DemiGodZalera Posted October 16, 2013 Report Share Posted October 16, 2013 This set is my first set that I've made, and I wanted to introduce a new Archetype to the game since I love playing with Archetypes...to me it just makes things more fun. Overall this set is a collaboration between myself and my friend DemiGodBaron whom has been given credit as the Card Author on all the cards. This set was meant to be a more powerful, and slightly more broken, version of the Dark World Archetype which can actually run seamlessly in the same deck as this one. Please leave a comment and tell me what you think, all feed back is welcome. (Note: Rude posts will be removed, the second offense will cause you to be put on my Blocked User's list and to be banned from my threads.) [spoiler='Effect Monsters'] Demon Lord - Blood: When this card is discarded to the graveyard by a card effect you may Special Summon this card. If this card is Special Summoned in this way you may target a face-up monster your opponent controls, that monster loses attack equal to the difference in levels between this monster and your opponent's x 500. Demon Lord - Damnation: When this card is discarded to the graveyard by a card effect you may target one "Demon Lord" monster in your graveyard except "Demon Lord - Damnation" and add that card to your hand. You may Special Summon this card from your graveyard by returning one "Demon Lord" monster from your side of the field to your hand, if this card was Special Summoned this way you may target up to 3 face-up cards your opponent controls, destroy one of those cards and return the remaining cards to the bottom of your opponent's deck. This card's effect may only be activated once per turn. Demon Lord - Spectre: You may discard 1 card from your hand to Special Summon this card to your side of the field. If this card was Special Summoned by this effect you may search your deck for 1 "Demon Lord" monster and add that card to your hand, shuffle the deck afterwards. This card's effect can only be used once per turn. Demon Lord - Spite: When this card is discarded to the graveyard by a card effect you may Special Summon this card to your side of the field. If this card was Special Summoned by it's own effect search your deck for 1 "Demon Lord" card and put that card into your graveyard, shuffle your deck afterward. Demon Lord - Trickster: While you control another "Demon Lord" monster except "Demon Lord - Trickster" you may Special Summon this card from your hand to your side of the field. If this card was Special Summoned this way you may reveal the top 5 cards of your deck to your opponent, if you do your opponent must select 3 of those cards to return to the bottom of your deck, afterwards add the remaining cards to your hand. You may not conduct your battle phase during the turn this effect was activated, also this card's effect may only be used once per turn.[/spoiler] [spoiler='Synchro Monsters'] Seven Sins - Greed: 1 "Demon Lord" tuner + 1 or more Fiend-Type Non-Tuner Monsters During your turn, you may pay 500 Life Points. If you do, draw 1 card. If this card on your side of the field is destroyed by battle or by card effect you may Special Summon 1 "Demon Lord" monster from your graveyard to your side of the field. Seven Sins - Pride: 1 "Demon Lord" tuner + 1 or more Fiend-Type Non-Tuner Monsters When this card is Synchro Summoned you may destroy all other cards on the field, if you do you may Special Summon a number of "Demon Lord" monsters from your graveyard to your side of the field equal to the number of your opponent's cards that was destroyed by this cards effect. If this card on your side of the field is destroyed by battle or by card effect you may Special Summon 1 "Demon Lord" monster from your graveyard to your side of the field. Seven Sins - Wrath: 1 "Demon Lord" tuner + 2 or more Fiend-Type Non-Tuner Monsters During your turn you may discard 1 card from your hand to your graveyard, if you do this card may attack each of your opponent's monsters once. During battle between this attacking card and a defense position monster whose DEF is lower than the ATK of this card, inflict the difference as battle damage to your opponent. If this card is destroyed by battle or by card effect you may Special Summon 1 "Demon Lord" monster from your graveyard to your side of the field.[/spoiler] [spoiler='Xyz Monsters'] Seven Sins - Envy: 2 level 1 Fiend-Type monsters You may also use 1 "Demon Lord" monster for the Xyz-Material. Once per turn, you may detach 1 Xyz-Material from this card: Look at 3 cards in your opponents hand, choose 1 of those cards and add it to your hand then return the remaining cards to the bottom of your opponents deck and shuffle their deck. If the card you chose is a spell card you may not activate that card during the same turn this effect was activated. Seven Sins - Gluttony: 2 level 2 Fiend-Type monsters You may also use 1 "Demon Lord" monster as the Xyz-Material. Once per turn, during either players turn you may detach 1 Xyz-Material from this card: Tribute up to 3 monsters from your side of the field, for every monster tributed this way gain 1000 Life Points, during the End Phase of a turn that this cards effect was activated you must discard cards from your hand equal to the number of cards tributed from your side of the field by this effect. Seven Sins - Lust: 2 level 6 Fiend-Type monsters Once per turn you may detach one Xyz-Material from this card: Target 1 face-up monster your opponent controls and take control of it until the end of your turn. When this card is selected as an attack target you may discard 1 card, if you do this card is switched to face-up defense position and cannot be destroyed by battle or card effects until the end of this turn. Seven Sins - Sloth: 2 level 3 Fiend-Type monsters Once per turn, during either players turn you may detach 1 Xyz-Material from this card: The ATK and DEF of this card becomes equal to the total combined level of face-up monsters your opponent controls x 500. This card cannot attack and cannot be destroyed by battle.[/spoiler] [spoiler='Spell Cards'] Blood Sacrifice: When this card is activated draw any number of cards (Max of 5), you must pay 500 Life Points for every card drawn this way. Discard all non Fiend-Type monsters drawn by this effect to your graveyard, you may only activate "Blood Sacrifice" once per turn. Hell's Inferno: All Fiend-Type monsters gain 500 ATK and DEF. Once per turn: You can tribute 1 Fiend-Type monster from your side of the field to your graveyard; discard 1 Fiend-Type monster, then draw 1 card. If you drew a "Demon Lord" monster by this card's effect, you may reveal that monster to your opponent to draw 1 additional card this turn. Demon Pact: Each player may draw up to 3 cards from their deck, then each player must discard a number of cards from their hand equal to the number of cards they drew from their deck by this effect. Sins of the Past: This card can only be activated while there is a "Seven Sins" monster face-up on your side of the field. Tribute that monster, if you do you may select 1 of the following effects: *Detach 1 Xyz-Material from each Xyz monster your opponent controls *Return all Synchro monsters your opponent controls back to their resepective Extra Decks *Discard 3 random cards from your opponents hand. If you activate this card while there is a face-up "Seven Sins" Synchro monster, "Seven Sins" Xyz monster, and "Demon Lord" monster on your side of the field you may activate all three effects. You may only activate 1 "Sins of the Past" per duel.[/spoiler] [spoiler='Trap Cards'] Blood Bonded Magic: Discard 1 card from your hand to the graveyard. Negate the activation of a spell card your opponent controls and destroy it. Your opponent may pay 1000 Life Points to negate this effect. \ Feast of Flesh: Activate only by selecting 1 face-up monster you control. While this card is face-up on the field you can discard any number of cards from your hand, if you do that monster gains 500 ATK for each card discarded this way until the end of your next turn. Nephilim's Blessing: Discard 1 Fiend-Type monster card from your hand to negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card. Possessed Armor: This card can only be activated when your opponent selects a face-up "Seven Sins" Xyz monster you control as an attack target. Attach this card to that monster as an Xyz Material, while this card is an Xyz Material the monster this card is attached to cannot be destroyed by battle and cannot be targeted by card effects your opponent controls. During the End Phase of your opponent's next turn, send this card to the graveyard and destroy the Xyz monster it was attached to.[/spoiler] Disclaimer: ALL CARD IMAGES WERE TAKEN FROM VARIOUS WEBSITES THROUGH MEANS OF GOOGLE. THESE CARD IMAGES DO NOT BELONG TO MYSELF OR DEMIGODBARON. ALL RIGHTS TO THE CARD IMAGES USED BELONG TO THEIR RESPECTFUL OWNERS AND ARE NOT INTENDED IN ANY WAY FOR MONETARY GAIN FOR MYSELF OR DEMIGODBARON! Link to comment Share on other sites More sharing options...
DemiGodZalera Posted October 18, 2013 Author Report Share Posted October 18, 2013 Bump Link to comment Share on other sites More sharing options...
DemiGodZalera Posted October 20, 2013 Author Report Share Posted October 20, 2013 Bump it up People, c'mon Link to comment Share on other sites More sharing options...
Monsoon Posted November 18, 2013 Report Share Posted November 18, 2013 I couldn't figure it out: What is the main purpose of this archetype? One controls monsters, one helps you to gain LP and Sloth simply confuses me. Can you by any chance, tell the main goal of this archetype? Link to comment Share on other sites More sharing options...
caezx Posted November 24, 2013 Report Share Posted November 24, 2013 Maybe helping dark worlds out. so many fiend discard cards. combo with dark world and fableds Link to comment Share on other sites More sharing options...
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