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Garuda Archetype: WIND Winged-Beast Spirits that also Synchro :D {6 cards}


Sora1499

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My latest and greatest archetype: The Garudas!

 

I was planning on doing a DARK archetype of Spirits called Specters, but I couldn't find any images I liked.  Then I looked in some of the image galleries in Cardmaker's Cabal and found a great set of pics of Winged-Beast looking things.  So, naturally, I switched gears, and before you know it, I had a kickass WIND archetype on my hands.

 

It's supporting 3 overlooked mechanics as of late: WIND, Spirits, and Synchros, what's not to love?

 

Also, reps for dem good reviews :3

 

Comment, review, rate, hate, whatever.  Enjoy!

 

[spoiler='Main Deck Monsters']

[spoiler='Gull the Garuda Knight']hDulhvS.jpg

[spoiler='Lore']Cannot be Special Summoned. When this card is Normal Summoned while you control another Spirit or "Garuda" monster: You can draw 1 card. Once per turn, during your Main Phase, you can Normal Summon 1 Spirit or "Garuda" monster as an additional Normal Summon. You can only gain this effect of "Gull the Garuda Knight" once per turn. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return this card to the hand.[/spoiler][/spoiler]

[spoiler='Shoz the Garuda Knight']jt2uKR0.jpg

[spoiler='Lore']Cannot be Special Summoned. When this card is Normal Summoned while you control another face-up Spirit or "Garuda" monster: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during your Main Phase, you can Normal Summon 1 Spirit or "Garuda" monster as an additional Normal Summon. You can only gain this effect of "Shoz the Garuda Knight" once per turn. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return this card to the hand.[/spoiler][/spoiler]

[spoiler='Draix the Garuda Champion']csyQLwp.jpg

[spoiler='Lore']Cannot be Special Summoned. Other "Garuda" monsters you control do not have to return to the hand due to their effects during the End Phase. Once per turn, when another "Garuda" monster battles, at the start of the Damage Step: You can destroy the other battling monster immediately without applying Damage Calculation. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return this card to the hand, then you can add 1 "Garuda" card from your Deck to your hand.[/spoiler][/spoiler]

[spoiler='Isha the Garuda Visionary']75rjYbL.jpg

[spoiler='Lore']If this card is in the Graveyard while you control a Spirit monster: You can discard 1 "Garuda" monster from your hand; Special Summon this card from the Graveyard, but if you do, banish this card when it leaves the field. You cannot activate and resolve this effect of "Isha the Garuda Visionary" if you have Synchro Summoned previously this turn. You can only use the effect of "Isha the Garuda Visionary" once per turn.[/spoiler][/spoiler]

[/spoiler]

[spoiler='Extra Deck']

[spoiler='Zora, King of the Garudo Knights']ZCJDVqg.jpg

[spoiler='Lore']1 Tuner + 1 or more non-Tuner Spirit monsters

Once per turn, during either player's Main Phase, you can Normal Summon 1 "Garuda" monster as an additional Normal Summon. You can only gain this effect of "Zora, King of the Garuda Knights" once per turn. If this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: You can target 1 "Garuda" monster in your Graveyard; add that target to your hand.[/spoiler][/spoiler]

[/spoiler]

[spoiler='Spell and Trap Cards']

[spoiler='Garuda Tactical Strike']IQS9oom.jpg

[spoiler='Lore']All "Garuda" monsters you control gain 400 ATK and DEF. "Garuda" monsters you control do not have to return to the hand during the End Phase by their effects. Once per turn, during your opponent's turn: You can Normal Summon 1 "Garuda" monster.[/spoiler][/spoiler]

[/spoiler]

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