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Remember Halloween last year? DARK/FIRE Normal Control [12/12]


Strider Tigerwolf

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Lore:

You can Special Summon this card from your hand by banishing 1 FIRE and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard or Banished Zone) by sending either 2 FIRE or 2 DARK monsters from your hand to the Graveyard. This card's attribute is also treated as FIRE. Once per turn, during either player's turn: You can banish this face-up card until your next Standby Phase; Special Summon 1 Level 4 DARK or FIRE monster with 1500 ATK or higher from your Deck or Graveyard. You can only Special Summon 1 "Scourging Beast from the Mountains" per turn. There can only be 1 "Scourging Beast from the Mountains" face-up on the field.

 

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Lore:

An awakened creature from the elements, always seeking stability. It always masks a hidden power that's yet to be seen by mortal eyes.

 

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Lore:

A zombie master who now wields the power of Dark Flames. No one knows where it obtained it's power, nor for what sinister purpose he sought it for.

 

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Lore:

If this card is sent to the Graveyard: Add 1 "Eve the Emissary of Vanity" from your Deck to your hand. Once per turn: You can return 1 banished DARK or FIRE monster to your Graveyard, then discard 1 DARK or FIRE Normal Monster from your hand; draw 1 card. If that card is a DARK or FIRE Normal Monster you can reveal it, then draw 1 extra card.

 

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Lore:

If this card is sent to the Graveyard: Add 1 "Adam the Emissary of Malice" from your Deck to your hand. Once per turn: You can banish 1 DARK or FIRE monster from your Graveyard; add 1 Level 3 DARK and 1 Level 3 FIRE Normal Monster from your Deck to your hand.

 

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Lore:

This card's attribute is also treated as FIRE. Once per turn: You can target 1 Level 3 DARK or FIRE Normal Monster in your Graveyard; equip it to this card. If this card is sent to the Graveyard while it had a monster(s) equipped by this effect: Special Summon any monsters that were equipped to this card.

 

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Lore:

This card's attribute is also treated as DARK. Once per turn: You can send 1 Level 3 DARK or FIRE Normal Monster from your Deck to the Graveyard; add 1 Level 4 DARK or FIRE Effect Monster from your Graveyard to your hand, except "Sanity of the Dark Flame".

 

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Lore:

1 "Spawn of the Beast in the Mountains" OR "Sanity of the Dark Flame" + 1 DARK or FIRE Normal Monster
Each of these effects can be activated once per turn: ● Shuffle 2 DARK or FIRE monsters from your Graveyard to your Deck, then send 1 card on the field to the Graveyard. ● If this card would leave the field, you can banish 3 DARK or FIRE monsters with 1500 ATK or more from your Graveyard instead. ● Send 1 DARK and 1 FIRE monster from your hand to the Graveyard, then Special Summon 1 Level 4 DARK or FIRE monster with 1500 ATK or more from your Deck or Banished Zone.

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Lore:
Cannot be Normal Summoned or Set. Must first be Ritual Summoned with "Calling of the Burning Grave". This card's attribute is also treated as FIRE. Once per turn: You can add 1 Level 4 DARK or FIRE monster with 1500 or more ATK from your Deck to your hand OR shuffle 2 banished DARK or FIRE monsters to your Deck and draw 1 card. If this card would leave the field, banish 2 DARK OR 2 FIRE monsters from your hand instead. If this card leaves the field: Send 1 card on the field to the Graveyard.

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Lore:
This card can be used to Ritual Summon "Morquis the Emissary of the End". You must also Tribute monsters from the field or your hand OR banish monsters from your Graveyard whose total Level equal 7 or more. You can discard this card from your hand: Add 1 "Morquis the Emissary of the End" from your Deck or Graveyard to your hand. You can activate this card from your Graveyard by banishing it and if you do, all monsters used for the Ritual Summon must be DARK or FIRE monsters.

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Lore:
If this card is in your Graveyard: You can banish 2 FIRE or 2 DARK monsters from your hand or Graveyard; add this card to your hand. Banish Fusion Material Monsters from your hand, field or Graveyard that are listed in a DARK or FIRE Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Monster(s) Summoned by "Nightmare Fusion" have the following effect:
● If this card leaves the field: Add 1 of the Fusion Material Monsters that was used to Fusion Summon this card that is banished or in your Graveyard to your hand.

 

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Lore:

Special Summon 1 Level 4 or lower DARK or FIRE monster with 1500 ATK or more that is banished or in your Graveyard. If you Special Summon a Normal Monster this way: Special Summon 1 Level 3 DARK or FIRE Normal Monster from your Deck, then draw 1 card.

 

Remember last years Halloween YCM?

 

[spoiler=Combo Breakdown]

Adam + Eve feat. Foolish/Gold Sarc = "Gadget" Set-up with cards coming/going into your hand, Graveyard or Banished Zone that allow set ups for Scourging Beast, Spawn, and Sanity, allowing the deck to effectively tutor any of its resources.

 

Foolish Adam 1st turn = Eve in hand. Normal Eve: Banish Adam, add 1 Level 3 FIRE/DARK Norm from your deck to your hand.

 

Gold Sarc Eve 1st turn, Norm Adam (while opening up 1 Normal Monster). Adam eff -> Dump Eve (search 2nd Adam), dump Normal Monster, draw 1.

 

Sanity/Spawn are minor role plays that lead to Gandora and by the time they lead up to Gandora, you should have a good resource from your banished Zone and Graveyard to initiate the deck's full potential.

 

Morquis plays with Scourging for food and as a viable and searchable Ritual with it's own built in protection/draw/pop. Scourging adds fuel, while Morquis uses it and being searchable via it's own Ritual Spell is quite something, especially since that spell can be activated from the Graveyard.

 

Nightmare Fusion is just what it is.

 

Undead Graves is just what it is.

[/spoiler]

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