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"E. Mages" and dark mage support


lightswornGENEX

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the elemental mages are loosely based on the dragon rulers tidal, redox, blaster, and tempest...but these will not have a smaller counterpart as the dragons did..because then these might get banned too.   :P

the rest are cards specifically geared towards dark attribute spellcaster type monsters, so they will not be as easily...."abused"...in a wide variety of chaos decks that are currently prevalent. 

 

since the first four cards  will basically have the same sorts of summoning conditions, banish effect,  and effect restrictions as the dragon rulers, i will only state the effect when they are discarded for the other three..but the first one is an example of what their full text would be. their stats will also be identical except for their attribute, which you can determine by their description and card name. Unlike the dragon rulers, their actual name will not have a relation to their element (as in tidal having his name being related to his water element)

 

Anderus, Magiician Lord of Volcanoes 

spellcaster/ effect

fire

level 8

2500/2500

effect: If this card is in your hand or graveyard: You can banish a total of 2 FIRE and/or Spellcaster-type monsters from your hand and/or graveyard, except this card: Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the graveyard; Inflict 1000 damage, plus 100 damage for each card in your graveyard. If this card is banished: You can add 1 FIRE Spellcaster-Type monster from your deck to your hand. You can only use 1 "Anderus, Magician Lord of Volcanoes" effect per turn, and only once that turn.

 

Bellorous, Magician Lord of Updrafts

You can discard this card and 1 WIND monster to the graveyard; return all Spell/Trap cards on the field to their respective owners' hands.

 

Crondefius, Magician Lord of Avalanches

You can discard this card and 1 EARTH monster to the graveyard; change all face-up monsters your opponent controls to face-down defense position.

 

Demorius, Magician Lord of Geysers

You can discard this card and 1 WATER monster to the graveyard; Reveal the top 7 cards of your deck and send a number of cards your opponent controls to the graveyard equal to the number of WATER monsters revealed and then return the revealed cards to the top of your deck in any order.

 

 

These next cards are specifically to support dark attribute spellcasters in general.

 

Stern Augmenter 

spellcaster/tuner

level 3

dark

1000/1000

effect: Once per turn, this card cannot be destroyed by battle and card effects. When this card is summoned: Gain 500 life points. Once per turn, you can target one face-up spellcaster monster you control and make it become DARK during the turn you activate this effect. If this card is used as a material monster to summon a DARK monster from your extra deck: Gain 500 life points.

 

Counter Collector 

spellcaster/effect

level 4

dark

1800/1800

effect: Each time a Spell Card is activated, place 2 Spell Counters on this card. You can remove any number of counters from this card to the destroy the same number of Spell/Trap cards your opponent controls.

 

Twisted Elf

spellcaster/effect

level 4

dark

1900/1500

effect: Each time a Spell Card is activated, place 2 Spell Counters on this card. You can remove any number of spell counters from this card to increase or decrease the levels of face-up monsters you control equal to the number of counters removed. During the turn you activate this effect, you cannot attack and you can only summon DARK monsters.

 

Ivory Magician

spellcaster/synchro/effect

level 6

dark

2000/2000

effect: 1 DARK Spellcaster Tuner + 1 or more non-Tuner Spellcaster-type monsters

When this card is Synchro Summoned, place 1 Spell Counter on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. When this card has 5 or more Spell Counters on this card, you can activate one of the following effects and only once that turn:

*Remove 3 Spell Counters from this card to have this card gain 500 ATK and DEF for each Spell Counter removed until your next standby phase.

*Remove 5 Spell Counters from this card to allow all other monsters you control to attack twice during the battle phase this turn. This card cannot attack if you use this effect. Your opponent takes no battle damage during the turn you use this effect.

*Remove 7 Spell Counters from this card to target and send up to 3 cards in your opponent's hand to the graveyard. You cannot summon any monsters or attack during the turn you use this effect.

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