opponent's side of the field and it gains a stun counter. Any monster with a stun counter cannot attack until your opponent's next battle phase. During your end phase all monsters of your monsters gains 1 charge counter. Any monster with a charge counter gains 250 ATK per each charge counter in play. All monsters lose there counters during your next turn

 

Inscriptions:::

With this card you would really be considered as a 1 man army.

It would take lots of fire power to destroy this card....I think of it as a boss Level

 

Darkhand Dread Assassin

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Effect:::

This card can attack your opponent Directly. If this card is to be destroyed by battle it is placed on your spell and trap card zone until the end phase instead. If a Dark Maker in play any damage caused by this card is doubled.

 

Inscriptions:::

It's like a combat survivor that just won't die...at least by battle

You will find it annoying if your opponent has this card

 

 

[/spoiler]

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