Destiny Bound Posted October 15, 2013 Report Share Posted October 15, 2013 Disclaimer: The "Warg" in the name of the "Warg" archetype is in no way related to the "Wargs" of LOTR. They are based on the "Vargr" of nordic mythology. No copyright infringement intended. I am afraid I have lost the links for the images used, but they were acquired through Google searches of "Werewolf", "Warwolf", "Wolf Warrior" and "Wolf Knight". [spoiler="Spoiler: Images for Warg Cards"] [spoiler=Lore]You can Special Summon this card from your Hand or Graveyard by destroying 1 face-down card on the field, but if you do it's ATK become 0. You can use the effect of "Emroth, Warg Marauder" once per Duel.[/spoiler] [spoiler=Lore]If you control a "Warg" monster you can Special Summon this card from your Hand. Once per turn, you can Set 2 face-up cards your opponent controls. During the End Phase, return this face-up card on the field to your Hand.[/spoiler] [spoiler=Lore]If your opponent controls more monsters than you do, you can Special Summon this card from your Hand, but it's ATK is halved and it's Level becomes 4. When this card is Normal Summoned, you can Set 3 cards your opponent controls. You cannot conduct your Battle Phase the turn you Set cards with this card's effect. You can only activate the effect of "Grimroth, Warg Knight" once per turn.[/spoiler] [spoiler=Lore]If you control a "Warg" monster, you can Normal Summon this card without Tributing. When this card is destroyed by your opponent's card (by battle or by card effect); you can destroy 2 face-down cards on the field to Special Summon this card from your Graveyard. If you do, this card cannot declare an attack this turn.[/spoiler] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Warg" monsters you contro. Once per turn, you can Set 2 face-up cards your opponent controls to Special Summon 1 Level 5 or lower "Warg" monster from your Deck. You can only control 1 "Golroth, Warg King".[/spoiler] [spoiler=Lore]2 Level 4 Beast-Warrior-type monsters.When this card destroys an opponent's monster by battle, attach that monster to this card as an Xyz Material (if it was an Xyz Monster, attach it's Xyz Materials to this card). You can detach 2 Xyz Materials from this card to target 1 face-down card your opponent controls; return that target to their Hand, then this card gains 200 ATK until the End Phase.[/spoiler] [spoiler=Lore]2 Level 5 Beast-Warrior-type monsters. This card gains 500 ATK for each Xyz Material attached to it. When this card destroys a monster by battle, attach that monster to this card as an Xyz Material (if it was an Xyz Monster, attach it's Xyz Materials to this card). You can detach 2 Xyz Materials from this card; destroy 1 face-down card on the field.[/spoiler] [spoiler=Lore]1 Tuner + 1 or more non-Tuner "Warg" monsters. When this card is Synchro Summoned, Set 1 card on the field for each monster used as a Synchro Material Monster for this card. Once per turn, you can Set 1 card you control; add 1 "Warg" monster from your Deck to your Hand (this card must be face-up on the field to activate and resolve this effect). You can only control 1 "Archroth the Ethereal Warg".[/spoiler] [spoiler=Lore]Special Summon 1 "Warg" monster from your Deck. If you activated this card during your opponent's turn, you can Special Summon 1 "Warg" monster from your Extra Deck instead. During the End Phase, destroy the monster Summoned by this effect. You can only activate 1 "Might Charge of the Wargs" each turn.[/spoiler] [spoiler=Lore]When this card is activated, add 1 Level 5 or lower "Warg" monster from your Deck to your Hand. As long as this card is face-up on the field, if an opponent's monster declares an attack, Set that monster during the End Phase.[/spoiler] [spoiler=Lore]The effects of DARK Beast-Warrior-type monsters you control cannot be negated. When this card is sent to the Graveyard, Special Summon 1 Level 5 or lower "Warg" monster from your Hand, Deck or Graveyard. If this card was face-down when it was sent to the Graveyard, you can Special Summon 1 "Warg" monster from your Extra Deck instead, but it is returned to the Extra Deck during the third End Phase after it was Summoned.[/spoiler] [spoiler=Lore]You can add 1 Level 5 or lower "Warg" monster from your Deck to your Hand.[/spoiler] [/spoiler] To Be Continued: This post will be editted to add aditional cards as the archetype evolves. If you wish to make aditions to the "Warg" archetype, please follow these guidelines: "Warg"s must focus on flipping cards face-down, then destroying them. "Warg"s must all be DARK Beast-Warrior-type monsters, except "Ethereal Warg" Synchro Monsters. "Warg"s are usually Level/Rank 5 or lower, but there can be exceptions (including all Synchro Monsters). I have posted these cards for critique, etc. If they are balanced enough, I would not mind this being moved to "Realistic Cards", but, did not think they were [balanced enough]. Thanks for any advice, in advance. Link to comment Share on other sites More sharing options...
Destiny Bound Posted October 20, 2013 Author Report Share Posted October 20, 2013 Bump due to lack of replies. Link to comment Share on other sites More sharing options...
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