Ignis avis Posted September 27, 2013 Report Share Posted September 27, 2013 I made the first card in this archetype as a single. [spoiler='Effect'] Once per turn, if your opponent controls more monsters than you do: You can special Summon 1 level 4 or lower Machine-Type or Psychic-Type monster from your hand. During the End Phase of the turn you used this cards effect: pay 500 life points or destroy this card. [/spoiler] This led me to thinking of making an archetype to try to use it's effect. Machines as the bigger beasts, and Psychics as their help. I focused the Psychics on the Banishing aspect of Psychic Monsters instead of the life points manipulation. [spoiler='Effect'] Once per turn, you can banish 1 Machine-Type monster in your grave to have this card's Level become equal to the selected monster's Level. [/spoiler] [spoiler='Effect'] When this card would be destroyed, and sent to the graveyard you can Banish it instead; Destroy 1 card your opponent controls. [/spoiler] [spoiler='Effect'] If this card is sent to the graveyard, you can Banish it to draw 1 card. [/spoiler] [spoiler='Effect'] When this card is Normal Summoned you can Special Summon 1 Level 3 or lower "Cybernetic" monster that has been banished. [/spoiler] [spoiler='Effect']Increase the level of this card by 1 if you control a Psychic-type Monster. This card can not be used as Xyz Material except for the Xyz Summon of a Machine-type or Psychic-type Xyz Monster.[/spoiler] [spoiler='Effect']If you control no Face-up Machine-type monsters, you can Special Summon this card (from your hand). This card can not attack the turn it is Special Summoned.[/spoiler] [spoiler='Effect']2 level 5 Monsters Once per turn, during either players turn you can detach 1 Xyz Material from this card, then target 1 monster you control, except this card; That monster can not be destroyed by cards your opponent controls until the end of the turn.[/spoiler] [spoiler='Effect']Add 1 "Cybernetic" monster from your deck to your hand. You can only activate "Breakthrough Research" once per turn.[/spoiler] [spoiler='Effect']When a "Cybernetic" monster you control is Banished put 1 Mental Counter on this card. You can send this card to the graveyard to add 1 "Cybernetic" monster with a level equal to or lower than the number of Mental Counters on this card that has been banished to your hand.[/spoiler] Link to comment Share on other sites More sharing options...
Therrion Posted September 27, 2013 Report Share Posted September 27, 2013 Maiden Pretty weak, most of the Levels in the archetype are already decent. Most likely wouldn't be used due to the need for banishing a Machine, which is rather useless looking at the archetype. Puts counters on Info, but that is rather insignificant. One of the worse monsters. Enforcer Generic banish to destroy Newdoria style. Decent beater, but D.D. Assailant is better. This card also doesn't really relate much to the archetype either, being more of a standalone. Again, has a way to put a counter up, but overall doesn't move the archetype forward. Decent filler for dedicated to the Archetype Deck. Porter I feel this is too generic, usable in decks that mill a lot or in DARK decks that have many ways to send her. A Broww for all, that can trigger from Deck/Field/Xyz. Need to make it so you have another Cybernetic aside from "Porter" to activate, and should be fine. Good enough to run 3 in a dedicated deck. Technician By far the best card of the archetype. Makes great Rank 3 plays with Porter after used, though sadly Maiden is rather bad and Enforcer is an abrupt Level 4. Actually supports the archetype. Great job. Spider Weird, but a decent 1900 beater that can be searched. It is good in that regard. The effect for Level 5 is rather weak and conditional, really hurting the card. Drake Mixed feelings. The prevention of Machines makes it not be able to go with Solar Wind/Cydra, so that is good. The prevention of attacking makes Cydra still the valid option for putting a beater on the field, so that is also good. I don't really have any problems with this card. Great job on this one, imo. Magistrate A generic Rank 5 Stardust Spark Dragon effect (excluding battle) on a 2700 body. Eh, no. For that effect, 24/500 is ideal. Breakthrough Research Good OPT Clause. Generic search. Makes the archetype better overall, and maybe if Drake finds a Rank 5 home, this would be a 1 of for basically a 1/10 chance to draw Drake. Information Relay Too slow to matter, most likely. Thus, weak. ______________ Overall, the archetype feels like a bunch of singles that all share a common search card, excluding the one actual support monster, Technician. I think, if anything, Drake and Research would be used, and perhaps Porter for some random deck (maybe Exodia to eliminate - of Hand Destruction/Dark World Dealings), which isn't bad per se, but the Archetype not being able to run with each other is kind of saddening. Suggestions for the archetype I think you could put more emphasis on the interaction between the two. For example, Maiden could copy a face-up Machine/Machine in Graveyard. Enforcer could Special Summon himself if you control a Machine. Porter, if you control a Machine, can activate its effect. Spider could gain ATK in addition to a Level if you have a Psychic. Drake could just be if you control a Psychic (and remove the no attack drawback), but I like his current state. Research could search a Psychic "Cybernetic", or if you control a Psychic "Cybernetic", you could add any (though this is unnecessary). Link to comment Share on other sites More sharing options...
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