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Errybody Luvs 'Splosions!


AsmodeusCain

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Like it says in the title, everybody loves explosions! Why wouldn't they - explosions are awesome! So, I decided to create an archetype that revolves entirely around explosions! This is what I have  so far, I will be adding more traps as well as some Xyz Monsters, which will make these explosions even more awesome!

 

[spoiler='The Bombs']Explosive Force – Basic Bomb
FIRE
******
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 3 "Timer Counters" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, target one face-up card on the opponents' side of the field and destroy it, then deal 800 points of damage to the opponent.
ATK: 0 / DEF: 0
 
Explosive Force – Chemical Weapon
DARK
*****
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 2 "Timer Counters" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, negate the effects of all monsters on your opponents' side of the field, and inflict 400 points of damage to your opponent per monster.
ATK: 0 / DEF: 0
 
Explosive Force – TNT
FIRE
*****
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 4 "Timer Counters" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, target up to 3 cards on your opponents’ side of the field that have been on the field for more than 2 turns, destroy them, and deal 400 points of damage to the opponent per card.
ATK: 0 / DEF: 0
 
Explosive Force – Landmine
FIRE
 *****
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 3 "Timer Counter" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, target up to two set Spell/Trap cards on your opponents’ side of the field; destroy them, and deal 500 points of damage per card. The opponent cannot activate these cards in response to the destruction.
ATK: 0 / DEF: 0
 
Explosive Force – RPG
FIRE
*****
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 1 "Timer Counter" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, Special Summon one “Explosive Force” monster each from your Graveyard and Deck, and deal 500 points of damage to the opponent per monster.
 
Explosive Force – IED
FIRE
 *****
Machine/Effect
You can Normal Summon this card without Tributing, but when you do, change it to DEF position. When this card is Normal Summoned, place 2 "Timer Counter" on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. When this card is Tributed, destroyed, or sent from the Field to the Grave, target one each of one Spell/Trap Card and Monster card on your opponents’ side of the field; destroy them, and inflict damage equal to the difference between this cards total ATK and DEF and the destroyed monsters' total ATK and DEF.
 
Explosive Force – Hydrogen Bomb
FIRE
**********
Machine/Ritual/Effect
You can Ritual Summon this card with “Manhattan Project.” When this card is Ritual Summoned in this manner, place 3 “Timer Counters” on this card. During each of your Standby Phases, remove one "Timer Counter" from this card. If, during your End Phase, this card has no "Timer Counters" on it, destroy this card. This card cannot have its effect negated. When this card is Tributed, destroyed, or sent from the Field to the Grave, destroy all other cards on the field, and inflict 800 points of damage to your opponent per card. The activation and effect of this effect cannot be negated.
 [/spoiler]


[spoiler='The Scientists who make the Bombs']Explosive Force Expert – Oppenheimer
LIGHT
****
Spellcaster/Effect
When this card is Normal Summoned, you can add one “Explosive Force” monster from your Deck or Graveyard to your Hand. Once per turn, you can target one monster on your side of the field and one monster on the opponents’ side of the field; destroy both monsters.
ATK: 1500 / DEF 1900
 
Explosive Force Expert – Nobel
LIGHT
****
Spellcaster/Effect
When this card is Normal Summoned, you can Tribute one monster on your side of the Field to conduct an extra Normal Summon this turn. Once per turn, you can Special Summon one “Explosive Force” monster from your grave.
ATK: 1700 / DEF: 1700
 
Explosive Force Expert – Von Braun
LIGHT
****
Spellcaster/Effect
When this card is Normal Summoned, you can Special Summon one “Explosive Force” monster from your hand. Once per turn, you can add one “Explosive Force” monster to your hand. You cannot Summon the added monster this turn.
ATK: 1800 / DEF: 1600

 [/spoiler]

 

[spoiler='S/T Support']Payload Delivery
Normal Spell Card
Activate one of these effects:
·      Special Summon one “Explosive Force” monster from your deck or graveyard.
·      You can Normal Summon an additional monster this turn, provided that the Normal Summoned monster is an “Explosive Force” monster.
 
Sudden Explosion
Quick-Play Spell Card
Tribute one Machine-Type “Explosive Force” monster, and Special Summon as many Shrapnel Tokens (Machine-Type/FIRE/Level 4/ATK:0/DEF:0) as possible. When a Shrapnel Token is destroyed, Tributed, or sent from the Field to the Grave, deal 500 points of damage to your opponent per Shrapnel Token.
 
Explosive Malfunction
Normal Spell Card
Target one “Explosive Force” monster; destroy it and up to two monsters on the field and inflict damage to your opponent equal to 200 times the total Rank/Level of all monsters destroyed in this manner.
 
Chain Reaction
Quick-Play Spell Card
You can only activate this card once per turn. When the effect of an “Explosive Force” Monster activates, destroy all Machine-Type monsters on the field, and deal 500 points of damage per destroyed monster.
 
Manhattan Project
Ritual Spell Card
This card is used to Ritual Summon “Explosive Force – Hydrogen Bomb”. You must also Tribute monsters from your hand or Field whose total Levels equal 10 or more.
 
Development Laboratory
Continuous Spell Card
Once per turn, you can Tribute one “Explosive Force” monster to add one “Explosive Force” monster from your grave to your hand, besides the one you Tributed.
 
Warzone
Once per turn, you can Tribute one Machine-Type “Explosive Force” monster from your Hand or Field to shuffle one “Explosive Force” monster from your Grave into your Deck, besides the Tributed monster, and add an “Explosive Force” monster whose name is different from both the Tributed monster and the monster shuffled into your Deck.
 
Testing Site
Continuous Trap Card
Once per turn, during either player’s turn, when your opponent Normal Summons a monster, you can Special Summon one “Explosive Force” monster from your Grave.
 
Walking Into A Trap
Trap Card
When your opponent declares a Direct Attack, Special Summon one Machine-Type “Explosive Force” monster from your Deck or Graveyard and make it the attack target.
 
Planned Detonation
Counter Trap Card
When your opponent would Summon a monster, or activates a Spell/Trap that Summons a monster, you can Tribute one “Explosive Force” monster on the Field to negate the Summon.[/spoiler]

 

 

So, read, review, tell me what you guys think!

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