Jump to content

Parasyte monsters [11/11]


Cloister

Recommended Posts

shH4ufQ.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. That monster's ATK becomes 0. When the equipped monster leaves the field; Return this card to your hand.
 
rxwT8GK.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. Take control of the equipped monster. When the equipped monster leaves the field; Banish that monster.

R1TGFvk.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. That monster's effect(s) are negated and it cannot attack. When the equipped monster leaves the field; Add this card to your Deck.
 
BSErkcS.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. During each of your opponent's Standby Phases; Inflict damage to your opponent equal to the equipped monster's Level x 200.

LNOiV76.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. That monster cannot be targeted by effects, except for this card's. When that monster leaves the field; Banish it.

RGB5gAV.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. That monster's ATK becomes 4000 and it cannot attack. During each of your End Phases: Lower the equipped monster's ATK by 1000; Inflict 500 damage to your opponent. When the equipped monster leaves the field; Inflict damage to your opponent equal to half that monster's ATK.

zhfYnII.jpg
When this card is Normal Summoned; You can equip it to a monster your opponent controls. Halve that monster's ATK during each End Phase; Inflict damage to your opponent equal to the same amount.

lODnPco.jpg
You can Normal Summon 2 monsters each turn if both those monsters are "Parasyte" monsters. Once per turn; You can add 1 "Parasyte" monster from your Graveyard to the top of your Deck. You can send 1 "Parasyte" monster on the field to your Graveyard; Negate this card's destruction.

BejRXwd.jpg
Discard from your hand or send from the field to the Graveyard 1 "Parasyte" monster; Add 1 "Parasythium" from your Deck to your hand.

MY2BrD4.jpg
Your opponent Special Summons 2 Level 4 or lower monsters from their Deck; Their effect(s) are negated. Add 2 "Parasyte" monsters from your Deck or Graveyard to your hand.

76oQ1Zr.jpg
When you would receive damage: Send 2 "Parasyte" monsters on the field to the Graveyard; Gain that much Life instead. This card cannot be targeted by effects if you control a "Parasythium".


Help much appreciated. I don't know how helpful these guys would be in the current meta and all, but I think they're cool. Well, yeah. That's why I made them. Anyways, comment and/or give suggestions.

Thanks!

Link to comment
Share on other sites

Wow, these cards look awesome.

Hell Parasyte seems to lower the attack of the monster too quickly, though.

I like the idea of Parasythoag, but maybe it could be "Special summons x amount of level 4 or lower monsters (atleast 1) from their deck to the field. However many monsters they summoned, add that many "Parasyt" monsters from your deck or graveyard to your hand." --This way, they do HAVE to summon at least one, but they can choose to summn more if they please. That evens it out a bit.

Change Parasytheon to two Parasyt monsters.

 

These are just my thoughts to maybe even the cards out a little bit, as they seems really strong.

But if you have a reason for them to be this way, that's okay too.

These guys look awesome, if they were released into the TCG I would use them for sure :)

 

 

--BTW I like your siggy picture of [L] :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...