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"100 Reasons Why Your Game is Awful"


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Obviously had to read over this twice, because I don't understand sarcasm even when its presented on a platter to me. Obviously. Hilarious list and responses, but a lot of the points are totally true (I mean, every TCG's design can be traced back to MtG anyway).

nothing wrong with the keyword system, but to insist that being forced to memorize 30+ terms that pop up on cards undefined is easier than learning PSCT is a lie. theyre roughly equivalent, for different reasons.


Note the very helpful reminder text in entry-level sets.
 

MTG Players are just lazy twats who can't be bothered to read card effects. Also, 100 reasons? That's called saturation. But yeh tldr yugio master race u r fagit


u wot m8:
 

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It's pretty hard to beat MtG, as it did essentially set the guidelines of making a TCG. HEX is virtually the same game as MtG, but strictly digital (so there are a couple of things that you can implement that require difficult calculations etc.). Overall, HEX is decent, but it lacks the depth MtG has built over years of being active.

I hear MtG commonly quoted in game design articles as a prime example of various facets of design; Yu-Gi-Oh! unfortunately less so. It's a shame, because YGO does have a design niche that is more original within the TCG genre, which isn't utilised very well.

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