Northern Sage Posted September 29, 2013 Report Share Posted September 29, 2013 Activate this card during a turn in which you did not Normal Summon. Special Summon 1 "Infection Bug Token" (Fiend-Type/DARK/Level1/ATK 300/DEF 300). (The player who Summons this Token, takes nobattle damage from battles involving it.) If your opponent Normal/Special Summons monsters, they must be Summoned in Attack Position. When this card is destroyed: Destroy 1 of your opponent monsters, and if you do, inflict 300 damage to your opponent. Free token, pop and a weird Attack Position only effect. At least it isn't an Infestation card. Discuss. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 29, 2013 Report Share Posted September 29, 2013 Just something I thought I should bring up. If this is anything like Medium, it's when the token it summons is destroyed it makes something go boom, which actually makes it suddenly decent. Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 29, 2013 Report Share Posted September 29, 2013 Just something I thought I should bring up. If this is anything like Medium, it's when the token it summons is destroyed it makes something go boom, which actually makes it suddenly decent. That's what it should be, yes. Link to comment Share on other sites More sharing options...
evilfusion Posted September 29, 2013 Report Share Posted September 29, 2013 So like the Trap, that last effect should be an effect of the Spell, not inherent to the Token being destroyed. It's interesting. Less specific than the Trap, but it's a single-use card. It only Summons 1 Token, then sticks around purely to maintain the Infection Token's "when destroyed, destroy a monster and inflict 300" effect. It can't be used later on. So it's pretty mediocre. Link to comment Share on other sites More sharing options...
玄魔の王 Posted September 29, 2013 Report Share Posted September 29, 2013 So like the Trap, that last effect should be an effect of the Spell, not inherent to the Token being destroyed. It's interesting. Less specific than the Trap, but it's a single-use card. It only Summons 1 Token, then sticks around purely to maintain the Infection Token's "when destroyed, destroy a monster and inflict 300" effect. It can't be used later on. So it's pretty mediocre. Unless it gets reworded such that the Token spawning is OPT. Link to comment Share on other sites More sharing options...
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